Pac-Man (universe): Difference between revisions
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However, Namco's project in between, 1980's ''Pac-Man'', would arguably become even more definitive of both the era and Namco's legacy. A young Namco employee named Toru Iwatani designed the game with the intention to appeal to a wider audience beyond young boys and teenagers — demographics that were typical of the time because of the prevalence of space shooter-themed arcade machines. He therefore fashioned a game out of maze-like elements and a colorful aesthetic with cute character designs, including a player character he originally named "Puckman" after the Japanese phrase ぱくぱく ("paku paku"), an onomatopoeia used to represent the sound of eating. The character and the game itself were renamed ''Pac-Man'' for the North American release, as it was realized the original name could be vandalized to resemble profanity by changing the P into an F. | However, Namco's project in between, 1980's ''Pac-Man'', would arguably become even more definitive of both the era and Namco's legacy. A young Namco employee named Toru Iwatani designed the game with the intention to appeal to a wider audience beyond young boys and teenagers — demographics that were typical of the time because of the prevalence of space shooter-themed arcade machines. He therefore fashioned a game out of maze-like elements and a colorful aesthetic with cute character designs, including a player character he originally named "Puckman" after the Japanese phrase ぱくぱく ("paku paku"), an onomatopoeia used to represent the sound of eating. The character and the game itself were renamed ''Pac-Man'' for the North American release, as it was realized the original name could be vandalized to resemble profanity by changing the P into an F. | ||
The original ''Pac-Man'' is set in a static, neon-colored maze, where the wedge-shaped [[Pac-Man]] must traverse every corridor and lane at least once in order to eat every | The original ''Pac-Man'' is set in a static, neon-colored maze, where the wedge-shaped [[Pac-Man]] must traverse every corridor and lane at least once in order to eat every one of 244 dots distributed across the screen. Pac-Man is at constant risk from four differently-colored "[[ghosts]]" that roam the maze with the intention to collide into him, which will cost him a life. Each of the four ghosts has a unique way of targeting Pac-Man, giving them character beyond being simple enemies. However, four of the dots in the maze are large, blinking [[Power Pellet]]s. When Pac-Man eats one of these, the ghosts temporarily turn vulnerable, and will be briefly taken out of the game when Pac-Man collides with a ghost in this state. | ||
The point score — the ultimate objective of the game, like with many arcade games — increases with each dot that is eaten. The score can be further increased by eating the ghosts (with higher rewards for eating multiple ghosts in a row) or the [[Bonus Fruit|fruits]] that appear at certain thresholds twice in each round. When a maze is cleared, the board will be reset, and the next round will begin. As the rounds continue, the ghosts become faster and more aggressive, the Power Pellet's duration becomes shorter, and higher-valued fruits appear. After round 20, the game reaches its maximum difficulty, and essentially continues endlessly until the player runs out of lives, or reaches level 256, the bugged "kill screen" which cannot be cleared. When all levels are cleared perfectly, the maximum possible score is 3,333,360 points. | |||
Despite its initially lukewarm reception in Japan, it is difficult to overstate the immense impact that the North American release of the game ''Pac-Man'' had. It quickly became far more popular than anything seen in the game industry up to that point, grossing over $1 billion in quarters within a decade, and towards the end of the 20th century, the game's total gross in quarters had been estimated at more than 10 billion quarters ($2.5 billion), making it the highest-grossing video game of all time. It established the maze chase game genre, and is also credited for laying the foundations for the stealth genre due to its emphasis on avoiding enemies rather than fighting them; ''Pac-Man'' is often cited as an inspiration for the original {{uv|Metal Gear}}. | Despite its initially lukewarm reception in Japan, it is difficult to overstate the immense impact that the North American release of the game ''Pac-Man'' had. It quickly became far more popular than anything seen in the game industry up to that point, grossing over $1 billion in quarters within a decade, and towards the end of the 20th century, the game's total gross in quarters had been estimated at more than 10 billion quarters ($2.5 billion), making it the highest-grossing video game of all time. It established the maze chase game genre, and is also credited for laying the foundations for the stealth genre due to its emphasis on avoiding enemies rather than fighting them; ''Pac-Man'' is often cited as an inspiration for the original {{uv|Metal Gear}}. |
Revision as of 23:35, May 5, 2023
Pac-Man (universe) | |
---|---|
Developer(s) | Bandai Namco (formerly Namco) Various |
Publisher(s) | Bandai Namco (formerly Namco) Midway Games Atari Hasbro Interactive Hamster Corporation |
Designer(s) | Tōru Iwatani |
Genre(s) | Maze Platformer Puzzle |
Console/platform of origin | Arcade |
First installment | Pac-Man (1980) |
Latest installment | Pac-Man World Re-Pac (2022) |
Article on Wikipedia | Pac-Man (universe) |
The Pac-Man universe (パックマン, Pacman, initially romanized as Puckman), stylized in-game, and officially capitalized as PAC-MAN, refers to the Super Smash Bros. series' collection of characters, stages, and properties from Bandai Namco's massively successful and long-running media franchise. A staple of popular culture, it is one of the most lucrative and influential video game franchises in history, with the original title being the highest-grossing coin-op arcade game of all time,[1] popularizing the concept of a video game mascot — the titular Pac-Man — and spawning a wave of sequels and spin-offs, as well as animated series, songs, and merchandise. It was first represented in Super Smash Bros. 4, and returned in Super Smash Bros. Ultimate, both developed by Bandai Namco.
Franchise description
After Masaya Nakamura's company, Nakamura Amusement-machine Manufacturing Company (or NAMCO), founded Namco's American subsidiary in order to license its video arcade machines to companies such as Atari and Midway Games for distribution in the U.S., Namco released its first internally designed video arcade game in 1978, Gee Bee. Following this, Namco developed and released the highly popular fixed shooter game Galaxian in 1979 to compete with Taito Corporation's successful earlier game, Space Invaders. Galaxian revolutionized the arcade industry as the first game to use RGB-color graphics, and it and its 1981 sequel Galaga became fixtures in what was subsequently remembered as the "Golden Age of arcade video games" — the peak era of arcade video game popularity and technological innovation.
However, Namco's project in between, 1980's Pac-Man, would arguably become even more definitive of both the era and Namco's legacy. A young Namco employee named Toru Iwatani designed the game with the intention to appeal to a wider audience beyond young boys and teenagers — demographics that were typical of the time because of the prevalence of space shooter-themed arcade machines. He therefore fashioned a game out of maze-like elements and a colorful aesthetic with cute character designs, including a player character he originally named "Puckman" after the Japanese phrase ぱくぱく ("paku paku"), an onomatopoeia used to represent the sound of eating. The character and the game itself were renamed Pac-Man for the North American release, as it was realized the original name could be vandalized to resemble profanity by changing the P into an F.
The original Pac-Man is set in a static, neon-colored maze, where the wedge-shaped Pac-Man must traverse every corridor and lane at least once in order to eat every one of 244 dots distributed across the screen. Pac-Man is at constant risk from four differently-colored "ghosts" that roam the maze with the intention to collide into him, which will cost him a life. Each of the four ghosts has a unique way of targeting Pac-Man, giving them character beyond being simple enemies. However, four of the dots in the maze are large, blinking Power Pellets. When Pac-Man eats one of these, the ghosts temporarily turn vulnerable, and will be briefly taken out of the game when Pac-Man collides with a ghost in this state.
The point score — the ultimate objective of the game, like with many arcade games — increases with each dot that is eaten. The score can be further increased by eating the ghosts (with higher rewards for eating multiple ghosts in a row) or the fruits that appear at certain thresholds twice in each round. When a maze is cleared, the board will be reset, and the next round will begin. As the rounds continue, the ghosts become faster and more aggressive, the Power Pellet's duration becomes shorter, and higher-valued fruits appear. After round 20, the game reaches its maximum difficulty, and essentially continues endlessly until the player runs out of lives, or reaches level 256, the bugged "kill screen" which cannot be cleared. When all levels are cleared perfectly, the maximum possible score is 3,333,360 points.
Despite its initially lukewarm reception in Japan, it is difficult to overstate the immense impact that the North American release of the game Pac-Man had. It quickly became far more popular than anything seen in the game industry up to that point, grossing over $1 billion in quarters within a decade, and towards the end of the 20th century, the game's total gross in quarters had been estimated at more than 10 billion quarters ($2.5 billion), making it the highest-grossing video game of all time. It established the maze chase game genre, and is also credited for laying the foundations for the stealth genre due to its emphasis on avoiding enemies rather than fighting them; Pac-Man is often cited as an inspiration for the original Metal Gear.
It introduced what is argued to be the first original gaming mascot, and in doing so demonstrated the potential of characters in video games. It was the first video game to feature power-ups, and is often credited as the first game to feature cutscenes, albeit not to the degree that Nintendo's own revolutionary arcade game, Donkey Kong, had the following year. Finally, it is one of the earliest games to become popular with a female audience, and this wide appeal allowed it to become gaming's first licensing success. Pac-Man was determined to have the highest brand awareness of any video game character among American consumers.
Pac-Man became one of few games to have been consistently published for over three decades, with many remakes and sequels released on numerous platforms. This is not to mention the influx of unauthorized Pac-Man clones that took place soon after the original release, nor of the ill-fated port of the game for the Atari 2600 (which ironically was a contributing factor to the infamous 1983 video game crash in North America due to the debilitating technical limitations of the console). An American-produced derivative titled Ms. Pac-Man, developed by Namco licensee Midway (today Warner Bros. subsidiary NetherRealm Studios), garnered a great deal of success of its own due to improvements over the original title; despite its development happening without Namco's consent, the company approved of the character, received the rights to the property, and subsequently included the feminine take on Pac-Man in various Pac-Man compilations and ports. However, several legal and financial battles between Namco and several parties like General Computer Corporation, it's successors, and later AtGames have put the character of Ms. Pac-Man in a state of limbo over who truly owns the character and who is owed royalties, leading to a complete erasure of Ms. Pac-Man in recent years with products about her being pulled from stores and different characters replacing her in re-releases.
As the series progressed with continued releases that explored different genres, the iconic yellow wedge shape that ordinarily defined the title character onscreen was phased out for a design closer to his appearance on the promotional artwork printed on the arcade machines themselves — an abstract, spherical humanoid with rudimentary limbs and a massive face with a stick-like nose that varied in length between appearances. This design was first seen in-game in the 1984 title Pac-Land, in part to tie in with a Hanna-Barbera animated series about Pac-Man that ran for two seasons in 1982 and 1983. Pac-Land is an innovative title in itself as one of the first side-scrolling platform games, and one of the first games to include parallax scrolling. It is considered a major foundation for later mascot platformers, codified by 1985's Super Mario Bros.
The steady stream of Pac-Man games was more-or-less halted for roughly six years after Pac-Mania for the arcades in 1987, before resuming on consoles with Pac-Attack in 1993. Through releases on a variety of competing platforms, including the PC, the formerly maze-based series explored genres as varied as puzzle, adventure, platformer, party, racing, and even pinball. These games often introduced a colorful cartoon world, not unlike that of Mario and Sonic, and a wide variety of characters outside of the original cast of the arcade game, not the least of which were Pac-Man's wife and children. It could be argued that, as recently as the early 2010s, Pac-Man as a property was easily more relevant as a forerunner to modern video games than as a starring video game franchise, due to the tendency of these experimental Pac-Man games to cater to young child demographics and garner at-times mediocre reception, but Namco nonetheless continues to honor the character as its company mascot.
A new character design was formally introduced for Pac-Man's 30th anniversary in 2010, beginning with Pac-Man Party and continuing through the computer-animated series Pac-Man and the Ghostly Adventures, which began airing in 2013. However, the rebooted franchise and its associated design was met with lukewarm reception, and in the meantime a new subseries had taken hold; the Pac-Man Championship Edition games, conceptualized by original game designer Toru Iwatani and initially released in 2007. Two other entries in this series, Championship Edition DX and Championship Edition 2, were released in 2010 and 2016 respectively, and overall marked a return to the classic maze gameplay and character designs associated with the series.
In an odd twist of fate, Pac-Man was involved both in another company's crossover fighting game — Capcom's Street Fighter X Tekken, wherein he was a playable character exclusively in PlayStation versions — and in the Mario series — as a playable racer in the Mario Kart Arcade GP series, racing arcade games developed jointly by Namco and Nintendo — before he was included for the first time as a playable fighter in Nintendo's Super Smash Bros. series of crossover fighting games in 2014, also a joint Nintendo-Namco effort. Inversely, Mario also made a cameo appearance in the Pac-Man series, acting as the announcer in the Nintendo-developed party title Pac-Man Vs.
In Super Smash Bros. 4
The Pac-Man franchise is introduced in Super Smash Bros. 4. Uniquely among other third-party franchises, it brings along elements from other properties of the same company. Elements from Namco's early Arcade games - Mappy, Dig Dug, Galaga, and Galaxian - are present along with small cameos from others. See here for elements pertaining to those series.
Fighter
- Pac-Man (Starter): Pac-Man is one of the oldest and most recognizable video game characters of all time; he is a gluttonous ghost-hunter created by Namco. He was initially announced in a private Smash event during E3 2014 before being revealed worldwide on the Smash 4 site the following day. Pac-Man is the fourth third-party character/series introduced to Smash Bros. Rather than being based off of his modern incarnation from Pac-Man Party and Pac-Man and the Ghostly Adventures, Pac-Man appears in his classic design from earlier ventures such as Pac-Land and the Pac-Man World titles. His moveset consists of eating power pellets and using 8-bit items and enemies from his own game, along with those of various Namco arcade games.
Stages
for Nintendo 3DS
Pac-Maze is exclusive to the 3DS version. In addition to Pac-Maze, one of the phases on PictoChat 2 has sketched Pac-Men appear as hazards. This phase is based on Pac-Pix.
- Pac-Maze (Unlockable): staged within the maze of the original Pac-Man. It has several platforms and all four ghosts: Blinky, Inky, Pinky, and Clyde. Power Pellets appear upon collecting 100 Pac-Dots and make fighters temporarily invincible to the ghosts upon being collected, being turned into their vulnerable "turn-to-blue" forms. Its Ω form is columnar.
for Wii U
- Pac-Land (Unlockable): a stage based on the eponymous arcade game. Similar to Mushroomy Kingdom, it is a traveling side-scrolling stage that begins before Pac-Man's house and brings the fight to various regions in Pac-Land. It is a faithful replication of all seven levels from Pac-Land: the town, forest, mountains, desert, ponds, bridge, and castle. Hazardous elements from Pac-Land were carried over into this stage, such as the water-spraying fire hydrants, falling wood, unswimmable water, and unstable bridge. Like the original, secrets can be found through the stage to power-up the fighters. Ms. Pac-Man and the Mother Fairy cameo on this stage. Pac-Land is one of the possible stages to appear in Level 7 of All-Star Mode as a home stage for Pac-Man. Its Ω form is a columnar plateau occurring in the mountains.
Assist Trophy
- Ghosts: evasive poltergeists from the original Pac-Man - Blinky (the red ghost), Pinky (the pink ghost), Inky (the cyan ghost), and Clyde (the orange ghost). The ghosts wander around the stage in pursuit of opponents, mimicking their movement from the original arcade game: Blinky takes the shortest route to opponents, Pinky tries to move in front of them, Inky moves opposite to Blinky, and Clyde moves randomly. They deal 10% damage, cannot be shielded, and speed up several seconds before they despawn, notified by a change in pitch of their "wandering" tone. They do not harm the summoner. Unlike other Assist Trophies, they simply zoom off-screen instead of disappearing. The ghosts are also a part of Pac-Man's moveset (appearing in his smash attacks) and appear as hazards on the Pac-Maze stage.
Music
Original Tracks
Arrangements and remixes unique to Smash 4.
- PAC-MAN: a medley of pieces from the original Pac-Man, including "Start Music" and "Coffee Break Music". It plays on Pac-Maze and Pac-Land. It is featured on Disc 2 of A Smashing Soundtrack
- PAC-MAN (Club Mix): an electronic-influenced medley of pieces from Pac-Man, including "Start Music" and "Coffee Break Music". It plays on Pac-Maze and Pac-Land. It is featured on Disc 1 of A Smashing Soundtrack.
- PAC-MAN'S PARK / BLOCK TOWN: an arrangement of "Pacman's Park" and "Block Town" from Pac-Mania. "Pacman's Park" itself is partially an arrangement of "Coffee Break Music" from Pac-Man. It plays on Pac-Land. It was used in Pac-Man's reveal trailer "Red, Blue and Yellow" and is featured on Disc 2 of A Smashing Soundtrack.
Victory Theme
- Victory! Pac-Man: a flourish of "Start Music" from Pac-Man.
Other
When the Ghost Assist Trophies are summoned, their movement is accompanied with "Ghost: Spurt Move #2" from the original arcade game. When their period of summons is nearing its end, the ghosts become faster and the music shifts to "Ghost: Spurt Move #4".
Trophies
Masterpiece
In Super Smash Bros. Ultimate
The Pac-Man universe returns mostly unchanged. One major change is that all Bandai Namco songs, excluding Tekken songs, are now labeled as Pac-Man songs. These songs include new remixes from Galaga, Mappy, and Dragon Spirit.
Fighter
- 55. Pac-Man (Unlockable): Pac-Man returns as an unlockable fighter after being a starter in Smash 4. He remains unchanged from his previous appearance, and retains his Final Smash Super Pac-Man, with a different functionality.
Stage
Assist Trophy
- Ghosts: Return completely unchanged from Smash 4.
Music
Notably, thanks to changes in the way Music is played on stages, all Namco songs in Ultimate are classified as Pac-Man songs.
Original Tracks
Arrangements and remixes unique to Ultimate.
- Galaga Medley: A techno medley of various jingles and sound effects from Galaga.
- Mappy Medley: A medley of various tracks, jingles, and sound effects from Mappy.
- Area 1 - Dragon Spirit: A rock-based arrangement of the first level theme from Dragon Spirit.
Returning Tracks
Arrangements and remixes returning from Smash 4.
- PAC-MAN: A ragtime-styled remix of the game start and intermission themes from the original Pac-Man. Returns from Smash 4.
- PAC-MAN (Club Mix): A more dramatic remix of the game start and intermission themes from Pac-Man, featuring heavy percussion. Returns from Smash 4.
- PAC-MAN'S PARK / BLOCK TOWN: A rock and synth remix of the themes from Pac-Man's Park and Block town from Pac-Mania, as well as the death theme from the same game. Returns from Smash 4. Heard in Pac-Man's character trailer.
Source Tracks
- Libble Rabble Retro Medley: A medley of tracks sourced from Libble Rabble, including the level start jingle, the main theme, the two bonus level themes, the life lost and game over jingles, and the high score table theme.
- Metro-Cross Retro Medley: A medley of tracks sourced from Metro-Cross, including the level start, main theme, level clear, time up, game clear, game over, and high score entry music.
- Sky Kid Retro Medley: A medley of the main theme of Sky Kid, sourced from both Sky Kid and Sky Kid DX, as well as the high score music from Sky Kid.
- Namco Arcade '80s Retro Medley 1: A medley of tracks sourced from Galaga, New Rally-X, Mappy, Dig Dug, and The Tower of Druaga.
- Namco Arcade '80s Retro Medley 2: A medley of tracks sourced from The Return of Ishtar, Dragon Spirit, Wonder Momo, The Legend of Valkyrie, and Thunder Ceptor.
Victory Theme
- Victory! Pac-Man: A remix of the game start jingle from Pac-Man. Remains unchanged from Smash 4.
Spirits
Media with elements appearing in the Super Smash Bros. series
The Pac-Man universe has media represented throughout the Super Smash Bros. series with a total of 11 games and media. The latest game represented in this universe is Pac-Man Championship Edition, released on June 6, 2007.
Pac-Man
- Playable character:
- Pac-Man made his debut in this game. Pac-Man transforms into his ball form during certain moves, which is how he appeared in this game.
- Pac-Man's limbed form first appeared in Japanese arcade cabinet artwork for this game.
- Many elements from Pac-Man's moveset debut in this game, such as the Ghosts, the Bonus Fruit, Pac-Dots, and Power Pellets.
- Stages:
- Pac-Maze appears as a stage in Smash for 3DS.
- Assist Trophy:
- Trophies:
- Spirits:
- Music:
- "Victory! Pac-Man": A remix of the game start jingle from this game.
- "PAC-MAN": A ragtime-styled remix of the game start and intermission themes from this game.
- "PAC-MAN (Club Mix)": A more dramatic and persuasion heavy remix of the game start and intermission themes from this game.
- "Ghost: Spurt Move #2": The Ghost Assist Trophies' theme when they are summoned, sourced from the original arcade game.
- "Ghost: Spurt Move #4": The Ghost Assist Trophies' theme when their period of summons is nearing its end.
- Misc:
- The NES port of this game appears as a masterpiece in Smash for Wii U.
Ms. Pac-Man
Super Pac-Man
- Playable character:
- Pac-Man's Final Smash of the same name is based on this game.
Pac-Man (TV series)
- Stages:
- The game Pac-Land was created as a tie-in to the show, which appears as its own stage in Smash 4 and Ultimate.
Pac-Land
- Playable character:
- Pac-Man's limbed form makes its first in-game appearance in this game.
- Pac-Man's down special summons a Fire Hydrant from this game.
- Many of Pac-Man's animations and sound effects are based on this game.
- One of Pac-Man's victory poses is based on this game.
- Pac-Man's blue and white costumes in Smash 4 and Ultimate are based on his in-game sprite and official artwork of the Wing Shoes, respectively.
- Two fairies from this game appear on Pac-Man's down taunt.
- Stages:
- A side-scrolling stage based on the arcade version of the game appears in Smash for Wii U and Ultimate.
- Trophies:
- Spirits:
Pac-Mania
- Music:
- "PAC-MAN'S PARK / BLOCK TOWN": A rock and synth remix of the themes from Pac-Man's Park and Block Town, as well as the death theme from this game.
Pac-Man World
- Playable character:
Pac-Man World 2
Pac-Pix
- Stage elements:
- Drawings of Pac-Man in his ball form from this game appear on PictoChat 2 in Smash for 3DS and Ultimate. They move around the stage, damaging players on contact.
Pac-Man World 3
- Playable character:
- Pac-Man's ability to wall jump was taken from this game.
Pac-Man Championship Edition
- Playable character:
- Stage elements:
Trivia
- The Pac-Man universe is the oldest third-party universe with a playable character to be represented in Smash.
- Additionally, it is the second oldest universe with a playable character overall; only Game & Watch is older, by just one month.
- Pac-Man is the only third-party universe to have a game primarily developed by Nintendo, as Nintendo EAD developed Pac-Man Vs.
- It is also one of the three third-party universes to have a game published by Nintendo's rival Microsoft, the others being Banjo-Kazooie and Minecraft; it was included with the compilation Return of Arcade, and was even the game used in the trial version included with most copies of the Windows 95 CD.
- Pac-Man, Sonic the Hedgehog, and Final Fantasy are the only third party universes to have had more than one stage.
References
Pac-Man universe | |
---|---|
Fighter | Pac-Man (SSB4 · SSBU) |
Assist Trophy | Ghosts |
Stages | Pac-Maze · Pac-Land |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Pac-Man |