Template:Pit and Dark Pit in competitive play (SSBU): Difference between revisions

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m (→‎Tier placement and history: An 11 placement rise is pretty significant and definitely shouldn't be glossed over.)
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At the beginning of ''Ultimate''{{'}}s lifespan, Pit and Dark Pit were seen as characters who had improved significantly from ''SSB4'', with the universal increased mobility, landing lag reduction on all aerials, and new KO moves fixing many of their core problems from the previous game. However, their representation remained small due to how straightforward the characters are: professional players believe Pit and Dark Pit lacked an explosive factor in their kits, especially when compared to the rest of the cast, leading to the archetype that they were "honest" characters with average capabilities all around. Despite solid results from players such as {{Sm|Lucky|p=Germany}} and {{Sm|RaZe|g=SSBU}}, professionals such as {{Sm|Dabuz}} and {{Sm|ESAM}} labeled them as a mid tier.  
At the beginning of ''Ultimate''{{'}}s lifespan, Pit and Dark Pit were seen as characters who had improved significantly from ''SSB4'', with the universal increased mobility, landing lag reduction on all aerials, and new KO moves fixing many of their core problems from the previous game. However, their representation remained small due to how straightforward the characters are: professional players believe Pit and Dark Pit lacked an explosive factor in their kits, especially when compared to the rest of the cast, leading to the archetype that they were "honest" characters with average capabilities all around. Despite solid results from players such as {{Sm|Lucky|p=Germany}} and {{Sm|RaZe|g=SSBU}}, professionals such as {{Sm|Dabuz}} and {{Sm|ESAM}} labeled them as a mid tier.  


The characters' representation remained largely the same from the early metagame to the end of 2022. Although some of Pit and Dark Pit's early metagame players eventually dropped them, new players came to prominence around that time, particularly in Japan, with {{Sm|Tet.}} and {{Sm|Nata}} seeing respectable placements and wins. However, it wouldn't be until {{Sm|Zackray}} picked up the characters in early 2023 before Pit and Dark Pit finally began making waves, as Zackray saw several top 8 finishes at majors using them. As a result and despite their continued low representation, opinions on the Pits have remained largely the same if not better than before, and this opinion is reflected in their current placement, where they are ranked 41st on the current tier list as a mid tier.
The characters' representation remained largely the same from the early metagame to the end of 2022. Although some of Pit and Dark Pit's early metagame players eventually dropped them, new players came to prominence around that time, particularly in Japan, with {{Sm|Tet.}} and {{Sm|Nata}} seeing respectable placements and wins. However, it wouldn't be until {{Sm|Zackray}} picked up the characters in early 2023 before Pit and Dark Pit finally began making waves, as Zackray saw several top 8 finishes at majors using them. As a result, this led to their position on the first official tier list to be 52nd, cementing them as upper mid tier characters. Despite their relatively low representation, Zackray continued to place well at majors only using the Pits, such as his placings at {{Trn|Kagaribi 10}} and {{Trn|Kagaribi 11}}. These notable placements lead many people to reevaluate their opinions of the Pits, noticing how effective their options and moveset can be. Therefore, opinions on the Pits have improved to be better than ever before, and it is reflected in their current placement, where they are ranked 41st, jumping 11 placements and having one of the largest rises of any character from the first and second tier list.


===Most historically significant players===
===Most historically significant players===

Revision as of 16:46, September 14, 2024

Use this template to store information relevant to the metagame of Pit and Dark Pit in Super Smash Bros. Ultimate.


Tier placement and history

At the beginning of Ultimate's lifespan, Pit and Dark Pit were seen as characters who had improved significantly from SSB4, with the universal increased mobility, landing lag reduction on all aerials, and new KO moves fixing many of their core problems from the previous game. However, their representation remained small due to how straightforward the characters are: professional players believe Pit and Dark Pit lacked an explosive factor in their kits, especially when compared to the rest of the cast, leading to the archetype that they were "honest" characters with average capabilities all around. Despite solid results from players such as Lucky and RaZe, professionals such as Dabuz and ESAM labeled them as a mid tier.

The characters' representation remained largely the same from the early metagame to the end of 2022. Although some of Pit and Dark Pit's early metagame players eventually dropped them, new players came to prominence around that time, particularly in Japan, with Tet. and Nata seeing respectable placements and wins. However, it wouldn't be until Zackray picked up the characters in early 2023 before Pit and Dark Pit finally began making waves, as Zackray saw several top 8 finishes at majors using them. As a result, this led to their position on the first official tier list to be 52nd, cementing them as upper mid tier characters. Despite their relatively low representation, Zackray continued to place well at majors only using the Pits, such as his placings at Kagaribi 10 and Kagaribi 11. These notable placements lead many people to reevaluate their opinions of the Pits, noticing how effective their options and moveset can be. Therefore, opinions on the Pits have improved to be better than ever before, and it is reflected in their current placement, where they are ranked 41st, jumping 11 placements and having one of the largest rises of any character from the first and second tier list.

Most historically significant players

See also: Category:Pit players (SSBU); Category:Dark Pit players (SSBU)