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The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' but with the concept first appearing in ''Final Fantasy VI'' as Desperation Attacks. They are a key feature of fights in this game and many future entries. | The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' but with the concept first appearing in ''Final Fantasy VI'' as Desperation Attacks. They are a key feature of fights in this game and many future entries. | ||
Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in the ''Smash'' series, the Limit Breaks in ''Final Fantasy VII'' don’t boost or change a character’s attributes. It’s also not lost after being KOed unlike in Smash. | Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in the ''Smash'' series, the Limit Breaks in ''Final Fantasy VII'' don’t boost or change a character’s attributes. It’s also not lost after being KOed unlike in ''Smash''. | ||
Limit Break status effect is a reference to the flame-colored light which emits from the ground before a Limit Break is being used. The flames being blue is a reference to the Advent Child version where a blue aura is used instead. | Limit Break status effect is a reference to the flame-colored light which emits from the ground before a Limit Break is being used. The flames being blue is a reference to the Advent Child version where a blue aura is used instead. |
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