6,122
edits
Line 68: | Line 68: | ||
While all of ''Smash 4''{{'}}s untechable situations have been removed (including hitting {{SSBU|Cloud}} at the peak of his Climhazzard), there is now a knockback-based threshold; sustaining too much knockback at a certain distance from a surface will prevent players from teching, making stage spikes guaranteed at high enough percents (or when hitting a surface with a current launch speed of 6 or higher). The visual indicator for an untechable move is the green shockwave of the rebounding character having a larger red shockwave surrounding it. This threshold is also much smaller for ground techs than walls and ceilings, making meteor smashes more effective on-stage on aerial opponents. Players can attempt to mitigate this threshold on walls by holding down while sustaining knockback, due to the unchanged [[directional influence]] and LSI mechanics from ''Smash 4''.<ref>https://www.youtube.com/watch?v=Q-ge7VRRWUo</ref> | While all of ''Smash 4''{{'}}s untechable situations have been removed (including hitting {{SSBU|Cloud}} at the peak of his Climhazzard), there is now a knockback-based threshold; sustaining too much knockback at a certain distance from a surface will prevent players from teching, making stage spikes guaranteed at high enough percents (or when hitting a surface with a current launch speed of 6 or higher). The visual indicator for an untechable move is the green shockwave of the rebounding character having a larger red shockwave surrounding it. This threshold is also much smaller for ground techs than walls and ceilings, making meteor smashes more effective on-stage on aerial opponents. Players can attempt to mitigate this threshold on walls by holding down while sustaining knockback, due to the unchanged [[directional influence]] and LSI mechanics from ''Smash 4''.<ref>https://www.youtube.com/watch?v=Q-ge7VRRWUo</ref> | ||
Update version 9.0.0 introduced {{SSBU|Steve}} and his ability to [[Mine / Craft / Create Block|place blocks]] around the stage. These blocks can be teched as long as they are active, which can lead to players that get launched into a block either saving themselves or [[Self-destruct]]ing depending on if they react fast enough. | |||
==Usefulness and application== | ==Usefulness and application== |
edits