Tournament rulesets (SSB): Difference between revisions
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==See also== | ==See also== | ||
* [[Tournament legal (SSBM)]] | * [[Tournament legal (SSBM)]] | ||
[[Category:Tournaments]] | |||
[[Category:Stages (SSB)]] |
Revision as of 18:12, February 24, 2008
Tournament legal describes the settings that can be used in competitive Super Smash Bros. tournaments. Because some stages, settings, and rulesets can lead to degenerate gameplay, tournament organizers have generally agreed on enforcing the following conditions in tournament play:
Tournament rules (normal)
- 5 stock (sometimes 4 or 6 stock)
- Team Attack (TA) on (for teams)
- Damage Ratio normal
- No handicap
- Life Stealing allowed
- No stage can be picked twice in a row, but they can be chosen again
- A stage can be reset after being chosen randomly, but if it happens again or picked, it can be chosen
- If a Ness is picked, Saffron City can be banned no matter what
- Camping/Edge Stalling not allowed
- DK cargo stalling (Isai discovered this) is normally allowed (though BIG argument)
Banned (Always)
- Sector Z (due to lasers and length)
- Brinstar (though legal under some rulesets)
- Mushroom Kingdom (due to easy death zones, spamming through pipes, POW blocks)
- Yoshi’s Island (cloud stalling, length)
Allowed (Always)
- Hyrule
- Dreamland N64
- DK Jungle N64
- Peach’s Castle
Other Notes
- Hyrule and Dream Land are the most common choices, followed by slob picks of Saffron City and DK Jungle