Event 10: All-Star Match 1: Difference between revisions

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|availability = [[Starter]]
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}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
'''[[All-Star Match]] 1''' ({{ja|オールスター戦1|Ōrusutā Sen Ichi}}, ''All-Star Battle 1'') is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.  
'''[[All-Star Match]] 1''' ({{ja|オールスター戦1|Ōrusutā Sen Ichi}}, ''All-Star Battle 1'') is the 10th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]'', and the first of the five All-Star Matches.  


The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of four minutes, where the player will start with 2 stocks and the opponents start with 1 stock. All opponents' [[artificial intelligence]] is set at Level 1.
The player controls a fighter of their choice and must win five different [[stock]] matches, all within a time limit of four minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The CPU {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s [[artificial intelligence]] is set at Level 1, while the CPU {{SSBM|Yoshi}}, {{SSBM|Peach}}, and {{SSBM|Bowser}}'s artificial intelligence is set at Level 2.


Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}), all of which take place on a ''Mario'' series stage. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
Each battle is a one-on-one match against a [[starter character]] from the {{uv|Mario}} universe and its spin-offs ({{uv|Donkey Kong}} and {{uv|Yoshi}}), all of which take place on a ''Mario'' series stage. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage persist between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
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