Double-Edge Dance: Difference between revisions
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==Notes/Strategies== | ==Notes/Strategies== | ||
*The first two hits of the four hit combo come out no matter how fast you press the buttons. For the third and fourth hits you must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to [[shield]] or [[crouch | *The first two hits of the four hit combo come out no matter how fast you press the buttons. For the third and fourth hits you must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to [[shield]] or [[crouch cancel]] them. | ||
*If you input up+b as the third hit of the DED, it will perform a [[meteor smash]]. A useful combination when you've got your opponent near the edge is forward+b, up+b, up+b. The second up+b is a mini launcher that sets up for the meteor smash. However, if your opponent is expecting the move it is easily [[meteor cancel]]led. | *If you input up+b as the third hit of the DED, it will perform a [[meteor smash]]. A useful combination when you've got your opponent near the edge is forward+b, up+b, up+b. The second up+b is a mini launcher that sets up for the meteor smash. However, if your opponent is expecting the move it is easily [[meteor cancel]]led. |
Revision as of 03:10, September 18, 2007
Double-Edge Dance, often abbreviated DED, is Roy's Forward B attack. After the initial forward+b, the player can input up to 3 more combinations of a direction (forward, down, up, or neutral) and b to create a combo of up to four hits. This move is often considered one of Roy's best.
Notes/Strategies
- The first two hits of the four hit combo come out no matter how fast you press the buttons. For the third and fourth hits you must wait a few frames in between button presses or else Roy will not perform the attacks. Due to this, the opponent can counter-attack or roll away after the first and second hits if they manage to shield or crouch cancel them.
- If you input up+b as the third hit of the DED, it will perform a meteor smash. A useful combination when you've got your opponent near the edge is forward+b, up+b, up+b. The second up+b is a mini launcher that sets up for the meteor smash. However, if your opponent is expecting the move it is easily meteor cancelled.
- Using forward+b as the third hit of the DED provides more knockback than the other third hits. All of the fourth hits are even higher knockback, with the exception of the down+b. The down+B, however is useful against crouch-cancelers and also helps to eat away a shield