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Like ''Melee'', console hardware-related crashes are rare in ''Brawl'', as the [[Nintendo Wii]] is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in ''Brawl''. When crashes do occur in ''Brawl'', the game will freeze and cease all response to any input like in ''Melee'', but all in-game sound and music will also be frozen, resulting in a loud, sharp buzzing noise that will play until the game is turned off. Additionally, when crashes occur, the Wii must be shutdown by holding down the power button until the Wii turns completely off, or unplugging the console; just pressing the power or reset button will have no effect. | Like ''Melee'', console hardware-related crashes are rare in ''Brawl'', as the [[Nintendo Wii]] is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in ''Brawl''. When crashes do occur in ''Brawl'', the game will freeze and cease all response to any input like in ''Melee'', but all in-game sound and music will also be frozen, resulting in a loud, sharp buzzing noise that will play until the game is turned off. Additionally, when crashes occur, the Wii must be shutdown by holding down the power button until the Wii turns completely off, or unplugging the console; just pressing the power or reset button will have no effect. | ||
Crashes that overload the CPU in ''Brawl'' are rare. One known method to overload the CPU in ''Brawl'' involves the " | Crashes that overload the CPU in ''Brawl'' are rare. One known method to overload the CPU in ''Brawl'' involves the "Lucario Black Hole", where two {{SSBB|Lucario}} on the same team with maximum [[Aura]] stand back-to-back and charge their [[Aura Sphere]]s, while another player on the same team throws fully-charged [[Hothead]]s into the space between the Aura Spheres. After several Hotheads are tossed between the Lucarios, the game will begin to violently shake and can lag; if too many Hotheads are added, or a third, opposing player gets trapped within the Black Hole, then the game may crash, as the CPU can no longer properly perform calculations due to being overworked. Another way of crashing ''Brawl'' through CPU overload is using [[Waddle Dee Army]] on a bunch of [[Sandbag]]s with [[Smart Bomb]]s as the only other item turned on, in a match with 3 pairs of {{SSBB|Ice Climbers}}. With Smart Bombs and Sandbags as the only items turned on, the Sandbags will only ever drop Smart Bombs. The large amount of explosions and objects on-screen can cause the game to crash. | ||
Crashes in ''Brawl'' commonly occur as a result of improperly modifying or hacking the game, owing to the relative simplicity of hacking ''Brawl''. A common novice mistake is neglecting to include hacks that disable the loading of [[custom stages]] while using the [[Smash Stack]] exploit, as the game will try to load the exploit file as an actual stage when the player enters the stage select screen, causing an immediate crash. Another common novice mistake is improperly named or placed files on an SD card when using mods, such as by placing a stage mod based on [[Smashville]] over [[Lylat Cruise]] instead of Smashville, and then going to Lylat Cruise in-game trying to play on the stage. Crashes additionally happen when a specific mod or code itself is unstable or simply not properly made, particularly in mods involving the {{SSBB|Pokémon Trainer}}'s [[Pokémon]] and other transforming characters. Even when mods are properly set up and the mods themselves otherwise normally work fine, hacking-related crashes often occur from playing in some modes where the mod is unstable or simply unable to be used in such modes; the [[Subspace Emissary]] and [[Tourney (SSBB)|Tournament modes]] are notably unstable with mods in play, with some [[gameplay modification#Super Smash Bros. Brawl|gameplay overhaul mods]], such as earlier versions of Project M, blocking off access to the modes as a result of this. Crashes from using mods can also occur if the connection between the SD card containing the mods and the Wii is disrupted. | |||
A few glitches, however, are capable of causing crashes themselves. The most infamous such glitch in ''Brawl'' is the grab-break glitch with {{SSBB|Yoshi}}, where if a player grabbed by Yoshi manages to break out of the grab before entering Yoshi's mouth, the game will instantly crash. While causing some debate in the competitive ''Brawl'' community over how significant this glitch is (to the point where some players suggested that Yoshi could be banned from tournament play since the glitch would theoretically be unavoidable whenever Yoshi is played), the crash is incredibly unlikely to occur in the middle of a tournament match, as the time between Yoshi's grab connecting and a character entering Yoshi's mouth is so small, it can only occur at extremely low damages and only with exorbitant [[mash]]ing skills on top of very fast reaction to being grabbed; this glitch is so unfeasible to occur in practice that there are no known instances of the glitch occurring in any tournament match. Another glitch capable of causing a crash is the [[Chain Jacket glitch]]; the game will invariably crash if {{SSBB|Sheik}} performs the glitch without having used a prior move. While this can occur in any match involving Sheik, a Sheik player would have to be intentionally invoking it to crash the game through it, thus it carries a clear tournament consequence with the forfeiture of the Sheik player causing the crash. | |||
Like ''Melee'', ''Brawl'' can crash if the disc becomes damaged enough to where the console cannot read certain data off it, which typically manifests as specific characters and/or stages having their data becoming unreadable, causing crashes whenever the game attempts to access their data, though hacks exist that can allow for data to be loaded via an SD card or USB flash drive. In many cases, the use of such hacks can actually decrease load times, due to flash memory being considerably faster compared to reading data off ''Brawl's'' double-layered DVD. That said, disruption of these connections can still cause crashes, as the game can no longer properly read data from its original source. | |||
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===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== |