Super Smash Bros. Melee: Difference between revisions

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{{Infobox Game
|title        = Super Smash Brothers. Melee
|image        = [[Image:SsbmBoxart.jpg|250px|North American cover art]]
|developer    = [[HAL Laboratory]]
|publisher    = [[Nintendo]]
|designer    = [[Masahiro Sakurai]]
|released    = [[Image:Flag of Japan.svg|22px|border|Japan]] November 21, 2001<br/>[[Image:Flag of the United States.svg|22px|USA]] / [[Image:Flag of Canada.svg|22px|Canada]] December 3, 2001<br/>[[Image:Flag of Europe.svg|22px|European Union]] May 24, 2002<br/>[[Image:Flag of Australia.svg|22px|Australia]] May 31, 2002
|genre        = [[wikipedia:Fighting game|Fighting game]]
|modes        = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
|ratings      = [[wikipedia:Entertainment Software Rating Board|ESRB]]: E10+ (Used to be T)<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br />[[wikipedia:Pan European Game Information|PEGI]]: 3+<br />[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|platform    = [[Nintendo GameCube]]
|media        = 1 [[wikipedia:Nintendo optical discs|GameCube Game Disc]]
|requirements = 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)
}}


'''''Super Smash Bros. Melee''''' (Japanese: {{ja|大乱闘 スマッシュ ブラザーズDX}}, ''Dairantō Sumasshu Burazāzu Derakkusu'', '''Great Fray Smash Brothers Deluxe''', often known as "SSBM" or "Melee") is a 2-D fighting game for the Nintendo Gamecube.  It was released in late 2001 in America and Japan, shortly after Gamecube's launch, and early 2002 in Europe.
Like ''[[Super Smash Bros.]]'', its predecessor, ''Melee'' features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy [[natural combo]]s.  In contrast, however, Melee greatly emphasizes movement and ringouts.  Indeed, [[edge-guarding]] in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.
== Intro ==
<youtube>56P3-TwuRBo</youtube>
== Characters ==
There are 26 characters counting Sheik and Zelda separately: 15 [[Starter character|starter characters]] and 11 more which can be unlocked.
===Default characters===
* [[Bowser (SSBM)|Bowser]]
* [[Captain Falcon (SSBM)|Captain Falcon]]
* [[Donkey Kong (SSBM)|Donkey Kong]]
* [[Fox McCloud (SSBM)|Fox McCloud]]
* [[Ice Climbers (SSBM)|Ice Climbers]]
* [[Kirby (SSBM)|Kirby]]
* [[Link (SSBM)|Link]]
* [[Mario (SSBM)|Mario]]
* [[Ness (SSBM)|Ness]]
* [[Pikachu (SSBM)|Pikachu]]
* [[Princess Peach (SSBM)|Princess Peach]]
* [[Samus Aran (SSBM)|Samus Aran]]
* [[Yoshi (SSBM)|Yoshi]]
* [[Princess Zelda (SSBM)|Princess Zelda]]/[[Sheik (SSBM)|Sheik]]
===Secret characters===
[[Image:Meleecharacters.jpg|thumb|right|300px|Character select screen]]
* [[Dr. Mario (SSBM)|Dr. Mario]]
* [[Falco Lombardi (SSBM)|Falco Lombardi]]
* [[Ganondorf (SSBM)|Ganondorf]]
* [[Jigglypuff (SSBM)|Jigglypuff]]
* [[Luigi (SSBM)|Luigi]]
* [[Marth (SSBM)|Marth]]
* [[Mewtwo (SSBM)|Mewtwo]]
* [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
* [[Pichu (SSBM)|Pichu]]
* [[Roy (SSBM)|Roy]]
* [[Young Link (SSBM)|Young Link]]
===Unused Characters===
Those characters were actually intended to be in the game, but time constraints forced some those characters appear in [[Brawl]], or in some cases, in a trophy
*[[Meta Knight]] (appeared as a trophy)
*[[Lucas]]
*[[Solid Snake]]
*[[Sonic the Hedgehog]]
*[[Wario]]
*[[Toad]]
Also, those were in a dispute (along with Ice Climbers), to be a "classic" character to come back in Melee. So, they came back as a trophy.
*[[Pit]]
*[[Balloon Fighter]]
*[[Mach Rider]]
===Character Weight List===
Each character has a different weight. Here is the full weight list, created by [[Simna ibn Sind|SimnaibnSind]]:
* Bowser (117 lbs)
* DK (114 lbs)<!-- Unconfirmed -->
* Samus (110 lbs)
* Ganondorf (109 lbs)
* Yoshi (108 lbs)
* Link / Captain Falcon (104 lbs)
* Mario / Luigi / Dr. Mario (100 lbs)
* Ness (94 lbs)
* Peach / Zelda / Sheik (90 lbs)
* Nana / Popo (88 lbs)
* Marth (87 lbs)
* Roy / Young Link / Mewtwo (85 lbs)
* Fox (75 lbs)
* Kirby (70 lbs)
* Jigglypuff / Mr. Game and Watch (60 lbs)
* Pichu (55 lbs)
Now this is the weight list for the PAL Version of this game:
* Bowser (118 lbs)
* DK (114 lbs)
* Yoshi (111 lbs)
* Samus (110 lbs)
* Ganondorf (109 lbs)
* Link / Captain Falcon (104 lbs)
* Dr. Mario / Luigi (100 lbs)
* Mario (98 lbs)
* Ness (94 lbs)
* Peach / Zelda / Sheik (90 lbs)
* Nana / Popo (88 lbs)
* Marth / Roy / Young Link / Mewtwo (85 lbs)
* Falco / Pikachu (80 lbs)
* Kirby (74 lbs)
* Fox (73 lbs)
* Mr. Game and Watch (60 lbs)
* Pichu (55 lbs)
== Stages ==
There are 18 [[Starter stage|starter stages]] and 11 more which can be unlocked.
===Default stages===
* [[Brinstar]]**
* [[Corneria (SSBM)|Corneria]]**
* [[Fountain of Dreams]]
* [[Great Bay]]
* [[Green Greens]]**
* [[Hyrule Temple]]**
* [[Icicle Mountain]]
* [[Jungle Japes]]**
* [[Kongo Jungle]]
* [[Mushroom Kingdom (SSBM stage)|Mushroom Kingdom]]
* [[Mute City]]
* [[Onett]]**
* [[Pokémon Stadium]]**
* [[Princess Peach's Castle]]
* [[Rainbow Cruise]]**
* [[Venom]]
* [[Yoshi's Island (SSBM)|Yoshi's Island]]**
* [[Yoshi's Island: Yoshi's Story|Yoshi's Story]]
===Unlockable stages===
* [[Battlefield (SSBM)|Battlefield]]
* [[Big Blue]]**
* [[Brinstar Depths]]
* [[Congo Jungle N64 Version|Kongo Jungle N64 Version]]
* [[Dream Land N64 Version]]
* [[Final Destination]]
* [[Flat Zone]]
* [[Fourside]]
* [[Mushroom Kingdom II]]
* [[Poké Floats]]
* [[Yoshi's Island N64 Version]]
<nowiki>**</nowiki> stages return in [[Super Smash Bros. Brawl]].
===Single-Player stages===
These stages cannot be unlocked, and can only be played under certain circumstances.
* [[Target Test]] Stages
* [[Trophy Collector]]
* [[Race to the Finish (SSBM)|Race to the Finish]]
* [[Mushroom Kingdom Adventure]]
* [[Underground Maze]]
* [[Brinstar Escape Shaft]]
* [[F-Zero Raceway]]
* [[All-Star Teleporter]]
* [[Home-Run Stadium]]
* [[Majora's Mask (stage)|Majora's Mask]]
* [[Goomba (stage)|Goomba]]
* [[Entei (stage)|Entei]]
===Debug-Only Stages===
These stages can only be used when the game is hacked. Some are functional, some are not.
====Functional====
* [[Test]]
* Sheik's [[Target Test]] Stage
====Non-Functional====
* [[AKANEIA]]
* [[10-2]]
* [[IceTop]]*
* [[DUMMY]]*
<nowiki>*</nowiki> Can be activated with other hacks, but not Debug Mode.
== Modes ==
[[Image:MenuScreen.jpg|thumb|200px|right|The main menu screen for ''[[Melee]]''.]]
=== 1-Player ===
* [[Classic Mode]]
* [[Adventure Mode]]
* [[All-Star Mode]] (must be unlocked)
* [[Event Mode|Event Match]]
* [[Stadium]]
:* [[Home-run Contest]]
:* [[Target Test]]
:* [[Multi-Man Melee]]
* [[Training mode]]
=== Multi-player ===
* [[Versus Mode]]
* [[Special Melee]]
* [[tournament mode|Tournament Mode]]
=== Action Replay ===
* [[Debug mode]]
==Changes from the original==
While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games.  The following list, while not all-inclusive, addresses several of the changes.  Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.
*All characters have four special moves; veterans now have a new [[Side B]] move.
*The number of throws each character can perform has also been increased to four; all veterans now have an [[up throw]] and a [[down throw]].
*The pacing of the game has been increased drastically.
*The game has much less of a focus on [[combo|comboing]].
*Grabs have been decreased in power and knockback.
*The single-player [[Board the Platforms]] bonus game does not return.
*[[Air dodge|Air dodging]] and [[Sidestop dodge|Sidestep dodging]] have been implemented.
*All characters can move while carrying a heavy item (ex: a [[barrel]] or [[crate]]); in the original, this ability was exclusive to [[Donkey Kong]].
*Wall jumping has been implemented.
*Items can now been caught in mid-air.
*[[Smash attack]]s can now charged by holding the A button.
* The [[Heart Container]]'s function has been changed; rather than clearing all damage for whoever uses it, 100% damage is subtracted from the player's damage percentage.
* The [[Maxim Tomato]]'s function has also been changed; rather than clearing 100% damage for whoever uses it, 50% damage is subtracted from the player's damage percentage.
*[[On-Screen Appearances]] have been removed.
==[[Tournament]] play==
SSBM is widely known for its large and intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the Xbox). The generally accepted birth of the tournament scene was caused by the creation of the [[Tournament Go|TG]] series. Recently, the tournament scene has been bolstered by grand-scale tournaments such as the [[Major League Gaming|MLG]] series.
The community has constructed a set of [[tournament legal (SSBM)|standard tournament rules]] to regulate tournament play.  All matches are played with [[time]]d [[stock]] (usually four lives and eight minutes), with [[item]]s turned off and restrictions on legal [[stages]].  These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.
== See Also ==
*[[Super Smash Bros. Brawl]]
*[[Super Smash Flash]]
== External Links ==
[http://www.smashbros.com/ www.smashbros.com]
{{SSBSeries}}
[[Category:Super Smash Bros. Melee|*]]
[[Category:Games| ]]
[[Category: Super Smash Bros. universe]]

Revision as of 09:13, March 28, 2008