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| {{ArticleIcons|ssb4=y|ssbu=y}}
| | #REDIRECT:[[List of custom moves (disambiguation)]] |
| The following are lists of all [[custom move]]s in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
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| ==In ''[[Super Smash Bros. 4]]==
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| All fighters (excluding [[Downloadable content (SSB4)#Fighters|downloadable fighters]]) have custom moves, one default and two variations for each [[special move]].
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| With the exceptions of the {{SSB4|Mii Fighters}} and {{SSB4|Palutena}}, all custom moves have to be unlocked.
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| {| class="wikitable sortable" style="text-align:center;"
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| !Fighter
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| !Special
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| !Customs
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| |rowspan=4|{{Head|Mario|s=32px|g=SSB4}}||Neutral||{{CustomSet|Mario|Neutral|name1=Fireball|desc1=Throws a fireball that bounces along the ground.|name2=Fast Fireball|desc2=Throws a faster, slightly weaker fireball straight ahead.|name3=Fire Orb|desc3=Throws a big ball of fire. Slow, but hits repeatedly before disappearing.}}
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| |Side||{{CustomSet|Mario|Side|name1=Cape|desc1=Whips out a cape to spin opponents around and reflect projectiles.|name2=Shocking Cape|desc2=Whips out a cape that zaps opponents. Doesn't reflect projectiles.|name3=Gust Cape|desc3=Create a gust of wind with low attack power that can push opponents.}}
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| |Up||{{CustomSet|Mario|Up|name1=Super Jump Punch|desc1=A rising punch that hits repeatedly.|name2=Super Jump|desc2=More jump than the Super Jump Punch, but with none of the punch.|name3=Explosive Punch|desc3=Less jump than the Super Jump Punch, but with an explosive punch at the top.|altlink2=Super Jump (Mario)}}
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| |Down||{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}}
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| |rowspan=4|{{Head|Luigi|s=32px|g=SSB4}}||Neutral||{{CustomSet|Luigi|Neutral|name1=Fireball|desc1-ntsc=Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.|desc1-pal=Throws a fireball straight ahead. If it hits a wall or the ground, it will bounce.|name2=Bouncing Fireball|desc2-ntsc=Throw a fireball that bounces along the ground. Gradually loses power.|desc2-pal=Throws a fireball that bounces along the ground, gradually losing its power and momentum.|name3=Iceball|desc3-ntsc=Throw a slow-moving, icy ball at your foes.|desc3-pal=Throws a slow, icy ball. It'll freeze opponents if they've already taken quite a bit of damage.}}
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| |Side||{{CustomSet|Luigi|Side|name1=Green Missile|desc1-ntsc=A sideways dive that can be charged. It's Luigi, so this move can backfire.|desc1-pal=A sideways dive. Can be charged. Can also get stuck in walls and even explode sometimes!|name2=Floating Missile|desc2-ntsc=Flies sideways in a straight line. Charges up quickly but doesn't do a lot of damage.|desc2-pal=Flies sideways in a straight line. Charges up quickly, but doesn't do as much damage.|name3=Quick Missile|desc3-ntsc=Fly faster and farther than normal, sliding across the ground if you miss.|desc3-pal=Flies sideways at high speed and further than normal, sliding across the ground if you miss.}}
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| |Up||{{CustomSet|Luigi|Up|name1=Super Jump Punch|desc1-ntsc=Punch up through the air. Stronger at the start of the move.|desc1-pal=Punches up through the air. The very start of the move is extremely powerful if it hits home.|name2=Fiery Jump Punch|desc2-ntsc=Easier to get a critical hit at the start, but you don't jump as high.|desc2-pal=Punches up into the air. Easier to get a critical hit at the start, but you don't go up as high.|name3=Burial Header|desc3-ntsc=Can bury opponents on the way down, but no critical hits on the way up.|desc3-pal=Hits once on the way into the air, then falls quickly to hit again. Can bury opponents.}}
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| |Down||{{CustomSet|Luigi|Down|name1=Luigi Cyclone|desc1-ntsc=A spinning attack that can be moved sideways. Tap the button quickly to rise.|desc1-pal=Spins repeatedly. You can move sideways while spinning. Repeatedly press the button to rise.|name2=Mach Cyclone|desc2-ntsc=A spin that pushes opponents. Not much sideways movement but can rise quite far.|desc2-pal=A spin that blows opponents away. Not much sideways movement, but can rise quite far.|name3=Clothesline Cyclone|desc3=A slow but powerful whirlwind slap that sends opponents flying sideways.}}
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| |rowspan=4|{{Head|Peach|s=32px|g=SSB4}}||Neutral||{{CustomSet|Peach|Neutral|name1=Toad|desc1-ntsc=Use Toad as an unwilling shield. If he gets hit, he spreads spores.|desc1-pal=Holds Toad in front of you. If he gets hit, he spreads spores that deal dmage.|name2=Sleepy Toad|desc2-ntsc=A counter that puts opponents in front of you to sleep. Launches airborne opponents.|desc2-pal=Toad's spores will put attacking foes to sleep. Airborne opponents will just be launched instead.|name3=Grumpy Toad|desc3-ntsc=Not a counterattack. Releases spores that deal minor damage.|desc3-pal=Not a counter-attack - always spreads spores that deal a small amount of damage.|altlink1=Toad (Peach)}}
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| |Side||{{CustomSet|Peach|Side|name1=Peach Bomber|desc1=Jump sideways and deliver a powerful hip bash.|name2=Flower Bomber|desc2=A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.|name3=Flying Peach Bomber|desc3=Rise into the air and deliver a hip bash. Harder to land, but it's more powerful.}}
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| |Up||{{CustomSet|Peach|Up|name1=Peach Parasol|desc1=Jump high into the air and open your parasol. Keep it open to slowly float down.|name2=Parasol High Jump|desc2=Jump into the air quickly, but you can't open your parasol.|name3=Light Parasol|desc3=The jump isn't very high, but opening the parasol lifts you a little bit higher.}}
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| |Down||{{CustomSet|Peach|Down|name1=Vegetable|desc1=Pluck a veggie if on the ground. The veggie's power depends on its mood.|name2=Light Veggie|desc2=Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.|name3=Heavy Veggie|desc3=Pluck a heavy veggie that doesn't go far but can launch opponents.}}
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| |rowspan=4|{{Head|Bowser|s=32px|g=SSB4}}||Neutral||{{CustomSet|Bowser|Neutral|name1=Fire Breath|desc1=Breathe fire. Power decreases if used too much. You can control the angle a little bit.|name2=Fire Shot|desc2=Spit out a fireball. Power won't change even if used in rapid succession.|name3=Fire Roar|desc3=More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.}}
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| |Side||{{CustomSet|Bowser|Side|name1=Flying Slam|desc1=Grab opponents, jump into the air, and slam them to the ground.|name2=Dash Slam|desc2=Dash and grab an opponent. The jump isn't high, but there's more sideways movement.|name3=Dash Slash|desc3=Charge and slash opponents with your claws. Low damage, but high launch power.}}
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| |Up||{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}}
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| |Down||{{CustomSet|Bowser|Down|name1=Bowser Bomb|desc1=Butt-stomp your enemies. On the ground, you can lift opponents with your horns.|name2=Turbulent Bomb|desc2=Jump up diagonally, and push opponents with a gust of wind when you land.|name3=Slip Bomb|desc3=Drop down and shake the ground, causing nearby opponents to fall over.|altlink3=Slip Bomb (Bowser)}}
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| |rowspan=4|{{Head|Yoshi|s=32px|g=SSB4}}||Neutral||{{CustomSet|Yoshi|Neutral|name1=Egg Lay|desc1-ntsc=Grab opponents with your tongue, swallow them, and trap them in eggs.|desc1-pal=Grabs an opponent with your tongue, swallows them, then traps them in an egg.|name2=Lick|desc2-ntsc=Jump forward and attack with your tongue. Surprisingly effective.|desc2-pal=Yoshi bounces forwards and pokes foes with his tongue. Surprisingly effective.|name3=Egg Launch|desc3-ntsc=Turn foes into eggs and launch them. This egg is easier to break out of.|desc3-pal=Puts an opponent in an egg and launches them. The egg can only contain them for a short time.}}
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| |Side||{{CustomSet|Yoshi|Side|name1=Egg Roll|desc1-ntsc=Turn into an egg and roll into enemies. You can jump once while in the egg.|desc1-pal=Puts you in an egg and lets you roll into enemies. You can jump once while in the egg.|name2=Heavy Egg Roll|desc2=Slow, but deals a lot of damage when you roll into opponents.|name3=Light Egg Roll|desc3=A bouncing version of Egg Roll. Doesn't last very long.}}
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| |Up||{{CustomSet|Yoshi|Up|name1=Egg Throw|desc1=Lob an egg. You can set the angle of the throw with directional inputs.|name2=High Jump|desc2=Jump really high. In midair, you can use the move more than once.|name3=Timed Egg Throw|desc3=Lob an egg that goes right through opponents as it flies and then explodes.}}
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| |Down||{{CustomSet|Yoshi|Down|name1=Yoshi Bomb|desc1-ntsc=Jump up quickly and slam to the ground, shooting stars out left and right.|desc1-pal=Jumps up quickly and slams to the ground, shooting stars out left, right and...not centre.|name2=Star Bomb|desc2-ntsc=Deals less damage with the bombing motion, but the stars are powerful and fly far.|desc2-pal=Only deals a bit of damage with the bombing motion, but the stars are powerful and fly far.|name3=Crushing Bomb|desc3-ntsc=A full-power slam attack. So powerful, in fact, that the stars forget to fly out.|desc3-pal=Slow to start, but deals more damage than Yoshi Bomb. No stars shoot out when you hit the ground.}}
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| |rowspan=4|{{Head|Rosalina & Luma|s=32px|g=SSB4}}||Neutral||{{CustomSet|Rosalina|Neutral|name1=Luma Shot|desc1-ntsc=Fling Luma forward. Press the button again to call Luma back. This attack can be charged.|desc1-pal=Flings Luma forwards. Press the button again to call Luma back. This attack can be charged.|name2=Luma Warp|desc2-ntsc=Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed.|desc2-pal=Warps Luma forwards. What this move lacks in attacking power it makes up for in sheer speed.|name3=Power Luma Shot|desc3-ntsc=Send Luma spinning forward like a drill. Luma travels slowly but has serious power.|desc3-pal=Sends Luma spinning forwards like a drill. He travels slowly, but has serious power.}}
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| |Side||{{CustomSet|Rosalina|Side|name1=Star Bits|desc1=Command Luma to fire three Star Bits forward. Works at any range.|name2=Floaty Star Bit|desc2=Luma fires one slower Star Bit that doesn't go far but is good at getting in the way.|name3=Shooting Star Bit|desc3=Luma fires a single, high-powered Star Bit in a straight line. Travels far.}}
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| |Up||{{CustomSet|Rosalina|Up|name1=Launch Star|desc1-ntsc=Fly into the air at an angle. You can adjust the angle a bit by pressing left and right.|desc1-pal=Sends you skywards at an angle. You can adjust the angle slightly.|name2=Launch Star Plus|desc2-ntsc=Sends you skyward quicker, but you can't control the angle of ascent.|desc2-pal=Sends you skywards quicker, but you can't control the angle of ascent.|name3=Launch Star Attack|desc3-ntsc=You travel a shorter distance than normal, but hitting opponents will launch them.|desc3-pal=A shorter ascent, but with the added ability to launch opponents.}}
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| |Down||{{CustomSet|Rosalina|Down|name1=Gravitational Pull|desc1-ntsc=Draw items and projectiles safely toward you. While being drawn in, they can damage foes.|desc1-pal=Draw items and projectiles safely towards you. While being drawn in, they can damage foes.|name2=Catch & Release|desc2-ntsc=Pull foes in and damage them. Has no effect on items or projectiles.|desc2-pal=Draws opponents closer to you and can damage them. Has no effect on items or projectiles.|name3=Guardian Luma|desc3=Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage.}}
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| |rowspan=4|{{Head|Bowser Jr.|s=32px|g=SSB4}}||Neutral||{{CustomSet|BowserJr|Neutral|name1=Clown Cannon|desc1=Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.|name2=Piercing Cannon|desc2=Fire a smaller, less-powerful cannonball that can bash through multiple fighters.|name3=Air Cannon|desc3=Blast opponents with wind. In the air, you can also use it to move backward quickly.}}
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| |Side||{{CustomSet|BowserJr|Side|name1=Clown Kart Dash|desc1=Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin.|name2=Koopa Drift|desc2=While spinning, the kart careens forward, hitting opponents multiple times.|name3=Grounding Dash|desc3=A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin.}}
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| |Up||{{CustomSet|BowserJr|Up|name1=Abandon Ship!|desc1=Eject from the Junior Clown Car just before it explodes. You can attack while you fall.|name2=Meteor Ejection|desc2=Jump out of the Junior Clown Car, and send it crashing to the ground.|name3=Koopa Meteor|desc3=Launch high into the air before the Junior Clown Car explodes, firing you downward.}}
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| |Down||{{CustomSet|BowserJr|Down|name1=Mechakoopa|desc1=Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone.|name2=Impatient Mechakoopa|desc2=Launch a Mechakoopa a fair distance. It explodes shortly after landing.|name3=Big Mechakoopa|desc3=A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!}}
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| |rowspan=4|{{Head|Wario|s=32px|g=SSB4}}||Neutral||{{CustomSet|Wario|Neutral|name1=Chomp|desc1=A big, toothy bite that can be used to eat enemies, projectiles, and items.|name2=Inhaling Chomp|desc2=Pull enemies in, and then bite down. Slightly less powerful than normal.|name3=Garlic Breath|desc3=Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh.}}
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| |Side||{{CustomSet|Wario|Side|name1=Wario Bike|desc1=Ride around on a bike and crash into enemies. Takes some time to recharge.|name2=Speeding Bike|desc2=The bike is faster and lighter, but it does less damage and falls apart easier.|name3=Burying Bike|desc3=The bike is slower and heavier. Run over enemies to bury them.}}
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| |Up||{{CustomSet|Wario|Up|name1=Corkscrew|desc1=Jump while spinning, hitting opponents multiple times.|name2=Widescrew|desc2=Less damage and range than Corkscrew, but you can change the angle.|name3=Corkscrew Leap|desc3=Takes longer to charge and doesn't deal damage, but goes much higher.}}
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| |Down||{{CustomSet|Wario|Down|name1=Wario Waft|desc1=Release noxious gas from your rear end. It, uh..."charges" automatically.|name2=Rose-Scented Waft|desc2=Release noxious gas that makes flowers grow on opponents' heads.|name3=Quick Waft|desc3=The noxious gas charges more quickly, but it's less offensive.}}
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| |rowspan=4|{{Head|Donkey Kong|s=32px|g=SSB4}}||Neutral||{{CustomSet|DonkeyKong|Neutral|name1=Giant Punch|desc1=A mighty punch. Press the button once to wind up and then again to unleash it.|name2=Lightning Punch|desc2=Charges up much faster, but isn't quite as mighty. Deals electrical damage.|name3=Storm Punch|desc3=A punch that's not very strong, but it pushes opponents away with a gust of wind.}}
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| |Side||{{CustomSet|DonkeyKong|Side|name1=Headbutt|desc1=Headbutt opponents in front of you, and bury them if they're on the ground.|name2=Jumping Headbutt|desc2=Jump up before headbutting. Buries opponents for a shorter time.|name3=Stubborn Headbutt|desc3=A slow but powerful headbutt. Being attacked won't interrupt this move.}}
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| |Up||{{CustomSet|DonkeyKong|Up|name1=Spinning Kong|desc1=A whirlwind of punches. You can move left and right while spinning.|name2=Chopper Kong|desc2=Spins high into the air like a helicopter. Doesn't deal any damage to opponents.|name3=Kong Cyclone|desc3=Suck opponents in as you spin, and then launch them with a single punch.}}
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| |Down||{{CustomSet|DonkeyKong|Down|name1=Hand Slap||desc1=Slap the ground to cause shock waves that send opponents into the air.|name2=Focused Slap|desc2=Smaller shock waves, but opponents will be stunned and sent flying.|name3=Hot Slap|desc3=Creates flame pillars that can hit airborne fighters.}}
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| |rowspan=4|{{Head|Diddy Kong|s=32px|g=SSB4}}||Neutral||{{CustomSet|DiddyKong|Neutral|name1=Peanut Popgun|desc1=Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!|name2=Exploding Popgun|desc2=Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts.|name3=Jumbo Peanuts|desc3=Shoot giant peanuts that don't travel as far but pack a real punch.}}
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| |Side||{{CustomSet|DiddyKong|Side|name1=Monkey Flip|desc1=Leap forward to grab whoever you contact, or press the button again to kick.|name2=Back Flip|desc2=A backward leap that switches to a flying forward kick if you press the button again.|name3=Flying Monkey Flip|desc3=A higher jump with a weaker kick, but the grab attack is stronger.}}
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| |Up||{{CustomSet|DiddyKong|Up|name1=Rocketbarrel Boost|desc1=Rocket through the air and tackle opponents. Can be charged for extra distance.|name2=Rocketbarrel Attack|desc2=Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well.|name3=Rocketbarrel Kaboom|desc3=Charges faster and steers better, but you'll explode if you hit terrain.}}
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| |Down||{{CustomSet|DiddyKong|Down|name1=Banana Peel|desc1=Throw a banana peel behind you to trip foes. Only one peel can exist at a time.|name2=Shocking Banana Peel|desc2=A banana peel that paralyzes foes. More effective if stepped on.|name3=Battering Banana Peel|desc3=Throw a banana peel straight up. The peel launches foes straight up as well.}}
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| |rowspan=4|{{Head|Mr. Game & Watch|s=32px|g=SSB4}}||Neutral||{{CustomSet|GameWatch|Neutral|name1=Chef|desc1=Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.|name2=XXL Chef|desc2=Flings massive food (still inedible). Lower range and slower, but more powerful.|name3=Short-Order Chef|desc3=Quickly flings mini bits of food from a frying pan. Lower attack power but longer range.}}
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| |Side||{{CustomSet|GameWatch|Side|name1=Judge|desc1=Swing your hammer. The power changes depending on the number displayed.|name2=Extreme Judge|desc2= Only "1" or "9" will appear, but the latter isn't quite as devastating as usual.|name3=Chain Judge|desc3=The number shown on the card equals the number of continuous hits dealt.}}
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| |Up||{{CustomSet|GameWatch|Up|name1=Fire|desc1=Launch into the air and open a parachute, allowing you to glide down.|name2=Heavy Trampoline|desc2=Lower vertical distance, but you do more damage on the way up.|name3=Trampoline Launch|desc3=Launches you and any foes next to you into the air. No parachute included.}}
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| |Down||{{CustomSet|GameWatch|Down|name1=Oil Panic|desc1=Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.|name2=Efficient Panic|desc2=The bucket fills more quickly, but it deals less damage.|name3=Panic Overload|desc3=The bucket has a smaller absorption area, but the attack area is larger.}}
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| |rowspan=4|{{Head|Little Mac|s=32px|g=SSB4}}||Neutral||{{CustomSet|LittleMac|Neutral|name1=Straight Lunge|desc1=Blast forward with a powerful punch. Press once to charge and again to strike.|name2=Flaming Straight Lunge|desc2=Blast forward with a flaming punch that hits multiple times before launching opponents.|name3=Stunning Straight Lunge|desc3=Blast through opponents at high speed. Will stun and launch at full charge.}}
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| |Side||{{CustomSet|LittleMac|Side|name1=Jolt Haymaker|desc1=Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.|name2=Grounding Blow|desc2=Jump high into the air to whack opponents downward and bury them.|name3=Guard Breaker|desc3=A slower but more powerful Jolt Haymaker that can't be blocked by shields.}}
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| |Up||{{CustomSet|LittleMac|Up|name1=Rising Uppercut|desc1=Punch upward while twisting into the air. Hits opponents multiple times.|name2=Tornado Uppercut|desc2=A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.|name3=Rising Smash|desc3=Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.}}
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| |Down||{{CustomSet|LittleMac|Down|name1=Slip Counter|desc1=Wait for your opponent to attack, and then counter with an uppercut.|name2=Compact Counter|desc2=A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos.|name3=Dash Counter|desc3=The counter window is shorter, but you dash forward to strike, making it useful at range.}}
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| |rowspan=4|{{Head|Link|s=32px|g=SSB4}}||Neutral||{{CustomSet|Link|Neutral|name1=Hero's Bow|desc1=Fires an arrow. The longer you hold the button, the stronger the shot.|name2=Power Bow|desc2=Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow.|name3=Quickfire Bow|desc3=Rapid-fire arrows that can pass through enemies to hit others.}}
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| |Side||{{CustomSet|Link|Side|name1=Gale Boomerang|desc1=Deals damage on its way out, and can pull opponents toward you on its way back.|name2=Boomerang|desc2=A normal boomerang with good attack power, but it won't pull opponents.|name3=Ripping Boomerang|desc3=A short-range boomerang that passes through opponents, dealing multiple hits.}}
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| |Up||{{CustomSet|Link|Up|name1=Spin Attack|desc1=Strike opponents while spinning. Acts as a jump if used in midair.|name2=Shocking Spin|desc2=Strong and electrical, but sideways motion is reduced, and it leaves you vulnerable.|name3=Whirling Leap|desc3=Sends you soaring high into the air but doesn't deal any damage to opponents.}}
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| |Down||{{CustomSet|Link|Down|name1=Bomb|desc1=Pull out a throwable bomb that explodes on impact or when the fuse runs out.|name2=Giant Bomb|desc2=Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)|name3=Meteor Bomb|desc3=Pull out a short-fused bomb that has a meteor effect on airborne foes.|altlink1=Bomb (Link)}}
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| |rowspan=4|{{Head|Zelda|s=32px|g=SSB4}}||Neutral||{{CustomSet|Zelda|Neutral|name1=Nayru's Love|desc1=Envelop yourself in a crystal that deals damage and reflects projectiles.|name2=Nayru's Rejection|desc2=Similar to Nayru's Love, but instead of hitting opponents, it spins them around.|name3=Nayru's Passion|desc3=Spin to pull opponents in and then deal fire damage. Won't reflect projectiles.}}
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| |Side||{{CustomSet|Zelda|Side|name1=Din's Fire|desc1=Fire magic that explodes after a time or when the button is released.|name2=Din's Flare|desc2=Travels farther, but can't be aimed up or down. Damage is the same at all distances.|name3=Din's Blaze|desc3=A steady fireball that floats in the air and explodes after a bit.}}
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| |Up||{{CustomSet|Zelda|Up|name1=Farore's Wind|desc1=Teleport in any direction. Deals damage when disappearing and reappearing.|name2=Farore's Squall|desc2=Teleporting doesn't deal damage, but a gust of wind will push foes away.|name3=Farore's Windfall|desc3=Will only teleport upward, but foes hit when reappearing are meteor smashed.}}
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| |Down||{{CustomSet|Zelda|Down|name1=Phantom Slash|desc1=Summon a Phantom that slashes foes in front of you. Can be charged.|name2=Phantom Breaker|desc2=The Phantom travels a set distance and wears down enemy shields rapidly.|name3=Phantom Strike|desc3=The summoned Phantom strikes harder than normal but will not move forward much.}}
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| |rowspan=4|{{Head|Sheik|s=32px|g=SSB4}}||Neutral||{{CustomSet|Sheik|Neutral|name1=Needle Storm|desc1=Throw needles forward if on the ground or diagonally down if in the air. Can be charged.|name2=Penetrating Needles|desc2=Throw needles that go through enemies. You can only throw up to three at a time.|name3=Paralyzing Needle|desc3=Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.}}
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| |Side||{{CustomSet|Sheik|Side|name1=Burst Grenade|desc1=Throw a stealthy grenade that pulls opponents in before exploding.|name2=Gravity Grenade|desc2=Has a smaller explosion radius, but foes hit by the burst will be knocked toward you.|name3=Skimming Grenade|desc3=Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals.}}
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| |Up||{{CustomSet|Sheik|Up|name1=Vanish|desc1=Throw a bomb to the ground and warp in any direction. Deals some damage.|name2=Gale|desc2=An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.|name3=Abyss|desc3=A stealthy leap that has a meteor effect on any opponents in its path.}}
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| |Down||{{CustomSet|Sheik|Down|name1=Bouncing Fish|desc1=Flip through the air and strike foes with your heel. If you land the kick, you bounce back.|name2=Jellyfish|desc2=Flip higher and slam downward with your heel. Land the kick to bounce straight up.|name3=Pisces|desc3=Flip lower and press the button again to kick. Land the kick to bounce forward.}}
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| |rowspan=4|{{Head|Ganondorf|s=32px|g=SSB4}}||Neutral||{{CustomSet|Ganon|Neutral|name1=Warlock Punch|desc1=Channel dark energy into a devastating punch. Difficult to interrupt.|name2=Warlock Blade|desc2=Draw a sword and thrust it forward. The blade's tip deals the most damage.|name3=Warlock Thrust|desc3=A faster, explosive Warlock Punch. Make sure your fist hits home for max damage.}}
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| |Side||{{CustomSet|Ganon|Side|name1=Flame Choke|desc1=Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.|name2=Flame Wave|desc2=Dash forward to grab enemies and blast them into the air into other enemies.|name3=Flame Chain|desc3=Dash forward and strike enemies repeatedly rather than grab them.}}
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| |Up||{{CustomSet|Ganon|Up|name1=Dark Dive|desc1=Jump up and grabs enemies, and then shock and launch them.|name2=Dark Fists|desc2=Punch opponents into the air, and then hit them in midair to send them higher.|name3=Dark Vault|desc3=Jump extra high, but you can only grab at the beginning or end of the attack.}}
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| |Down||{{CustomSet|Ganon|Down|name1=Wizard's Foot|desc1=A magic kick that flies straight when on the ground and diagonally when airborne.|name2=Wizard's Dropkick|desc2=Jump low into the air before doing the flying kick.|name3=Wizard's Assault|desc3=A faster flying kick that goes through foes. In the air, the kick goes straight down.}}
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| |rowspan=4|{{Head|Toon Link|s=32px|g=SSB4}}||Neutral||{{CustomSet|ToonLink|Neutral|name1=Hero's Bow|desc1-ntsc=Fire an arrow with your bow. Charge it up for more power and range.|desc1-pal=Fires an arrow with your bow. Charge it up for more power and range.|name2=Fire Arrow|desc2-ntsc=Sets fire to the ground where the arrow lands, but the range is reduced.|desc2-pal=Sets fire to the ground wherever the arrow lands. More limited in range than Hero's Bow.|name3=Piercing Arrow|desc3-ntsc=Fire a piercing arrow at high speed. Does less damage than normal arrows.|desc3-pal=Fires an arrow at high speed through opponents, but does less damage than normal arrows.|altlink3=Piercing Bow (Toon Link)|altlink2=Fire Arrow (Toon Link)}}
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| |Side||{{CustomSet|ToonLink|Side|name1=Boomerang|desc1=Deals damage on its way out and on its way back. Can be thrown diagonally.|name2=Floating Boomerang|desc2=Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.|name3=High-Speed Boomerang|desc3=Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.}}
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| |Up||{{CustomSet|ToonLink|Up|name1=Spin Attack|desc1=Spin with your sword. Can hit opponents more than once and can be charged.|name2=Sliding Spin Attack|desc2=Slide forward while spinning. If used in the air, you'll move more sideways than up.|name3=Flying Spin Attack|desc3=A spin attack that ends in an upward slash, sending both you and the slashee into the air.}}
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| |Down||{{CustomSet|ToonLink|Down|name1=Bomb|desc1-ntsc=Pull out a throwable bomb. It'll explode after a while or when it hits something.|desc1-pal=Pulls out a bomb you can throw. The bomb will blow up after a while or when it hits something.|name2=Time Bomb|desc2-ntsc=The bomb explodes only when its fuse runs out. Does less damage but launches foes.|desc2-pal=Pulls out a bomb that only explodes with time. Deals low damage, but can send fighters flying.|name3=Short-Fuse Bomb|desc3-ntsc=A powerful bomb with a very short fuse. The explosion sends fighters flying upward.|desc3-pal=Pulls out a powerful bomb with a very short fuse. The explosion sends fighters flying upwards.|altlink1=Bomb (Toon Link)}}
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| |rowspan=4|{{Head|Samus|s=32px|g=SSB4}}||Neutral||{{CustomSet|Samus|Neutral|name1=Charge Shot|desc1=An energy blast that shoots straight. Can be charged and stored for later.|name2=Dense Charge Shot|desc2=A Charge Shot with even more power, but at the expense of range and speed.|name3=Melee Charge Shot|desc3=A point-blank Charge Shot that isn't a projectile. Charging expands its range.}}
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| |Side||{{CustomSet|Samus|Side|name1=Missile|desc1=Launch a homing missile. Perform like a smash attack to launch a Super Missile.|name2=Relentless Missile|desc2=Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.|name3=Turbo Missile|desc3=Launch a missile that takes a second to get going. Its direction can be adjusted.}}
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| |Up||{{CustomSet|Samus|Up|name1=Screw Attack|desc1=Spin into the air. Any opponents caught by the move get hit several times.|name2=Screw Rush|desc2=Spin forward through the air, launching opponents sideways.|name3=Apex Screw Attack|desc3=Hits at the start and peak of the jump. The force at the peak can launch foes.|altlink1=Screw Attack (Samus)}}
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| |Down||{{CustomSet|Samus|Down|name1=Bomb|desc1=Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.|name2=Slip Bomb|desc2=Drop a bomb that can knock foes over but does less damage.|name3=Mega Bomb|desc3=Drop a stronger bomb with a longer fuse. Only one can exist at a time.|altlink1=Bomb (Samus)|altlink2=Slip Bomb (Samus)}}
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| |rowspan=4|{{Head|Zero Suit Samus|s=32px|g=SSB4}}||Neutral||{{CustomSet|ZSSamus|Neutral|name1=Paralyzer|desc1=Fire an energy blast that stuns enemies. Can be charged.|name2=Blast Shot|desc2=Shoot farther and faster than normal, but it's slightly less powerful and won't stun.|name3=Electromagnetic Net|desc3=The energy blast expands after being fired, but it has reduced range.}}
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| |Side||{{CustomSet|ZSSamus|Side|name1=Plasma Whip|desc1=Attack foes with an energy whip. Can also be used to grab on to edges.|name2=Plasma Dash|desc2=A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges.|name3=Whip Lash|desc3=Knock foes toward you with the very end of the whip. The rest of the whip does nothing.}}
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| |Up||{{CustomSet|ZSSamus|Up|name1=Boost Kick|desc1=Rise into the air, striking multiple times, and then finish with a spinning kick.|name2=Impact Kick|desc2=Kick opponents into the air, and then finish with a powerful spinning kick.|name3=Lateral Kick|desc3=Lift opponents into the air at an angle, and then dash forward with a spinning kick.}}
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| |Down||{{CustomSet|ZSSamus|Down|name1=Flip Jump|desc1=Flip through the air. If you land on opponents, they'll be buried in the ground.|name2=Shooting Star Flip Kick|desc2=The flip itself doesn't attack, but press the button again to do a descending kick.|name3=Low Flip|desc3=A flip that doesn't go very high but quickly covers a lot of ground.}}
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| |rowspan=4|{{Head|Pit|s=32px|g=SSB4}}||Neutral||{{CustomSet|Pit|Neutral|name1=Palutena Bow|desc1=Fire a guidable arrow. While charging, you can aim the bow straight up.|name2=Piercing Bow|desc2=Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.|name3=Guiding Bow|desc3=Fire an arrow that can be guided much more easily but has less power.|altlink2=Piercing Bow (Pit)}}
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| |Side||{{CustomSet|Pit|Side|name1=Upperdash Arm|desc1=Dash forward and uppercut opponents. Can deflect projectiles.|name2=Interception Arm|desc2=Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.|name3=Quickdash Arm|desc3=A faster, longer dash that continues after the uppercut, making it hard to control.}}
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| |Up||{{CustomSet|Pit|Up|name1=Power of Flight|desc1=Fly high through the air. The flight angle can be changed while charging.|name2=Striking Flight|desc2=The angle of flight can't be controlled as much, but you deal damage at takeoff.|name3=Breezy Flight|desc3=Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away.}}
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| |Down||{{CustomSet|Pit|Down|name1=Guardian Orbitars|desc1=Shields your front and back and reflects projectiles, but you're vulnerable from above.|name2=Impact Orbitars|desc2=The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles.|name3=Amplifying Orbitars|desc3=Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily.}}
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| |rowspan=4|{{Head|Palutena|s=32px|g=SSB4}}||Neutral||{{CustomSet|Palutena|Neutral|name1=Autoreticle|desc1-ntsc=Fire energy blasts from your staff directly at an opponent in front of you.|desc1-pal=Fires energy blasts from your staff directly at an opponent ahead of you.|name2=Explosive Flame|desc2-ntsc=Create a blast in front of you that can hit opponents multiple times.|desc2-pal=Causes a blast a short distance ahead of you that can hit opponents multiple times.|name3=Heavenly Light|desc3-ntsc=Surround yourself in rays of light that damage opponents.|desc3-pal=Surrounds you with rays of light that damage opponents.}}
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| |Side||{{CustomSet|Palutena|Side|name1=Reflect Barrier|desc1-ntsc=Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.|desc1-pal=Casts a reflective wall that moves forwards for a short distance. Can be used to push rivals.|name2=Angelic Missile|desc2-ntsc=Hurtle forth and collide with enemies to send them flying.|desc2-pal=Sends you hurtling forwards. Colliding with an enemy sends them flying.|name3=Super Speed|desc3-ntsc=Dash headfirst into opponents. You can even jump and attack while dashing.|desc3-pal=Dashes head-first into opponents. You can even jump and attack while dashing.}}
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| |Up||{{CustomSet|Palutena|Up|name1=Warp|desc1-ntsc=Teleport in any direction. You can't attack or be attacked while warping.|desc1-pal=Teleports in the chosen direction. You can't attack or be attacked while moving.|name2=Jump Glide|desc2-ntsc=Jump into the air and glide around. Move faster by pressing left or right.|desc2-pal=Sends you into the air, then lets you glide around. Inputting directions makes you move faster.|name3=Rocket Jump|desc3-ntsc=Create an explosion at your feet that blasts you into the air. Also damages opponents.|desc3-pal=Causes an explosion at your feet that blasts you into the air. Also damages opponents.}}
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| |Down||{{CustomSet|Palutena|Down|name1=Counter|desc1-ntsc=Prepare for an opponent's attack, and strike back when struck.|desc1-pal=If timed correctly, turns your opponent's attack's power back on them.|name2=Lightweight|desc2=Makes you lighter and significantly faster, but you'll also be easier to launch as a result.|name3=Celestial Firework|desc3-ntsc=Shoot a firework into the air. The firework explodes when hit or after a short time.|desc3-pal=Shoots a firework into the air. The firework explodes when hit or after a short time.|altlink1=Counter (Palutena)}}
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| |rowspan=4|{{Head|Marth|s=32px|g=SSB4}}||Neutral||{{CustomSet|Marth|Neutral|name1=Shield Breaker|desc1=Thrust your sword forward. Can be charged. Great for breaking shields.|name2=Storm Thrust|desc2=Thrust your sword forward, creating a gust of wind that knocks opponents back.|name3=Dashing Assault|desc3=Thrust while dashing forward. Deals slightly less damage than normal.}}
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| |Side||{{CustomSet|Marth|Side|name1=Dancing Blade|desc1=Press repeatedly to unleash a sword combo. Press up or down to change the attacks.|name2=Effortless Blade|desc2=You can't change the combo type, but you can wait longer between attacks. Lower damage.|name3=Heavy Blade|desc3=Each strike is stronger but launches foes, making it hard to pull off a combo.}}
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| |Up||{{CustomSet|Marth|Up|name1=Dolphin Slash|desc1=Strike upward with your sword as you rise into the air. Deals most damage at the start.|name2=Crescent Slash|desc2=Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.|name3=Dolphin Jump|desc3=Jump really high, but you won't deal any damage.}}
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| |Down||{{CustomSet|Marth|Down|name1=Counter|desc1=Prepare for an attack and strike back if hit. The power depends on your enemy's attack.|name2=Easy Counter|desc2=Your counter stance lasts longer, but the attack power is lower.|name3=Iai Counter|desc3=A successful counter knocks opponents behind you. Faster but does less damage.}}
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| |rowspan=4|{{Head|Ike|s=32px|g=SSB4}}||Neutral||{{CustomSet|Ike|Neutral|name1=Eruption|desc1-ntsc=Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.|desc1-pal=A fiery burst triggered by plunging the sword into the ground. Hurts you when fully charged.|name2=Tempest|desc2-ntsc=Plunging the sword into the ground creates a wind gust that pushes opponents away.|desc2-pal=A forceful wind triggered by plunging the sword into the ground. Pushes opponents away.|name3=Furious Eruption|desc3-ntsc=The eruption covers a wider area the more you charge it, but it also harms you.|desc3-pal=Creates an energy explosion. Covers a wider area the more you charge it, but also harms you.}}
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| |Side||{{CustomSet|Ike|Side|name1=Quick Draw|desc1-ntsc=Lunge forward and slash at any foe in your path. Can be charged.|desc1-pal=A lunge forwards, ending with a slash at any foe in your path. Can be charged up.|name2=Close Combat|desc2-ntsc=A faster forward lunge that ends with a body blow that launches foes.|desc2-pal=A fast-paced lunge forwards, dealing a body blow that launches any foe you pass.|name3=Unyielding Blade|desc3-ntsc=Grants super armor during the charge and lunge, but the lunge is slower and shorter.|desc3-pal=Grants super armour while lunging and charging, but lunges more slowly and a shorter distance.}}
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| |Up||{{CustomSet|Ike|Up|name1=Aether|desc1-ntsc=Throw your sword up, jump to grab it, and then swing it on the way down.|desc1-pal=Throws the sword up, jumps to grab it, then slices with it on the way down.|name2=Aether Drive|desc2-ntsc=Throw your sword diagonally up, jump to grab it, and then swing it on the way down.|desc2-pal=Ike throws the sword diagonally upwards, jumps to grab it, then slices with it on the way down.|name3=Aether Wave|desc3-ntsc=Creates a shock wave when hitting the ground, but it's less powerful than normal.|desc3-pal=Makes a shockwave when hitting the ground to increase range. Somewhat less powerful, though.}}
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| |Down||{{CustomSet|Ike|Down|name1=Counter|desc1-ntsc=Block and counter an attack. The strength of your strike depends on your foe's attack.|desc1-pal=Blocks and counters an enemy attack. The strength of your counter depends on their attack.|name2=Paralyzing Counter|desc2-ntsc=A counter that paralyzes enemies instead of dealing damage.|desc2-pal=Paralyses enemies when you counter-attack rather than dealing damage.|name3=Smash Counter|desc3=Deliver a slower, more powerful attack when countering.}}
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| |rowspan=4|{{Head|Robin|s=32px|g=SSB4}}||Neutral||{{CustomSet|Robin|Neutral|name1=Thunder|desc1=Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.|name2=Thunder+|desc2=Cast stronger lightning magic. Can't be used as many times in a row as Thunder.|name3=Speed Thunder|desc3=Charges and travels faster than Thunder, but it isn't quite as strong.|altlink1=Thunder (Robin)}}
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| |Side||{{CustomSet|Robin|Side|name1=Arcfire|desc1=Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.|name2=Arcfire+|desc2=Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.|name3=Fire Wall|desc3=Cast a giant flame pillar in front of you that can be used to guard against attacks.}}
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| |Up||{{CustomSet|Robin|Up|name1=Elwind|desc1=Cast wind magic downward, dealing damage and boosting you into the air twice.|name2=Soaring Elwind|desc2=The second Elwind will send you higher than the first.|name3=Gliding Elwind|desc3=The first shot sends you up at a forward angle, and then the second fires straight down.}}
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| |Down||{{CustomSet|Robin|Down|name1=Nosferatu|desc1=A dark curse that steals the life force of enemies.|name2=Distant Nosferatu|desc2=Can ensnare opponents farther away, but it's less powerful than normal.|name3=Goetia|desc3=Pulls opponents in before trapping them. No healing effect, but deals more damage.}}
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| |rowspan=4|{{Head|Duck Hunt|s=32px|g=SSB4}}||Neutral||{{CustomSet|DuckHunt|Neutral|name1=Trick Shot|desc1=Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power.|name2=High-Explosive Shot|desc2=Kick a can into the air more quickly. Explodes as soon as you shoot it.|name3=Zigzag Shot|desc3=Kick a can that moves back and forth as you shoot it. The shots knock foes into the air.}}
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| |Side||{{CustomSet|DuckHunt|Side|name1=Clay Shooting|desc1=Toss a clay pigeon. Press the button again to fire a volley of three shots at its position.|name2=Rising Clay|desc2=Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts.|name3=Clay Break|desc3=Toss a clay pigeon that's harder to shoot, but the shots deal more damage.}}
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| |Up||{{CustomSet|DuckHunt|Up|name1=Duck Jump|desc1=Use the duck's wings to fly. You can control which direction you fly in.|name2=Duck Jump Snag|desc2=The duck flies and the dog bites nearby fighters. You can't fly for long, though.|name3=Super Duck Jump|desc3=Fly high into the air, causing a gust of wind that pushes opponents aside.}}
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| |Down||{{CustomSet|DuckHunt|Down|name1=Wild Gunman|desc1=Call one of five gunmen who each shoot at different speeds. They can be defeated.|name2=Quick Draw Aces|desc2=Call one of five gunmen. They fire more quickly, but their shots don't travel very far.|name3=Mega Gunman|desc3=Call a bigger but slower gunman with high defense to aid you.}}
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| |rowspan=4|{{Head|Kirby|s=32px|g=SSB4}}||Neutral||{{CustomSet|Kirby|Neutral|name1=Inhale|desc1=Inhale opponents. You can then copy one of their abilities or spit them out as a star.|name2=Ice Breath|desc2=Breathe cold air to freeze nearby opponents.|name3=Jumping Inhale|desc3=Leap forward and inhale an opponent. The star you can spit out won't do damage, though.|altlink1=Inhale (Kirby)}}
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| |Side||{{CustomSet|Kirby|Side|name1=Hammer Flip|desc1=A powerful hammer attack that can launch foes. Dangerous when fully charged.|name2=Hammer Bash|desc2=A hammer swing that sends victims flying skyward. Powerful, but can't be charged.|name3=Giant Hammer|desc3=Swing an enormous hammer. It's slow but deals a lot of damage.}}
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| |Up||{{CustomSet|Kirby|Up|name1=Final Cutter|desc1=Jump high into the air, striking on the way up and down. Creates a shock wave when landing.|name2=Wave Cutter|desc2=Jump high into the air, and then slam down to the ground, sending rocks flying.|name3=Upper Cutter|desc3=Strike powerfully as you rise through the air. You can't attack on the way down.}}
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| |Down||{{CustomSet|Kirby|Down|name1=Stone|desc1=Turn into a heavy object and plummet. You'll take no damage while transformed.|name2=Grounding Stone|desc2=Takes longer to transform, but you can bury opponents.|name3=Meteor Stone|desc3=Has a meteor effect on foes you hit while falling, but it takes longer to transform back.}}
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| |rowspan=4|{{Head|King Dedede|s=32px|g=SSB4}}||Neutral||{{CustomSet|Dedede|Neutral|name1=Inhale|desc1=Inhale opponents and spit them out as stars.|name2=Dedede Storm|desc2=A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.|name3=Taste Test|desc3=Inhale opponents quickly, and spit them out as stars instantly.|altlink1=Inhale (King Dedede)}}
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| |Side||{{CustomSet|Dedede|Side|name1=Gordo Throw|desc1=Throw a Gordo. If opponents attack it with the right timing, they can hit it back.|name2=Topspin Gordo|desc2=Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces.|name3=Bouncing Gordo|desc3=Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much.}}
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| |Up||{{CustomSet|Dedede|Up|name1=Super Dedede Jump|desc1=A big jump, and then a downward crash. Press up to cancel it.|name2=Rising Dedede|desc2=A big jump that attacks on the way up instead of the way down.|name3=Quick Dedede Jump|desc3=A jump and crash that's extra fast but doesn't go as high or hit as hard.}}
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| |Down||{{CustomSet|Dedede|Down|name1=Jet Hammer|desc1=You can charge it while walking around, but if you charge for too long, you'll take damage.|name2=Armored Jet Hammer|desc2=Charging gives you super armor, but charging fully hurts you more. Also deals less damage.|name3=Dash Jet Hammer|desc3=Pushes you backward while charging, and sends you dashing forward when you attack.}}
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| |rowspan=4|{{Head|Meta Knight|s=32px|g=SSB4}}||Neutral||{{CustomSet|MetaKnight|Neutral|name1=Mach Tornado|desc1=Twirl and hit enemies multiple times. Press repeatedly to increase spin.|name2=Entangling Tornado|desc2=Pull enemies in, and then hit them straight up into the air.|name3=Dreadful Tornado|desc3=A more powerful Mach Tornado, but the amount of spins can't be increased.}}
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| |Side||{{CustomSet|MetaKnight|Side|name1=Drill Rush|desc1=Spin into opponents with your sword. You can change the angle a bit.|name2=High-Speed Drill|desc2=Faster than Drill Rush, but the angle can't be changed.|name3=Shieldbreaker Drill|desc3=A Drill Rush designed to break shields. Attack power and distance are reduced.}}
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| |Up||{{CustomSet|MetaKnight|Up|name1=Shuttle Loop|desc1=Fly into the air and strike, and then strike again after looping.|name2=Blade Coaster|desc2=Fly forward instead of up. Enemies hit will be launched at a lower angle.|name3=Lazy Shuttle Loop|desc3=Do a slow loop, and then strike hard while rising quickly.}}
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| |Down||{{CustomSet|MetaKnight|Down|name1=Dimensional Cape|desc1=Vanish, teleport in any direction, and then attack when reappearing.|name2=Shield Piercer|desc2=The attack penetrates shields, but the power and distance are lower.|name3=Stealth Smasher|desc3=Longer travel distance, but you're left vulnerable for longer.}}
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| |rowspan=4|{{Head|Fox|s=32px|g=SSB4}}||Neutral||{{CustomSet|Fox|Neutral|name1=Blaster|desc1=Rapid-fire lasers that deal damage but don't knock opponents back.|name2=Impact Blaster|desc2=Slower lasers that deal damage and knock opponents back.|name3=Charge Blaster|desc3=Charge up to fire a single, powerful laser. It's slow but deals a lot of damage.|altlink1=Blaster (Fox)}}
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| |Side||{{CustomSet|Fox|Side|name1=Fox Illusion|desc1=Dash through opponents at great speed to knock them into the air.|name2=Fox Burst|desc2=The dash itself deals no damage, but an explosion occurs where you stop.|name3=Wolf Flash|desc3=Dash into the air at an angle. When it hits, it sends opponents crashing downward.|altlink3=Wolf Flash (Fox)}}
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| |Up||{{CustomSet|Fox|Up|name1=Fire Fox|desc1=Engulf yourself in flames and rocket skyward. You can change the direction while charging.|name2=Flying Fox|desc2=Sends you high into the air at high speed, but deals no damage.|name3=Twisting Fox|desc3=Spin to pull opponents in; then rise into the air, hitting multiple times on the way.}}
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| |Down||{{CustomSet|Fox|Down|name1=Reflector|desc1=A shield that reflects projectiles, upping their speed and power.|name2=Big Reflector|desc2=A larger reflective shield that doesn't power up reflected projectiles.|name3=Amplifying Reflector|desc3=Sends projectiles back with twice the speed and power, but it takes longer to activate.|altlink1=Reflector (Fox)}}
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| |rowspan=4|{{Head|Falco|s=32px|g=SSB4}}||Neutral||{{CustomSet|Falco|Neutral|name1=Blaster|desc1=A blaster shot that can't be fired very rapidly but makes enemies flinch.|name2=Explosive Blaster|desc2=Fires a shot that slows down as it travels and explodes just before it stops.|name3=Burst Blaster|desc3=Fires faster shots, but the power and range are decreased.|altlink1=Blaster (Falco)}}
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| |Side||{{CustomSet|Falco|Side|name1=Falco Phantasm|desc1-ntsc=Dash forward with incredible speed, knocking opponents into the air.|desc1-pal=Dashes forwards at an incredible speed, striking foes in your path. Hits airborne foes downwards.|name2=Falco Phase|desc2-ntsc=You can't be hit while dashing, but the move doesn't hit opponents, either.|desc2-pal=Dashes forwards at an incredible speed. Doesn't hit opponents, but you can't be hit either.|name3=Falco Charge|desc3-ntsc=A shorter dash that hits much harder at the beginning of the move.|desc3-pal=Doesn't dash forwards quite as far, but hits hard at the start of the move.}}
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| |Up||{{CustomSet|Falco|Up|name1=Fire Bird|desc1-ntsc=Wrap yourself in flame, and dash through the air in the direction of your choosing.|name2=Fast Fire Bird|desc1-pal=Sends you flying in flames. While charging, you can choose the direction of flight.|desc2=Same as Fire Bird, but you can dash instantly. You don't go as far, though.|name3=Distant Fire Bird|desc3-ntsc=Takes longer to charge but flies farther and hits enemies harder.|desc3-pal=Takes a while to charge, but flies much further and hits enemies harder.}}
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| |Down||{{CustomSet|Falco|Down|name1=Reflector|desc1-ntsc=Kick out an energy shield that reflects projectiles and deals damage.|desc1-pal=Kicks an energy shield forwards that reflects projectiles. The reflected projectiles hurt more.|name2=Accele-Reflector|desc2-ntsc=Only reflects when moving forward, but sends them back stronger than normal.|desc2-pal=Only reflects projectiles on the way out, but sends them back even harder than normal.|name3=Reflector Void|desc3-ntsc=Destroys shots rather than reflecting them. The reflector itself does more damage.|desc3-pal=Can destroy projectiles instead of reflecting them. The energy shield itself also deals more damage.|altlink1=Reflector (Falco)}}
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| |rowspan=4|{{Head|Pikachu|s=32px|g=SSB4}}||Neutral||{{CustomSet|Pikachu|Neutral|name1=Thunder Jolt|desc1-ntsc=Send a ball of electricity bouncing along the stage.|desc1-pal=Sends a ball of electricity bouncing along the stage.|name2=Thunder Wave|desc2-ntsc=The ball of electricity paralyzes foes but does less damage.|desc2-pal=Sends a paralysing ball of electricity bouncing along the stage. Deals less damage.|name3=Thunder Shock|desc3-ntsc=Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.|desc3-pal=Fires a ball of electricity at a low angle. Triggers a small blast as it disappears.|altlink3=Thunder Shock (Pikachu)}}
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| |Side||{{CustomSet|Pikachu|Side|name1=Skull Bash|desc1-ntsc=A flying headbutt that can be charged up.|desc1-pal=A sideways dive that can be charged up.|name2=Shocking Skull Bash|desc2-ntsc=A flying headbutt that deals multiple hits. The last hit has added launch power.|desc2-pal=Dives sideways, dealing multiple electrical hits. The last hit has added launch power.|name3=Heavy Skull Bash|desc3-ntsc=Dives sideways. Deals more damage if it hits near the start of the attack.|desc3-pal=Dives sideways. Deals more damage if it hits closer to the start of the attack.}}
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| |Up||{{CustomSet|Pikachu|Up|name1=Quick Attack|desc1-ntsc=A fast attack in any direction. Change direction midmove to move a second time.|desc1-pal=A sharp movement in any direction. Change direction mid-move to move a second time.|name2=Meteor Quick Attack|desc2=A Quick Attack with a meteor effect. Potent at the start and when changing direction.|name3=Quick Feet|desc3-ntsc=Doesn't move twice, but moves much farther than Pikachu's other up specials.|desc3-pal=Can't be used to move twice, but moves much further than Pikachu's other up specials.}}
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| |Down||{{CustomSet|Pikachu|Down|name1=Thunder|desc1-ntsc=A lightning strike that deals more damage to opponents if the bolt hits you.|desc1-pal=Triggers a lightning strike. If the bolt hits you, it creates a discharge that does extra damage.|name2=Thunder Burst|desc2-ntsc=An electrical burst around you that sends opponents flying.|desc2-pal=Triggers an electrical burst around you that sends opponents flying back.|name3=Distant Thunder|desc3-ntsc=The thundercloud will appear higher up. Deals more damage near the cloud.|desc3-pal=Triggers a longer bolt of lightning that deals more damage at its top than at the bottom.|altlink1=Thunder (Pikachu)}}
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| |rowspan=4|{{Head|Charizard|s=32px|g=SSB4}}||Neutral||{{CustomSet|Charizard|Neutral|name1=Flamethrower|desc1=Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.|name2=Fire Fang|desc2=A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.|name3=Fireball Cannon|desc3=Fires distinct balls of fire that travel far but do less damage than Flamethrower.}}
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| |Side||{{CustomSet|Charizard|Side|name1=Flare Blitz|desc1=Hurtle sideways in an explosive assault. Damages both you and your foes.|name2=Blast Burn|desc2=Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.|name3=Dragon Rush|desc3=Less powerful than Flare Blitz, but you don't take damage when using it.}}
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| |Up||{{CustomSet|Charizard|Up|name1=Fly|desc1=Spiral into the sky. Can hit opponents multiple times while soaring upward.|name2=Rising Cyclone|desc2=The movement distance is reduced, but it sucks in enemies and launches them.|name3=Fly High|desc3=Your flight distance is increased, but you don't deal any damage.}}
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| |Down||{{CustomSet|Charizard|Down|name1=Rock Smash|desc1=Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.|name2=Sinking Skull|desc2=Pound opponents into the ground, where they'll be stuck for a little while.|name3=Rock Hurl|desc3=Similar to Rock Smash. The rock shards fly higher, but they cause less damage.}}
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| |rowspan=4|{{Head|Lucario|s=32px|g=SSB4}}||Neutral||{{CustomSet|Lucario|Neutral|name1=Aura Sphere|desc1=Charge a ball of energy that can damage foes even while powering up. Press again to launch it.|name2=Snaring Aura Sphere|desc2=Charge a slow-moving energy ball that draws opponents in and damages them.|name3=Piercing Aura Sphere|desc3=Charge a faster, weaker energy ball that passes through foes.}}
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| |Side||{{CustomSet|Lucario|Side|name1=Force Palm|desc1=A punch that unleashes concentrated energy. Will grab enemies if they're close enough.|name2=Advancing Force Palm|desc2=Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks.|name3=Long-Distance Force Palm|desc3=A Force Palm attack with more range but less damage.}}
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| |Up||{{CustomSet|Lucario|Up|name1=Extreme Speed|desc1=A dash through the air that ends in an attack. You can swerve midflight with directional input.|name2=Ride the Wind|desc2=Fly through the air longer but slower than Extreme Speed. Doesn't do damage.|name3=Extreme Speed Attack|desc3=Leaves you vulnerable at the start, but sends opponents flying at any point during the dash.}}
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| |Down||{{CustomSet|Lucario|Down|name1=Double Team|desc1=Prepare for an incoming attack, and counterattack with a sliding kick if struck.|name2=Glancing Counter|desc2=Dodge to avoid taking damage, and then immediately strike with a strong punch.|name3=Stunning Double Team|desc3=A counter move that can paralyze your opponent if timed correctly.}}
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| |rowspan=4|{{Head|Jigglypuff|s=32px|g=SSB4}}||Neutral||{{CustomSet|Jigglypuff|Neutral|name1=Rollout|desc1=A rolling attack that can be charged to achieve incredible speeds.|name2=Relentless Rollout|desc2=An unstoppable rolling attack that keeps going even after bumping into enemies.|name3=Raging Rollout|desc3=A rolling attack that can't be turned around. When fully charged, it has serious power.}}
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| |Side||{{CustomSet|Jigglypuff|Side|name1=Pound|desc1=Step forward and slap your opponents so hard they fly straight into the air.|name2=Sideways Pound|desc2=Slap opponents, and launch them sideways.|name3=Pound Blitz|desc3=A lunging strike that sends you sliding across the ground. Can hit multiple times.}}
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| |Up||{{CustomSet|Jigglypuff|Up|name1=Sing|desc1=A soothing song that causes extreme drowsiness in nearby opponents.|name2=Hyper Voice|desc2=A funky tune that sends opponents reeling backward if they get too close.|name3=Spinphony|desc3=A thrilling melody that somehow spins enemies around where they stand.}}
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| |Down||{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap…with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}}
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| |rowspan=4|{{Head|Greninja|s=32px|g=SSB4}}||Neutral||{{CustomSet|Greninja|Neutral|name1=Water Shuriken|desc1=Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!|name2=Stagnant Shuriken|desc2=Fires a water shuriken that hovers in place wherever it is created.|name3=Shifting Shuriken|desc3=Fire two different types of shurikens depending on whether you tap the button or hold it.}}
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| |Side||{{CustomSet|Greninja|Side|name1=Shadow Sneak|desc1=Send a shadow along the ground. Release the button to warp to that point and strike!|name2=Shadow Strike|desc2=A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow.|name3=Shadow Dash|desc3=Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy.}}
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| |Up||{{CustomSet|Greninja|Up|name1=Hydro Pump|desc1=Fire a powerful water jet, propelling you in whichever direction you have pressed.|name2=High-Capacity Pump|desc2=Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.|name3=Single-Shot Pump|desc3=Rocket skyward with a single short blast. Travels high, but you can't change direction.}}
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| |Down||{{CustomSet|Greninja|Down|name1=Substitute|desc1=Evade an incoming enemy attack by summoning a substitute, and then counterattack.|name2=Exploding Attack|desc2=Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack.|name3=Substitute Ambush|desc3=Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter.}}
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| |rowspan=4|{{Head|R.O.B.|s=32px|g=SSB4|cl=Grey}}||Neutral||{{CustomSet|ROB|Neutral|name1=Robo Beam|desc1=Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.|name2=Wide-Angle Beam|desc2=A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.|name3=Infinite Robo Beam|desc3=Never runs out of charge, but isn't as strong as the standard Robo Beam.}}
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| |Side||{{CustomSet|ROB|Side|name1=Arm Rotor|desc1=Hop forward with an arm-spinning attack. Can also be used to reflect projectiles.|name2=Reflector Arm|desc2=A longer arm spin that makes it easier to reflect projectiles. No forward movement.|name3=Backward Arm Rotor|desc3=Spin opponents around while knocking them away. Its slow start leaves you open to attacks.}}
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| |Up||{{CustomSet|ROB|Up|name1=Robo Burner|desc1=Use your thrusters to fly or hover in the air. You can also attack while airborne.|name2=Robo Rocket|desc2=Quickly sends you high into the air. Unable to hover like Robo Burner.|name3=High-Speed Burner|desc3=You can fly around faster, but it burns through your fuel more quickly.}}
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| |Down||{{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can have only one on the stage at a time. This attack can be charged.|name2=Fire Gyro|desc2=Fire a flaming top. Deals more damage, but doesn't travel as far.|name3=Slip Gyro|desc3=Fire a slippery top that slides across the ground instead of bouncing.}}
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| |rowspan=4|{{Head|Ness|s=32px|g=SSB4}}||Neutral||{{CustomSet|Ness|Neutral|name1=PK Flash|desc1=An electrical blast that explodes after a while or when you release the button.|name2=Rising PK Flash|desc2=A PK Flash that just keeps rising. Lower on power and sideways motion.|name3=PK Freeze|desc3=Like PK Flash, but freezes opponents when it hits.|altlink3=PK Freeze (Ness)}}
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| |Side||{{CustomSet|Ness|Side|name1=PK Fire|desc1=A lightning bolt that erupts into a flame pillar when it hits an opponent.|name2=PK Bonfire|desc2=The lightning bolt doesn't travel as far, but the flame pillars stick around longer.|name3=PK Fire Burst|desc3=A lightning bolt that releases a single flame when it hits. Knocks opponents farther.}}
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| |Up||{{CustomSet|Ness|Up|name1=PK Thunder|desc1=Fires a steerable ball of lightning. Hit yourself with it to go flying.|name2=Lasting PK Thunder|desc2=Doesn't disappear when it hits an opponent, but deals less damage.|name3=Rolling PK Thunder|desc3=A more powerful PK Thunder, but the lightning ball moves more slowly.}}
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| |Down||{{CustomSet|Ness|Down|name1=PSI Magnet|desc1=Absorb projectiles to heal damage. Blows opponents away at the end of the move.|name2=PSI Vacuum|desc2=Pull in opponents, and then deal damage at the end of the move. Does not pull in projectiles.|name3=Forward PSI Magnet|desc3=The field appears in front of you. It can launch foes when vanishing, as well as absorb projectiles.}}
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| |rowspan=4|{{Head|Captain Falcon|s=32px|g=SSB4}}||Neutral||{{CustomSet|Falcon|Neutral|name1=Falcon Punch|desc1=Charge up for a moment, then strike. The direction can be changed while charging.|name2=Falcon Dash Punch|desc2=Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.|name3=Mighty Falcon Punch|desc3=A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.}}
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| |Side||{{CustomSet|Falcon|Side|name1=Raptor Boost|desc1=Dash forward, and uppercut when you reach an opponent.|name2=Heavy Raptor Boost|desc2=A dashing punch that's slow but is difficult to interrupt.|name3=Wind-Up Raptor Boost|desc3=Step back before dashing forward. Charges up faster than the other moves.}}
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| |Up||{{CustomSet|Falcon|Up|name1=Falcon Dive|desc1=Jump up and grab foes. If you connect, you'll explode off of them.|name2=Falcon Strike|desc2=Jump higher than with the Falcon Dive, but you won't grab opponents.|name3=Explosive Falcon Dive|desc3=Doesn't jump as high as the Falcon Dive, but it's more explosive.}}
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| |Down||{{CustomSet|Falcon|Down|name1=Falcon Kick|desc1=On the ground, does a flying sideways kick. In the air, kicks diagonally downward.|name2=Falcon Kick Fury|desc2=A Falcon Kick that hits multiple times and can launch opponents at the end.|name3=Lightning Falcon Kick|desc3=A quick, electrical flying kick that goes straight through enemies.}}
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| |rowspan=4|{{Head|Villager|s=32px|g=SSB4}}||Neutral||{{CustomSet|Villager|Neutral|name1=Pocket|desc1=Pocket an item or projectile to use later. Press the button again to take it back out.|name2=Garden|desc2=You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.|name3=Pocket Plus|desc3=Stash items and projectiles more easily, but they become slightly less effective.}}
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| |Side||{{CustomSet|Villager|Side|name1=Lloid Rocket|desc1=Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid.|name2=Liftoff Lloid|desc2=Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!|name3=Pushy Lloid|desc3=Lloid will hit opponents multiple times, pushing them before exploding.}}
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| |Up||{{CustomSet|Villager|Up|name1=Balloon Trip|desc1=Don a balloon hat and fly around. You have a lot of control, but the balloons can be popped.|name2=Extreme Balloon Trip|desc2=Fly using special balloons that don't rise as fast but cause an explosion when they burst.|name3=Balloon High Jump|desc3=Rise to an incredible height. Any foes you hit will take damage.|altlink1=Balloon Trip (Villager)}}
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| |Down||{{CustomSet|Villager|Down|name1=Timber|desc1=Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.|name2=Timber Counter|desc2=A fresh sprout trips opponents, and the fully grown tree fights back if attacked!|name3=Super Timber|desc3=Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.}}
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| |rowspan=4|{{Head|Olimar|s=32px|g=SSB4}}||Neutral||{{CustomSet|Olimar|Neutral|name1=Pikmin Pluck|desc1=Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.|name2=Hardy Pikmin Pluck|desc2=Pluck Pikmin that have more durability. It takes longer to pluck them, though.|name3=Explosive Pluck|desc3=Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient.}}
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| |Side||{{CustomSet|Olimar|Side|name1=Pikmin Throw|desc1=Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.|name2=Sticky Pikmin Throw|desc2=Throw Pikmin that are harder to shake off, but their attacks do less damage.|name3=Tackle Pikmin Throw|desc3=All Pikmin will behave like purple Pikmin: they'll slam into opponents instead of sticking.}}
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| |Up||{{CustomSet|Olimar|Up|name1=Winged Pikmin|desc1=Summon Winged Pikmin to fly you around. Less effective if you have more Pikmin.|name2=Winged Pikmin Jump|desc2=Winged Pikmin pull you straight up very quickly, pushing opponents aside.|name3=Mighty Winged Pikmin|desc3=You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with.}}
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| |Down||{{CustomSet|Olimar|Down|name1=Pikmin Order|desc1=Blow your whistle to recall your Pikmin and change their order.|name2=Order Tackle|desc2=Recalled Pikmin will deal damage when returning, but you're left vulnerable.|name3=Dizzy Whistle|desc3=Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.}}
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| |rowspan=4|{{Head|Wii Fit Trainer|s=32px|g=SSB4}}||Neutral||{{CustomSet|WiiFit|Neutral|name1=Sun Salutation|desc1=Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged.|name2=Enriched Sun Salutation|desc2=Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal.|name3=Sweeping Sun Salutation|desc3=The energy ball travels slowly but hits foes multiple times, pushing them away.}}
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| |Side||{{CustomSet|WiiFit|Side|name1=Header|desc1=Head a soccer ball at opponents. Press the button again to head the ball early.|name2=Huge Header|desc2=Head a larger ball that's slightly slower and less powerful but easier to hit with.|name3=Weighted Header|desc3=Head a heavy ball that's more powerful but quick to drop to the ground.}}
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| |Up||{{CustomSet|WiiFit|Up|name1=Super Hoop|desc1=Gyrate into the air, striking opponents. Press rapidly to go higher.|name2=Jumbo Hoop|desc2=Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.|name3=Hoop Hurricane|desc3=Pull in opponents while rising, and then knock them upward with the hoops.}}
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| |Down||{{CustomSet|WiiFit|Down|name1=Deep Breathing|desc1=Press the button at the right time to heal and boost your launching power.|name2=Volatile Breathing|desc2=A forbidden breathing method that causes an explosion. Doesn't heal or power you up.|name3=Steady Breathing|desc3=If successful, you're briefly impossible to launch. Takes a while to use again, though.}}
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| |rowspan=4|{{Head|Shulk|s=32px|g=SSB4}}||Neutral||{{CustomSet|Shulk|Neutral|name1=Monado Arts|desc1=Activate one of five different Arts, each of which provides a different advantage.|name2=Decisive Monado Arts|desc2=Activate stronger Arts that last longer. However, they can't be canceled once used.|name3=Hyper Monado Arts|desc3=Your arts are much stronger, but the drawbacks are too. Doesn't last as long.}}
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| |Side||{{CustomSet|Shulk|Side|name1=Back Slash|desc1=Leap forward to deliver a powerful slash. Attack from behind for massive damage!|name2=Back Slash Leap|desc2=Leap high into the air, and deliver a powerful descending slice.|name3=Back Slash Charge|desc3=Leap forward, shrugging off foes' attacks, to deliver a powerful slash.}}
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| |Up||{{CustomSet|Shulk|Up|name1=Air Slash|desc1=Lift enemies into the air with a rising slash. Can be followed up with a midair strike.|name2=Advancing Air Slash|desc2=Slash upward and launch foes diagonally. Press again to deliver a second strike.|name3=Mighty Air Slash|desc3=A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.}}
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| |Down||{{CustomSet|Shulk|Down|name1=Vision|desc1=Evade an incoming enemy attack, and deliver a swift counterattack.|name2=Dash Vision|desc2=Counter enemies' incoming attacks while moving swiftly past them.|name3=Power Vision|desc3=An extra-powerful counter that's much less effective when used repeatedly.}}
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| |rowspan=4|{{Head|Dr. Mario|s=32px|g=SSB4}}||Neutral||{{CustomSet|DrMario|Neutral|name1=Megavitamins|desc1=Throw a vitamin capsule that bounces off the ground.|name2=Fast Capsule|desc2=Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly.|name3=Mega Capsule|desc3=Throws a large, slow-moving capsule. Short ranged, but hits multiple times.}}
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| |Side||{{CustomSet|DrMario|Side|name1=Super Sheet|desc1=A sheet that reflects projectiles. Has a short reach but a wide vertical range.|name2=Shocking Sheet|desc2=Launch foes with an electrically charged sheet. Can't reflect projectiles, though.|name3=Breezy Sheet|desc3=Use your sheet to whip up a gale that damages foes while pushing them back.}}
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| |Up||{{CustomSet|DrMario|Up|name1=Super Jump Punch|desc1=This rising punch may have no coins involved, but it's extra powerful at the start of the jump.|name2=Super Jump|desc2=A slow jump that travels higher. No attack power, but you can move horizontally.|name3=Ol' One-Two|desc3=A burning uppercut. Not much height, but causes a powerful explosion at its peak.|altlink2=Super Jump (Dr. Mario)}}
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| |Down||{{CustomSet|DrMario|Down|name1=Dr. Tornado|desc1=Spins repeatedly. You can move sideways while spinning; press the button repeatedly to rise.|name2=Soaring Tornado|desc2=A rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally.|name3=Clothesline Tornado|desc3=A spin that launches opponents you collide with. Slow, but has high launching power.}}
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| |rowspan=4|{{Head|Dark Pit|s=32px|g=SSB4}}||Neutral||{{CustomSet|DarkPit|Neutral|name1=Silver Bow|desc1=Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.|name2=Piercing Bow|desc2=Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.|name3=Guiding Bow|desc3=Fire a mystical arrow that can be easily controlled but is slower and less powerful.|altlink2=Piercing Bow (Dark Pit)}}
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| |Side||{{CustomSet|DarkPit|Side|name1=Electroshock Arm|desc1=A steadfast forward charge with a weapon that launches foes diagonally upward.|name2=Electrocut Arm|desc2=Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied.|name3=Quickshock Arm|desc3=Charge forward with such speed, you won't stop even after delivering an uppercut.}}
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| |Up||{{CustomSet|DarkPit|Up|name1=Power of Flight|desc1=Soar on shining black wings in any upward direction of your choosing.|name2=Striking Flight|desc2=A takeoff that launches opponents. More restricted in direction than Power of Flight.|name3=Breezy Flight|desc3=A speedy ascent that causes a gale, pushing back opponents in the vicinity.}}
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| |Down||{{CustomSet|DarkPit|Down|name1=Guardian Orbitars|desc1=Summon shields that block attacks and reflect projectiles, but only from the sides.|name2=Impact Orbitars|desc2=Summon shields that launch enemies but don't reflect projectiles or block attacks.|name3=Amplifying Orbitars|desc3=Summon shields that are easily broken but boost the power of reflected projectiles.}}
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| |rowspan=4|{{Head|Lucina|s=32px|g=SSB4}}||Neutral||{{CustomSet|Lucina|Neutral|name1=Shield Breaker|desc1-ntsc=Thrust the sword forward to pierce through shields. Can be charged.|desc1-pal=Thrusts the sword forwards. Can pierce through shields. Can be charged.|name2=Storm Thrust|desc2-ntsc=Thrust the sword forward. The tip creates a gust of wind that pushes opponents back.|desc2-pal=Thrusts the sword forwards. The tip creates a gust of wind that pushes opponents back.|name3=Dashing Assault|desc3-ntsc=Thrust while dashing forward. Deals slightly less damage than normal.|desc3-pal=Thrusts while dashing forwards. Deals slightly less damage than normal.}}
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| |Side||{{CustomSet|Lucina|Side|name1=Dancing Blade|desc1-ntsc=Attack up to four times. Press up or down to change the combo type.|desc1-pal=Strikes with your sword. Press repeatedly for a combo. Vary the strikes by inputting up or down.|name2=Effortless Blade|desc2-ntsc=You can't change the combo type, but you can wait longer between attacks. Lower damage.|desc2-pal=Hits four times even without careful timing, but the strikes are always the same and hurt less.|name3=Heavy Blade|desc3-ntsc=Each strike is stronger but launches foes, making it hard to pull off a combo.|desc3-pal=Each attack's power is much stronger, but can't be used as a combo since they launch foes.}}
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| |Up||{{CustomSet|Lucina|Up|name1=Dolphin Slash|desc1-ntsc=Strike upward with your sword as you rise into the air. Deals most damage at the start.|desc1-pal=Strike upwards with your sword as you rise into the air. Deals most damage at the start.|name2=Crescent Slash|desc2-ntsc=Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.|desc2-pal=Thrusts forwards before striking upwards. Deals most damage at the mid-point. Doesn't go as high.|name3=Dolphin Jump|desc3-ntsc=Jump really high, but you won't deal any damage.|desc3-pal=Jumps much higher, but doesn't deal any damage.}}
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| |Down||{{CustomSet|Lucina|Down|name1=Counter|desc1-ntsc=Prepare for an attack and strike back if hit. The power depends on your enemy's attack.|desc1-pal=If timed correctly, dodges an attack, then strikes back. The power depends on your enemy's attack.|name2=Easy Counter|desc2-ntsc=Your counter stance lasts longer, but the attack power is lower.|desc2-pal=Counters more easily, but the strength of the counter-attack is reduced.|name3=Iai Counter|desc3-ntsc=A successful counter knocks opponents behind you. Faster but does less damage.|desc3-pal=If timed correctly, sends opponents flying off behind you. Deals less damage than normal.}}
| |
| |-
| |
| |rowspan=4|{{Head|Pac-Man|s=32px|g=SSB4}}||Neutral||{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...|name2=Freaky Fruit|desc2=Summon fruit that moves in strange and unpredictable ways, or even travels farther.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tends to stick around for quite some time.}}
| |
| |-
| |
| |Side||{{CustomSet|PacMan|Side|name1=Power Pellet|desc1=Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.|name2=Distant Power Pellet|desc2=Summon Pac-Dots that move faster and farther, but your own movement is slower.|name3=Enticing Power Pellet|desc3=Summon a row of Pac-Dots that pull your opponents toward them.}}
| |
| |-
| |
| |Up||{{CustomSet|PacMan|Up|name1=Pac-Jump|desc1=Bounce high into the air with a trampoline that sticks around for a little while.|name2=Power Pac-Jump|desc2=Summon a trampoline that bounces you higher than usual but doesn't stick around.|name3=Meteor Trampoline|desc3=Bounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it.}}
| |
| |-
| |
| |Down||{{CustomSet|PacMan|Down|name1=Fire Hydrant|desc1=Summon a fire hydrant that shoots powerful jets of water that push nearby fighters.|name2=On-Fire Hydrant|desc2=Summon a fire hydrant that unleashes fire instead of water. Careful—it'll hurt you too!|name3=Dire Hydrant|desc3=Summon a fire hydrant that will explode after a while or when it hits the ground.}}
| |
| |-
| |
| |rowspan=4|{{Head|Mega Man|s=32px|g=SSB4}}||Neutral||{{CustomSet|MegaMan|Neutral|name1=Metal Blade|desc1=Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen.|name2=Hyper Bomb|desc2=Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent.|name3=Shadow Blade|desc3=Shadow Man's spinning blade. It flies a set distance and returns to you.}}
| |
| |-
| |
| |Side||{{CustomSet|MegaMan|Side|name1=Crash Bomber|desc1=Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.|name2=Ice Slasher|desc2=Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact.|name3=Danger Wrap|desc3=Burst Man's weapon. Fire an explosive projectile that arcs steeply upward.}}
| |
| |-
| |
| |Up||{{CustomSet|MegaMan|Up|name1=Rush Coil|desc1=Summon your faithful dog, Rush, to propel you to new heights.|name2=Tornado Hold|desc2=Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies.|name3=Beat|desc3=Summon the bird-type robot Beat to carry you through the air.|altlink3=Beat (Mega Man)}}
| |
| |-
| |
| |Down||{{CustomSet|MegaMan|Down|name1=Leaf Shield|desc1=Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.|name2=Skull Barrier|desc2=Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles.|name3=Plant Barrier|desc3=Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired.}}
| |
| |-
| |
| |rowspan=4|{{Head|Sonic|s=32px|g=SSB4}}||Neutral||{{CustomSet|Sonic|Neutral|name1=Homing Attack|desc1-ntsc=Jump into the air, and then home in on the closest fighter (if there's one in range).|desc1-pal=Jumps into the air, then homes in on the closest fighter (if there's one in range).|name2=Stomp|desc2-ntsc=Jump into the air before slamming straight down with a meteor smash.|desc2-pal=Curls into a ball and rises into the air before slamming down with a meteor effect.|name3=Surprise Attack|desc3-ntsc=A faster Homing Attack with less range and power than normal.|desc3-pal=A very quick Homing Attack with slightly less range and power than the normal version.|altlink2=Stomp (Sonic)}}
| |
| |-
| |
| |Side||{{CustomSet|Sonic|Side|name1=Spin Dash|desc1-ntsc=Roll forward at high speed. You can charge it, change the direction, and link to other attacks.|desc1-pal=Rolls forwards at speed. Can be charged. Can also change direction and link to other attacks.|name2=Hammer Spin Dash|desc2=Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.|name3=Burning Spin Dash|desc3-ntsc=A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.|desc3-pal=A more powerful Spin Dash with no hop at the start. Jumps made during the dash are lower.}}
| |
| |-
| |
| |Up||{{CustomSet|Sonic|Up|name1=Spring Jump|desc1=Spawns a spring. When used on the ground, it sticks around and can be used by anyone.|name2=Double Spring|desc2=Doesn't spring as high, but the move can be used twice in a row without landing.|name3=Springing Headbutt|desc3-ntsc=Spring straight up and deliver a headbutt. The spring doesn't stick around, though.|desc3-pal=Spawns a spring to launch a headbutt straight up. The spring doesn't stick around, though.}}
| |
| |-
| |
| |Down||{{CustomSet|Sonic|Down|name1=Spin Charge|desc1-ntsc=A forward dash that can be powered up by rapidly pressing the special-move button.|name2=Auto-Spin Charge|desc1-pal=Like Spin Dash, but there's no hop at the start. Rapidly press the button to power up the move.|desc2=A Spin Charge that can be powered up simply by holding the button.|name3=Gravitational Charge|desc3=Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.}}
| |
| |-
| |
| |rowspan=4|{{Head|Mii Brawler|s=32px|g=SSB4}}||Neutral||{{CustomSet|MiiBrawl|Neutral|name1=Shot Put|desc1=This iron ball makes an impact, but it doesn't go very far.|name2=Ultimate Uppercut|desc2=A devastating uppercut charged up with all your might.|name3=Exploding Side Kick|desc3=A kick so explosive, it'll set the world on fire (or at least your leg).}}
| |
| |-
| |
| |Side||{{CustomSet|MiiBrawl|Side|name1=Onslaught|desc1={{GameIcon|SSB4-3}} Rush forward to deliver a flurry of kicks, and then finish with an uppercut.<br/>{{GameIcon|SSB4-U}} Rush forward to deliver a flurry of kicks and then finish with an uppercut.|name2=Burning Dropkick|desc2=A fiery dropkick with decent range. Charge it to really turn up the heat!|name3=Headache Maker|desc3=Pummel your foes with a swing of your arms as you descend from a jump.}}
| |
| |-
| |
| |Up||{{CustomSet|MiiBrawl|Up|name1=Soaring Axe Kick|desc1=Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick.|name2=Helicopter Kick|desc2=A series of spin kicks delivered while soaring diagonally into the air.|name3=Piston Punch|desc3=A storm of rising punches, carrying both you and your foes into the air for a high-flying combo.}}
| |
| |-
| |
| |Down||{{CustomSet|MiiBrawl|Down|name1=Head-On Assault|desc1=Crash headfirst into the ground, burying any foes standing nearby.|name2=Feint Jump|desc2=An invincible leap out of danger that you can combo into a mighty kick.|name3=Foot Flurry|desc3=A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place.}}
| |
| |-
| |
| |rowspan=4|{{Head|Mii Swordfighter|s=32px|g=SSB4}}||Neutral||{{CustomSet|MiiSword|Neutral|name1=Gale Strike|desc1=A blade technique that sends a tornado hurtling forth.|name2=Shuriken of Light|desc2=A small throwing weapon made of light that flies straight forward.|name3=Blurring Blade|desc3=A flurry of sword slashes. Charge it longer for extra power.}}
| |
| |-
| |
| |Side||{{CustomSet|MiiSword|Side|name1=Airborne Assault|desc1={{GameIcon|SSB4-3}} Flip forward to strike a foe, and then rebound off of them.<br/>{{GameIcon|SSB4-U}} Flip forward to strike foes and then rebound off of them.|name2=Slash Launcher|desc2={{GameIcon|SSB4-3}} Rush through anyone in your path, and launch them upward.<br/>{{GameIcon|SSB4-U}} Rush through opponents in your path, and launch them upward.|name3=Chakram|desc3=A throwing weapon that you can guide with directional inputs.}}
| |
| |-
| |
| |Up||{{CustomSet|MiiSword|Up|name1=Stone Scabbard|desc1=A high jump followed by a firm downward strike with your sword.|name2=Skyward Slash Dash|desc2=A flurry of slashes that sends you in the direction of your choice.|name3=Hero's Spin|desc3=A spinning sword attack that sends you upward if used in the air.}}
| |
| |-
| |
| |Down||{{CustomSet|MiiSword|Down|name1=Blade Counter|desc1={{GameIcon|SSB4-3}} Counter an enemy attack. The strength of your strike depends on their attack.<br/>{{GameIcon|SSB4-U}} Counter an attack. The strength of your strike depends on the foe's attack.|name2=Reversal Slash|desc2=Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.|name3=Power Thrust|desc3=A high-speed strike that goes forward on the ground and diagonally down in the air.}}
| |
| |-
| |
| |rowspan=4|{{Head|Mii Gunner|s=32px|g=SSB4}}||Neutral||{{CustomSet|MiiGun|Neutral|name1=Charge Blast|desc1=A straight plasma shot. Charge it for extra firepower.|name2=Laser Blaze|desc2=A rapid-fire laser beam that will do damage but won't make foes flinch.|name3=Grenade Launch|desc3=A grenade thrown in an arc that explodes on impact.}}
| |
| |-
| |
| |Side||{{CustomSet|MiiGun|Side|name1=Flame Pillar|desc1=Fire a blast diagonally toward the ground, creating a miniature inferno on impact.|name2=Stealth Burst|desc2=A stealthy shot that explodes when you release the button.|name3=Gunner Missile|desc3=Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!}}
| |
| |-
| |
| |Up||{{CustomSet|MiiGun|Up|name1=Lunar Launch|desc1={{GameIcon|SSB4-3}} Shoot downward, and the recoil will rocket you into the air.<br/>{{GameIcon|SSB4-U}} Shoot downward; the recoil will rocket you into the air.|name2=Cannon Uppercut|desc2=An uppercut powered by a downward blast that can dunk airborne foes.|name3=Arm Rocket|desc3=Take to the sky using jet propulsion. The direction of flight can be adjusted left or right.}}
| |
| |-
| |
| |Down||{{CustomSet|MiiGun|Down|name1=Echo Reflector|desc1=Reflects enemy projectiles, sending them back even stronger than they were before.|name2=Bomb Drop|desc2=A thrown bomb that rolls a short distance on the ground.|name3=Absorbing Vortex|desc3=Sucks in enemy projectiles, forming a barrier that also heals your damage.}}
| |
| |-
| |
| |}
| |
| | |
| ==In ''[[Super Smash Bros. Ultimate]]==
| |
| Unlike in ''Smash 4'', only the {{SSBU|Mii Fighter}}s have custom moves. Some of their custom moves have even been completely changed in the transition, such as {{SSBU|Mii Brawler}}'s [[Ultimate Uppercut]] being replaced by [[Flashing Mach Punch]].
| |
| | |
| {| class="wikitable sortable" style="text-align:center;"
| |
| |-
| |
| !Fighter
| |
| !Special
| |
| !Customs
| |
| |-
| |
| |rowspan=4|{{Head|Mii Brawler|s=32px|g=SSBU}}||Neutral||
| |
| {| class="wikitable"
| |
| !1. Shot Put
| |
| !2. Flashing Mach Punch
| |
| !3. Exploding Side Kick
| |
| |-
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Neutral Special 1.png|200px|center|link=Shot Put]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Neutral Special 2.png|200px|center|link=Flashing Mach Punch]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Neutral Special 3.png|200px|center|link=Exploding Side Kick]]
| |
| |-
| |
| |width="200px"|''"Tosses an iron ball that makes an impact but doesn't go very far."''
| |
| |width="200px"|''"Performs a lightning-fast series of punches. Any opponent hit is captured in a rain of blows."''
| |
| |width="200px"|''"Unleashes a kick so explosive, it'll set the world on fire (or at least your leg)."''
| |
| |}
| |
| |-
| |
| |Side||
| |
| {| class="wikitable"
| |
| !1. Onslaught
| |
| !2. Burning Dropkick
| |
| !3. Suplex
| |
| |-
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Side Special 1.png|200px|center|link=Onslaught]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Side Special 2.png|200px|center|link=Burning Dropkick]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Side Special 3.png|200px|center|link=Suplex]]
| |
| |-
| |
| |width="200px"|''"Rush forward with a flurry of kicks, sending foes upward. The more damage you have, the stronger the launch!"''
| |
| |width="200px"|''"Dropkicks in a fiery blaze. Hitting an opponent or a wall breaks the fall."''
| |
| |width="200px"|''"Dashes forward to grab an opponent and perform a backdrop."''
| |
| |}
| |
| |-
| |
| |Up||
| |
| {| class="wikitable"
| |
| !1. Soaring Axe Kick
| |
| !2. Helicopter Kick
| |
| !3. Thrust Uppercut
| |
| |-
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Up Special 1.png|200px|center|link=Soaring Axe Kick]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Up Special 2.png|200px|center|link=Helicopter Kick]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Up Special 3.png|200px|center|link=Thrust Uppercut]]
| |
| |-
| |
| |width="200px"|''"Flips upward and hits foes. Pressing the button again at the top of the jump performs a downward axe kick."''
| |
| |width="200px"|''"Leaps up with a roundhouse kick, hitting opponents along the way. Can shift left or right when rising."''
| |
| |width="200px"|''"Rises into the air with an uppercut, and then unleashes a powerful punch at the end."''
| |
| |}
| |
| |-
| |
| |Down||
| |
| {| class="wikitable"
| |
| !1. Head-On Assault
| |
| !2. Feint Jump
| |
| !3. Counter Throw
| |
| |-
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Down Special 1.png|200px|center|link=Head-On Assault]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Down Special 2.png|200px|center|link=Feint Jump]]
| |
| |width="200px"|[[File:Mii Brawler SSBU Skill Preview Down Special 3.png|200px|center|link=Counter Throw]]
| |
| |-
| |
| |width="200px"|''"Jumps up using both feet, then falls down headfirst. Opponents in the air are launched downward."''
| |
| |width="200px"|''"Leaps out of danger, with invincibility. Can combo into a mighty kick."''
| |
| |width="200px"|''"Grabs opponents that strike with high attacks and then slams them down into the ground."''
| |
| |}
| |
| |-
| |
| |rowspan=4|{{Head|Mii Swordfighter|s=32px|g=SSBU}}||Neutral||
| |
| {| class="wikitable"
| |
| !1. Gale Strike
| |
| !2. Shuriken of Light
| |
| !3. Blurring Blade
| |
| |-
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Neutral Special 1.png|200px|center|link=Gale Strike]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Neutral Special 2.png|200px|center|link=Shuriken of Light]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Neutral Special 3.png|200px|center|link=Blurring Blade]]
| |
| |-
| |
| |width="200px"|''"Launches a tornado with a blade technique, tossing opponents upward. Gradually loses strength."''
| |
| |width="200px"|''"Throws a small weapon made of light that flies straight forward. The power increases as it travels."''
| |
| |width="200px"|''"Unleashes multiple quick, flame-engulfed jabs. Holding the button increases the attack's power."''
| |
| |}
| |
| |-
| |
| |Side||
| |
| {| class="wikitable"
| |
| !1. Airborne Assault
| |
| !2. Gale Stab
| |
| !3. Chakram
| |
| |-
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Side Special 1.png|200px|center|link=Airborne Assault]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Side Special 2.png|200px|center|link=Gale Stab]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Side Special 3.png|200px|center|link=Chakram]]
| |
| |-
| |
| |width="200px"|''"Jumps forward and slashes any opponent in the way. Bounces backward if blocked by a shield."''
| |
| |width="200px"|''"Launches forward and unleashes a stab. Charging runs farther and deals more damage."''
| |
| |width="200px"|''"Throws a weapon that can be guided with directional inputs."''
| |
| |}
| |
| |-
| |
| |Up||
| |
| {| class="wikitable"
| |
| !1. Stone Scabbard
| |
| !2. Skyward Slash Dash
| |
| !3. Hero's Spin
| |
| |-
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Up Special 1.png|200px|center|link=Stone Scabbard]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Up Special 2.png|200px|center|link=Skyward Slash Dash]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Up Special 3.png|200px|center|link=Hero's Spin]]
| |
| |-
| |
| |width="200px"|''"Jumps high and follows up with a firm downward strike."''
| |
| |width="200px"|''"Slashes with a flurry, launching in the direction the control stick is tilted."''
| |
| |width="200px"|''"Spins with a sword attack that rises upward if used in the air."''
| |
| |}
| |
| |-
| |
| |Down||
| |
| {| class="wikitable"
| |
| !1. Blade Counter
| |
| !2. Reversal Slash
| |
| !3. Power Thrust
| |
| |-
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Down Special 1.png|200px|center|link=Blade Counter]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Down Special 2.png|200px|center|link=Reversal Slash]]
| |
| |width="200px"|[[File:Mii Swordfighter SSBU Skill Preview Down Special 3.png|200px|center|link=Power Thrust]]
| |
| |-
| |
| |width="200px"|''"Counters an attack. The strength of the strike depends on the foe's attack."''
| |
| |width="200px"|''"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them."''
| |
| |width="200px"|''"Strikes at high-speed. Goes forward on the ground and diagonally down in the air."''
| |
| |}
| |
| |-
| |
| |rowspan=4|{{Head|Mii Gunner|s=32px|g=SSBU}}||Neutral||
| |
| {| class="wikitable"
| |
| !1. Charge Blast
| |
| !2. Laser Blaze
| |
| !3. Grenade Launch
| |
| |-
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Neutral Special 1.png|200px|center|link=Charge Blast]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Neutral Special 2.png|200px|center|link=Laser Blaze]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Neutral Special 3.png|200px|center|link=Grenade Launch]]
| |
| |-
| |
| |width="200px"|''"Fires a straight plasma shot. Can be charged for extra firepower."''
| |
| |width="200px"|''"Fires an energy shot ahead. The rate of fire is slow, but it makes opponents flinch."''
| |
| |width="200px"|''"Fires out a small bomb that travels in a curve. It explodes after a bit or when it hits a foe."''
| |
| |}
| |
| |-
| |
| |Side||
| |
| {| class="wikitable"
| |
| !1. Flame Pillar
| |
| !2. Stealth Burst
| |
| !3. Gunner Missile
| |
| |-
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Side Special 1.png|200px|center|link=Flame Pillar]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Side Special 2.png|200px|center|link=Stealth Burst]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Side Special 3.png|200px|center|link=Gunner Missile]]
| |
| |-
| |
| |width="200px"|''"Fires a blast diagonally toward the ground, creating a miniature inferno on impact."''
| |
| |width="200px"|''"Fires an exploding shot that is difficult to see. Letting go of the button causes the shot to explode."''
| |
| |width="200px"|''"Fires a guided missile. Flicking rather than tilting the stick fires a super missile!"''
| |
| |}
| |
| |-
| |
| |Up||
| |
| {| class="wikitable"
| |
| !1. Lunar Launch
| |
| !2. Cannon Jump Kick
| |
| !3. Arm Rocket
| |
| |-
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Up Special 1.png|200px|center|link=Lunar Launch]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Up Special 2.png|200px|center|link=Cannon Jump Kick]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Up Special 3.png|200px|center|link=Arm Rocket]]
| |
| |-
| |
| |width="200px"|''"Shoots downward, rocketing into the air from the recoil."''
| |
| |width="200px"|''"Rises up with a jet boost. Has a meteor effect if airborne opponent is hit."''
| |
| |width="200px"|''"Skyrocket using jet propulsion. Tilting left or right can adjust the flight angle."''
| |
| |}
| |
| |-
| |
| |Down||
| |
| {| class="wikitable"
| |
| !1. Echo Reflector
| |
| !2. Bomb Drop
| |
| !3. Absorbing Vortex
| |
| |-
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Down Special 1.png|200px|center|link=Echo Reflector]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Down Special 2.png|200px|center|link=Bomb Drop]]
| |
| |width="200px"|[[File:Mii Gunner SSBU Skill Preview Down Special 3.png|200px|center|link=Absorbing Vortex]]
| |
| |-
| |
| |width="200px"|''"Reflects enemy projectiles, sending them back even stronger than they were before."''
| |
| |width="200px"|''"Rolls a bomb forward. It detonates after a short while or by triggering the move again."''
| |
| |width="200px"|''"Creates a barrier that pulls in enemy projectiles and weak explosions to heal damage."''
| |
| |}
| |
| | |
| [[Category:Gameplay]]
| |