List of spirits (Donkey Kong series): Difference between revisions
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*The yellow Giant Donkey Kong represents the original Donkey Kong, the main antagonist of the titular arcade game who is originally depicted as a giant yellow gorilla in this spirit's artwork. | *The yellow Giant Donkey Kong represents the original Donkey Kong, the main antagonist of the titular arcade game who is originally depicted as a giant yellow gorilla in this spirit's artwork. | ||
*The red Peach ally represents [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and depicted as a blonde woman wearing a red dress in this spirit's artwork. | *The red Peach ally represents [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and depicted as a blonde woman wearing a red dress in this spirit's artwork. | ||
*The stage represents 75m, the third stage of ''Donkey Kong'' | *The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's 8-bit form as a stage hazard. | ||
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which features the appearance of the original Donkey Kong. | *The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which features the appearance of the original Donkey Kong. | ||
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game. | *The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game. | ||
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must | *The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue the Lady from Donkey Kong. | ||
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of the titular arcade game. | *The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of the titular arcade game. | ||
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which serves as the time limit that will deplete one of Jumpman's lives when it expires. | *The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which serves as the time limit that will deplete one of Jumpman's lives when it expires. | ||
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a yellow gorillas around the same size as Mario. | *The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a yellow gorillas standing around the same size as Mario. | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla. | *The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla. | ||
*The stage represents the {{s|mariowiki|Vine Scene}} and the {{s|mariowiki|Jump Board Scene}}, the first two stages in ''Donkey Kong Jr.'' taking place in a jungle setting which feature treetop platforms and flat platforms. | *The stage represents the {{s|mariowiki|Vine Scene}} and the {{s|mariowiki|Jump Board Scene}}, the first two stages in ''Donkey Kong Jr.'' taking place in a jungle setting which feature treetop platforms and flat platforms. | ||
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' | *The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular main playable character from rescuing Donkey Kong by releasing enemies and obstacles at him. | ||
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular main character rescues Donkey Kong from Mario's captivity and carries him off-screen. | *The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular main playable character rescues Donkey Kong from Mario's captivity and carries him off-screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular main character carries his rescued father off-screen. | *This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular main playable character carries his rescued father off-screen. | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character. | *In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character. | ||
|- | |- | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt. | *The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt. | ||
*The stage represents 75m, the third stage of ''Donkey Kong'' | *The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's 8-bit form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''. | ||
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', | *The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', which ''Donkey Kong 3'' serves as the direct sequel to the previous two ''Donkey Kong'' arcade games. | ||
*The | *The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can exterminate the bugs and push Donkey Kong to the top of the screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | *This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard. | *The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard. | ||
*The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'' | *The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'' whose silhouette appears in the window in the background. | ||
*The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson. | *The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson. | ||
*The music track | *The music track represents the opening theme song of ''Donkey Kong'', which Cranky Kong plays on his gramophone during the opening cutscene of ''Donkey Kong Country''. | ||
*The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep. | *The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses who pilots his own aircraft vehicle. | *The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses and blue jeans who pilots his own aircraft vehicle. | ||
*The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers. | *The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers. | ||
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. | *The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. | ||
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | |{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Bayonetta represents Candy Kong, a female | *The pink Bayonetta represents Candy Kong, a female Kong wearing a pink shirt who features a curvaceous figure and a flirtatious personality. | ||
*The stage represents Kongo Jungle, the first world in ''Donkey Kong Country'' which first features Candy Kong's booth, {{s|supermariowiki|Candy's Save Point}}. | *The stage represents Kongo Jungle, the first world in ''Donkey Kong Country'' which first features Candy Kong's booth, {{s|supermariowiki|Candy's Save Point}}. | ||
*The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''. | *The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''. | ||
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, | *Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, the main collectible item in ''Donkey Kong Country'' which is stolen by the game's antagonist, the Kremlings. | ||
*Bayonetta starting off with a Banana Gun and the Banana items reference how Candy Kong is often described as the "banana of Donkey Kong's eye" in the instruction booklet of ''Donkey Kong Country''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series. | *This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong. | *The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong. | ||
*The stage represents the {{s|supermariowiki|Northern Kremisphere}}, the main setting of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' | *The stage represents the {{s|supermariowiki|Northern Kremisphere}}, the main woodland setting of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' featuring Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}}. | ||
*The music track represents the theme song played at Funky's Flights, an air travel business owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series. | *The music track represents the theme song played at Funky's Flights, an air travel business owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series. | ||
*The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by cardboard Kremlings. | *The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings. | ||
*The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete | *The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete with Cranky Kong to throw the baseballs at the targets. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | *This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | ||
*This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the ''Donkey Kong'' series. | *This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the ''Donkey Kong'' series, which the player must pay Swanky Kong to play in his booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Diddy's Kong Quest''. | ||
|- | |- | ||
|144 | |144 | ||
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*The stage and music track represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series which features Dixie Kong as a playable character. | *The stage and music track represent Donkey Kong Island, the main setting of the ''Donkey Kong Country'' series which features Dixie Kong as a playable character. | ||
*The music track represents the theme song of ''Donkey Kong Country: Tropical Freeze'' which features Dixie Kong as a playable character. | *The music track represents the theme song of ''Donkey Kong Country: Tropical Freeze'' which features Dixie Kong as a playable character. | ||
*The Banana Peel item represents the Bananas, | *The Banana Peel item represents the Bananas, the main collectible item in the ''Donkey Kong'' series which Dixie Kong can mix into banana smoothies in her idle animation in ''Diddy's Kong Quest''. | ||
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed. | *Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing blue overalls whose corresponding color is blue | *The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color is blue. | ||
*The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' | *The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' first featuring Lanky Kong as a playable character. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Lanky Kong in the opening and the lyrics. | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Lanky Kong in the opening and the lyrics. | ||
*The Banana items represent the Bananas, | *The Banana items represent the Bananas, the most common collectible item in ''Donkey Kong 64'' which Lanky Kong can only collect when they are colored blue. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways. | *This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''. | *The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''. | ||
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for | *The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins. | ||
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities. | *The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Tiny Kong in the opening and the lyrics. | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Tiny Kong in the opening and the lyrics. | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs | *The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme. | ||
*The stage represents | *The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins. | ||
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities. | *The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Chunky Kong in the opening and the lyrics. | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' which features Chunky Kong in the opening and the lyrics. | ||
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*The white Donkey Kong references his appearance as a main playable character in ''Donkey Kong Country'' who can mount and control Rambi. | *The white Donkey Kong references his appearance as a main playable character in ''Donkey Kong Country'' who can mount and control Rambi. | ||
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | *The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | ||
*The battle condition references Rambi's ability to | *The battle condition references Rambi's ability to charge into enemies and defeat them by using his horn to attack them. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn. | *This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn. | ||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Duck Hunt features the Duck turning green and yellow, representing Squawks the Parrot, a green | *The white Duck Hunt features the Duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak. | ||
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest'' to carry the Kongs while flying. | *The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest'' to carry the Kongs while flying. | ||
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern which first features Squawks as an ally of the Kongs. | *The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern which first features Squawks as an ally of the Kongs. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly. | *The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly. | ||
*The stage represents | *The stage represents Mushroom Kingdom U, the main setting of ''New Super Mario Bros. U'' featuring a two-dimensional side-scrolling gameplay similar to ''Donkey Kong Country''. | ||
*The stage's layouts represent the worlds featured in ''Donkey Kong Country'', which includes Kongo Jungle (represented by Acorn Plains), {{s|mariowiki|Monkey Mines}} (represented by Rock-Candy Mines), and {{s|mariowiki|Kremkroc Industries, Inc.}} (represented by Slide-Lift Tower). | |||
*The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy. | *The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy. | ||
*The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country''. | *The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country''. | ||
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi represents Rattly, a green-and-red big-nosed | *The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red big-nosed reptile with a high jumping ability who can be mounted and controlled. | ||
*The stage represents | *The stage represents [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character. | ||
*The music track represents the theme song played on | *The music track represents the theme song played on [[mariowiki:Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], the 14th stage in ''Diddy's Kong Quest'' which first features Rattly as a playable character. | ||
*The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Diddy's Kong Quest''. | *The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Diddy's Kong Quest''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The purple Squirtle Team's four fighters and favored [[Water Gun]] reference Ellie's ability to shoot multiple water blasts from her trunk in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. | *The purple Squirtle Team's four fighters and favored [[Water Gun]] reference Ellie's ability to shoot multiple water blasts from her trunk in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''. | ||
*The stage represents {{s|mariowiki|Bobbing Barrel Brawl}}, the 10th level of ''Dixie Kong's Double Trouble!'' taking place in a riverside forest level with an orange hue which features Ellie as a playable character. | *The stage represents {{s|mariowiki|Bobbing Barrel Brawl}}, the 10th level of ''Dixie Kong's Double Trouble!'' taking place in a riverside forest level with an orange hue which features Ellie as a playable character. | ||
*The stage's foreground | *The stage's foreground and hazard represent {{s|mariowiki|Lakeside Limbo}}, the first level of ''Dixie Kong's Double Trouble!'' taking place on a boardwalk over a body of water which first features Ellie as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | *This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as one of the Kongs' Animal Friends. | ||
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*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong of the {{s|mariowiki|Super Guide}} summoned by Professor Chops. | *The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong of the {{s|mariowiki|Super Guide}} summoned by Professor Chops. | ||
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | *The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | ||
*The Banana Peel item represents the Bananas, which | *The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe. | ||
*The battle condition references Super Kong's ability to guide | *The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which Super Kong can collect but not keep in the game's Super Guide mode. | ||
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level they keep losing their lives on in the Super Guide mode. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | *This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. |
Revision as of 22:04, January 15, 2023
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong | Spirit Battle inspiration:
Other trivia:
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle inspiration:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items •The enemy starts with a Super Leaf |
Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) | Spirit Battle inspiration:
Other trivia:
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle inspiration:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle inspiration:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill | Spirit Battle inspiration:
Other trivia:
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
- Kiddy is the only member of the Kong Family who doesn't have his own Spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |