Semi-spike: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (I categorized the page and added more info.)
m (Added anoter semi-spike)
Line 10: Line 10:
*[[Pikachu]]'s up aerial (while tail is directly or near directly above him) (also known as the tail-whip)
*[[Pikachu]]'s up aerial (while tail is directly or near directly above him) (also known as the tail-whip)
*[[Pikachu]]'s Down-Smash (if opponent DI's out of the attack before the final hit)
*[[Pikachu]]'s Down-Smash (if opponent DI's out of the attack before the final hit)
*[[Jigglypuff]]'s Down-Smash
*[[Mr. Game and Watch]]'s neutral B at close range (known as a Pan-spike)
*[[Mr. Game and Watch]]'s neutral B at close range (known as a Pan-spike)
*The tip of [[Marth]]'s [[down tilt]] and his up smash, must not hit with sword.
*The tip of [[Marth]]'s [[down tilt]] and his up smash, must not hit with sword.

Revision as of 18:42, June 14, 2008

A semi-spike or pseudo-spike is an attack which sends the opponent downward yet mostly horizontally, thusly resulting in limited Directional Influence options for the target - DI'ing them correctly will only alter the angle just slightly and shorten the sendoff angle. This is distinct from a spike, which sends the enemy straight down.

Moves that are semi-spikes include (but are not limited to):