Semi-spike: Difference between revisions

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*[[Captain Falcon]]'s up aerial (the end of its animation)
*[[Captain Falcon]]'s up aerial (the end of its animation)
*[[Pikachu]]'s up aerial (while tail is directly or near directly above him) (also known as the tail-whip)
*[[Pikachu]]'s up aerial (while tail is directly or near directly above him) (also known as the tail-whip)
*[[Pikachu]]'s Down-Smash (if opponent DI's out of the attack before the final hit)
*[[Mr. Game and Watch]]'s neutral B at close range (known as a Pan-spike)
*[[Mr. Game and Watch]]'s neutral B at close range (known as a Pan-spike)
*The tip of [[Marth]]'s [[down tilt]] and his up smash, must not hit with sword.
*The tip of [[Marth]]'s [[down tilt]] and his up smash, must not hit with sword.
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[[Category:Game Controls]]
[[Category:Game Controls]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Revision as of 15:28, June 10, 2008

A semi-spike or pseudo-spike is an attack which sends the opponent downward yet mostly horizontally, thusly resulting in limited Directional Influence options for the target - DI'ing them correctly will only alter the angle just slightly and shorten the sendoff angle. This is distinct from a spike, which sends the enemy straight down.

Moves that are semi-spikes include (but are not limited to):