Gerudo Dragon: Difference between revisions

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The Gerudo Dragon allows Ganondorf the ability to dodge most [[projectile]]s while the attack is propelling him forward, similarly to the Raptor Boost. The attack sends the opponent up into the air, and unlike the Raptor Boost, does not [[spike]] the opponent when used against someone who is airborne.
The Gerudo Dragon allows Ganondorf the ability to dodge most [[projectile]]s while the attack is propelling him forward, similarly to the Raptor Boost. The attack sends the opponent up into the air, and unlike the Raptor Boost, does not [[spike]] the opponent when used against someone who is airborne.


In the middle percentages the attack sets the opponent up for many juggling [[combo]]s but due to it being easily punished if used under the wrong circumstances it is not often the optimal move to use. The attack is moderately [[lag]]gy if missed; Ganondorf will fall to the ground and slugglishly get up, all the while vulnerable to attack.
In the middle percentages, the attack sets the opponent up for many juggling [[combo]]s, but due to it being easily punished if used under the wrong circumstances, it is not often the optimal move to use. The attack is moderately [[lag]]gy if missed; Ganondorf will fall to the ground and slugglishly get up, all the while vulnerable to attack.


In ''Brawl'', this move has been replaced by [[Flame Choke]].
In ''Brawl'', this move has been replaced by [[Flame Choke]].

Revision as of 10:51, June 28, 2008

Gerudo Dragon is Ganondorf's forward B attack. It is almost identical to Captain Falcon's Raptor Boost, but it is much more powerful, and slower.

The Gerudo Dragon allows Ganondorf the ability to dodge most projectiles while the attack is propelling him forward, similarly to the Raptor Boost. The attack sends the opponent up into the air, and unlike the Raptor Boost, does not spike the opponent when used against someone who is airborne.

In the middle percentages, the attack sets the opponent up for many juggling combos, but due to it being easily punished if used under the wrong circumstances, it is not often the optimal move to use. The attack is moderately laggy if missed; Ganondorf will fall to the ground and slugglishly get up, all the while vulnerable to attack.

In Brawl, this move has been replaced by Flame Choke.

Template:Ganondorf Special Moves