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(→Moveset: Adding Japanese names) |
(→Moveset: Adding move names from the strategy guide) |
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|neutraldesc=A quick jab followed by an axe-like jab with her arm cannon. The second hit can be easily [[shield]]ed or [[shield grab]]bed, making it difficult to connect both hits. | |neutraldesc=A quick jab followed by an axe-like jab with her arm cannon. The second hit can be easily [[shield]]ed or [[shield grab]]bed, making it difficult to connect both hits. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname=Spin Kick ({{ja|スピンキック|Supin Kikku}}) | ||
|ftiltupdmg=11% | |ftiltupdmg=11% | ||
|ftiltsidedmg=10% | |ftiltsidedmg=10% | ||
|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=Does a spinning horizontal kick forward. Excellent in stopping close-up foes, useful [[spacing]] move. | |ftiltdesc=Does a spinning horizontal kick forward. Excellent in stopping close-up foes, useful [[spacing]] move. | ||
|utiltname= | |utiltname=Heel Kick ({{ja|ヒールキック|Hīru Kikku}}) | ||
|utiltdmg=13% (grounded), 12% (aerial) | |utiltdmg=13% (grounded), 12% (aerial) | ||
|utiltdesc=Raises her leg and brings it down. Very similar animation to {{SSBM|Captain Falcon}}'s up tilt. It is a [[meteor smash]] according to the game, but it only works on grounded opponents, making it an [[unconventional meteor smash]]. The meteor can KO grounded opponents at high percentages, and can combo into a back aerial at moderate percentages. Hits aerial opponents horizontally. | |utiltdesc=Raises her leg and brings it down. Very similar animation to {{SSBM|Captain Falcon}}'s up tilt. It is a [[meteor smash]] according to the game, but it only works on grounded opponents, making it an [[unconventional meteor smash]]. The meteor can KO grounded opponents at high percentages, and can combo into a back aerial at moderate percentages. Hits aerial opponents horizontally. | ||
|dtiltname= | |dtiltname=Earth Blaster ({{ja|アースブラスター|Āsu Burasutā}}) | ||
|dtiltdmg=14% | |dtiltdmg=14% | ||
|dtiltdesc=Brings her arm cannon down and fires a small explosion. Powerful, excellent option out of a [[crouch cancel]]. Can KO under 150%. | |dtiltdesc=Brings her arm cannon down and fires a small explosion. Powerful, excellent option out of a [[crouch cancel]]. Can KO under 150%. | ||
|dashname= | |dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}}) | ||
|dashdmg=13% (clean), 9% (late) | |dashdmg=13% (clean), 9% (late) | ||
|dashdesc=Does a shoulder tackle. This is the most powerful dash attack in ''Melee'', being able to KO under 150%. It is also suitable for combos at low percentages, especially if the sourspot connects. | |dashdesc=Does a shoulder tackle. This is the most powerful dash attack in ''Melee'', being able to KO under 150%. It is also suitable for combos at low percentages, especially if the sourspot connects. | ||
|fsmashname= | |fsmashname=Cannon Lunge ({{ja|キャノンランジ|Kyanon Ranji}}) | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|15}} | |fsmashupdmg={{ChargedSmashDmgSSBM|15}} | ||
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|usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5) (≈{{ChargedSmashDmgSSBM|21.29}} total) | |usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5) (≈{{ChargedSmashDmgSSBM|21.29}} total) | ||
|usmashdesc=Fires five bursts in an arc above herself, with the final hit dealing below-average knockback. Beginning hits often don't combo into the final hit. | |usmashdesc=Fires five bursts in an arc above herself, with the final hit dealing below-average knockback. Beginning hits often don't combo into the final hit. | ||
|dsmashname= | |dsmashname=Spinning Leg Sweep ({{ja|スピニングレッグスイープ|Supiningu Reggu Suīpu}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) | ||
|dsmashdesc=Does a low 360° sweep kick. Fast and has good knockback, hitting opponents up and behind Samus (110 base knockback, 50 knockback growth). | |dsmashdesc=Does a low 360° sweep kick. Fast and has good knockback, hitting opponents up and behind Samus (110 base knockback, 50 knockback growth). | ||
|nairname= | |nairname=Chozo Kick ({{ja|鳥人族キック|Chōjinzoku Kikku}}) | ||
|nairdmg=14% (clean), 10% (late) | |nairdmg=14% (clean), 10% (late) | ||
|nairdesc=Does a [[sex kick]]. Good horizontal knockback and useful for [[edgeguarding]]. | |nairdesc=Does a [[sex kick]]. Good horizontal knockback and useful for [[edgeguarding]]. | ||
|fairname= | |fairname=Aerial Fire ({{ja|エアリアルヘルファイア|Eariaru Herufaia}}, ''Aerial Hellfire'') | ||
|fairdmg=5% (hits 1-5) (≈23.2% total) | |fairdmg=5% (hits 1-5) (≈23.2% total) | ||
|fairdesc=Fires several explosions in front of her with her arm cannon. | |fairdesc=Fires several explosions in front of her with her arm cannon. | ||
|bairname= | |bairname=Flying Back Kick ({{ja|フライングバックキック|Furaingu Bakku Kikku}}) | ||
|bairdmg=14% (foot), 10% (leg) | |bairdmg=14% (foot), 10% (leg) | ||
|bairdesc=Kicks her foot behind her. The [[sweetspot]] is at her foot, which deals more damage and knockback. A useful move for edgeguarding. This is the third most powerful back aerial in the game, beaten by {{SSBM|Zelda}} and {{SSBM|Ganondorf}}. | |bairdesc=Kicks her foot behind her. The [[sweetspot]] is at her foot, which deals more damage and knockback. A useful move for edgeguarding. This is the third most powerful back aerial in the game, beaten by {{SSBM|Zelda}} and {{SSBM|Ganondorf}}. | ||
|uairname= | |uairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}}) | ||
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6) (≈10.28% total) | |uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6) (≈10.28% total) | ||
|uairdesc=Brings her legs above her body and does a drill kick spin. Leads into a [[Missile]] well. | |uairdesc=Brings her legs above her body and does a drill kick spin. Leads into a [[Missile]] well. | ||
|dairname= | |dairname=Meteor Cannon ({{ja|メテオールキャノン|Meteōru Kyanon}}) | ||
|dairdmg=16% | |dairdmg=16% | ||
|dairdesc=Swings her arm cannon in an arc below her. It is the fifth most powerful [[meteor smash]] in ''Melee'' and has a wide [[hitbox]]. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%. | |dairdesc=Swings her arm cannon in an arc below her. It is the fifth most powerful [[meteor smash]] in ''Melee'' and has a wide [[hitbox]]. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%. | ||
|zairname=[[ | |zairname=[[Grappling Beam]] ({{ja|グラップリングビーム|Gurappuringu Bīmu}}) | ||
|zairdmg=4% | |zairdmg=4% | ||
|zairdesc=Shoots out a long energy beam. This attack has [[Priority#Transcendent_priority|transcendent priority]]. | |zairdesc=Shoots out a long energy beam. This attack has [[Priority#Transcendent_priority|transcendent priority]]. | ||
|grabname= | |grabname=Grappling Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}) | ||
|grabdesc=Sends out her Grapple Beam to catch the opponent. It is the longest grab in the game. | |grabdesc=Sends out her Grapple Beam to catch the opponent. It is the longest grab in the game. | ||
|pummelname= | |pummelname=Chozo Chop ({{ja|鳥人チョップ|Chōjinzoku Choppu}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Chops the opponent with her free hand. Somewhat fast. | |pummeldesc=Chops the opponent with her free hand. Somewhat fast. | ||
|fthrowname= | |fthrowname=Beam Throw ({{ja|ビームスロー|Bīmu Surō}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Brings her opponent up with her Grapple Beam and launches them forward. | |fthrowdesc=Brings her opponent up with her Grapple Beam and launches them forward. | ||
|bthrowname= | |bthrowname=Reverse Beam Throw ({{ja|リバースビームスロー|Ribāsu Bīmu Surō}}) | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Launches opponent behind herself. | |bthrowdesc=Launches opponent behind herself. | ||
|uthrowname= | |uthrowname=Beam Launch ({{ja|ビーム打ち上げ|Bīmu Uchiage}}) | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Holds opponent above herself with her Grapple Beam, then launches them upward. | |uthrowdesc=Holds opponent above herself with her Grapple Beam, then launches them upward. | ||
|dthrowname= | |dthrowname=Beam Slam ({{ja|ビームスラム|Bīmu Suramu}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Violently picks the foe up with her Grapple Beam and slams them to the ground. With its very low knockback scaling, it can combo into a [[jab reset]], up tilt, dash attack, or [[Charge Shot]] at virtually any percentage (though the latter doesn't work against {{SSBM|Young Link}}, due to his high rebound height after being thrown down). This makes it a useful combo setup move at low percentages and KO setup at high percentages. | |dthrowdesc=Violently picks the foe up with her Grapple Beam and slams them to the ground. With its very low knockback scaling, it can combo into a [[jab reset]], up tilt, dash attack, or [[Charge Shot]] at virtually any percentage (though the latter doesn't work against {{SSBM|Young Link}}, due to his high rebound height after being thrown down). This makes it a useful combo setup move at low percentages and KO setup at high percentages. |
edits