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**{{buff|Back aerial has larger hitboxes (4u/4u/4u/4u → 4.6u/4.8u/4.8u).}} | **{{buff|Back aerial has larger hitboxes (4u/4u/4u/4u → 4.6u/4.8u/4.8u).}} | ||
**{{nerf|Back aerial has more ending lag (FAF 35 → 40).}} | **{{nerf|Back aerial has more ending lag (FAF 35 → 40).}} | ||
**{{change|Back aerial now causes Marth to be considered facing the opposite direction much earlier (frame 32 → frame 6), now taking place just before the hitboxes are activated, ensuring that he will land facing the opposite direction after hitting an opponent.}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial has a longer duration (frames 5-8 → 5-9).}} | **{{buff|Up aerial has a longer duration (frames 5-8 → 5-9).}} |