Glide: Difference between revisions
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To glide do a jump, then a midair one. If you continue holding down the jump button then you will start gliding. Or you can jump then at the peak of your jump, rapidly tilt the control stick/pad to also start gliding. It should be noted that Meta Knight can also start gliding by using his [[Shuttle Loop]]. | To glide do a jump, then a midair one. If you continue holding down the jump button then you will start gliding. Or you can jump then at the peak of your jump, rapidly tilt the control stick/pad to also start gliding. It should be noted that Meta Knight can also start gliding by using his [[Shuttle Loop]]. | ||
Conrols for gliding are simple, tilt forward to angle downwards, and backward to angle upwards, you'll go faster if you angle downwards, and slower if you angle upwards. The glide ends if you attack out of it, or allow yourself to lose all of your momentum by angling upwards (known as stalling). | |||
Interestingly, since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump. | |||
All three gliding characters have a unique aerial move when they attack out of gliding. | All three gliding characters have a unique aerial move when they attack out of gliding. |
Revision as of 09:22, April 27, 2008
Gliding is a technique confirmed to be available to Meta Knight, Charizard and Pit. It allows the character to glide in the direction they are facing, and angle up or down, similar to the Cape item in Super Mario World. Once gliding, the character cannot turn around.
Peach possesses a similar ability in SSBM and SSBB, though it is not identical. Differences include the fact that it has timed usage, can be moved forward or back, and cannot change elevation. You can activate Peach's ability by holding onto the jump button after jumping.
To glide do a jump, then a midair one. If you continue holding down the jump button then you will start gliding. Or you can jump then at the peak of your jump, rapidly tilt the control stick/pad to also start gliding. It should be noted that Meta Knight can also start gliding by using his Shuttle Loop.
Conrols for gliding are simple, tilt forward to angle downwards, and backward to angle upwards, you'll go faster if you angle downwards, and slower if you angle upwards. The glide ends if you attack out of it, or allow yourself to lose all of your momentum by angling upwards (known as stalling).
Interestingly, since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump.
All three gliding characters have a unique aerial move when they attack out of gliding.
Gliding after using one's final mid-air jump will put their character into a helpless state.