Limit (status): Difference between revisions

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The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' but with the concept first appearing in ''Final Fantasy VI'' as Desperation Attacks. They are a key feature of fights in this game and many future entries.  
The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' but with the concept first appearing in ''Final Fantasy VI'' as Desperation Attacks. They are a key feature of fights in this game and many future entries.  


Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in the ''Smash'' series, the Limit Breaks in ''Final Fantasy VII'' don’t boost or change a character’s attributes. It’s also not lost after being KOed unlike in Smash.
Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in the ''Smash'' series, the Limit Breaks in ''Final Fantasy VII'' don’t boost or change a character’s attributes. It’s also not lost after being KOed unlike in ''Smash''.


Limit Break status effect is a reference to the flame-colored light which emits from the ground before a Limit Break is being used. The flames being blue is a reference to the Advent Child version where a blue aura is used instead.
Limit Break status effect is a reference to the flame-colored light which emits from the ground before a Limit Break is being used. The flames being blue is a reference to the Advent Child version where a blue aura is used instead.