Template:UpdateList/1.1.4: Difference between revisions

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|Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}}
|Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}}
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Falco=*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
|Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}}
*{{buff|Down smash has higher knockback growth.}}
*{{buff|Duriing up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}}
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}}
*{{change|Up smash's first hit now has weight independent knockback.}}
*{{change|Up smash's Middle hitbox has been moved slightly forwards (x offset: 1.5 → 2).}}
*{{buff|Up smash's far hitbox is positioned further away from Falco (x offset: 5 → 7.7 (hit 1 early)/7 (hit  1 late/hit 2)), giving the move more range.}}
*{{buff|Up smash's second hit deals more knockback (30 (base), 98 (scaling) → 31/104), improving its KO potential.}}
*{{buff|Down smash has higher knockback scaling (76 → 78), slightly improving its KO potential.}}
*{{bugfix|Down Throw Ledge Spike Bug removed.}}
*{{bugfix|Down Throw Ledge Spike Bug removed.}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
{{Template:UpdateList/1.1.4/Falco}}
|Fox=*{{buff|Hard tripping now grants five frames of invincibility.}}
|Fox=*{{buff|Hard tripping now grants five frames of invincibility.}}
|Ike=*{{buff|Sourspotted forward smash deals 2% more damage|17%|19%.}}
|Ike=*{{buff|Sourspotted forward smash deals 2% more damage|17%|19%.}}

Revision as of 04:52, July 21, 2023

  • Bug fix The "controller glitch" has been removed.
  • Change A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.