SmashWiki:Sandbox: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Blanked the page)
Tag: Blanking
No edit summary
Line 1: Line 1:
<!--{{ArticleIcons|ssb4=y|ultimate=y}}-->
{{draft}}
[[File:LimitFullyCharged.jpg|thumb|right|Cloud's appearance while the Limit Gauge is full.]]
'''Limit''' is [[Cloud]]’s [[fighter ability]] in in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It takes the form of a gauge that gradually fills over the course of a game. A full gauge temporarily changes Cloud's stats and some of his moveset while active.


==Overview==
Cloud posesses a bar known as the Limit Gauge. It appears above his head whenever performing [[Limit Charge]], and is constantly shown above his [[damage meter]] in ''Ultimate''. The limit gauge can be filled through several methods, including dealing damage, taking damage, and manually obtaining limit through Limit charge. If Cloud is hit during Limit charge, most of the limit gained is taken away. Regardless of how limit is obtained, Cloud will undergo a "'''Limit Break'''" status once the gauge is full, emitting a blue, flame-like aura from his body, accompanied by the sound effect from ''Final Fantasy VII''. If the gauge is fully charged via his down special, Cloud will also announce 「{{ja|限界を超える|Genkai o koeru; lit. "Exceed the limit"}}」 (localized in Cloud's reveal trailer as "Limits are meant to be broken"). While in Limit Break status, most of his [[:Category:Character attributes|attributes]] change, with various increases to all his mobility stats. It also allows him a one-time use of a more powerful version of his special moves, fully expending the Limit Gauge once performed. Though Limit Break lasts until Cloud expends the gauge or gets KO'd in ''Smash 4'', it also automatically depletes if gone unused after 15 seconds in ''Ultimate'', much like the [[FS Meter]] does, forcing Cloud to behave more aggressively and charge wisely, as he can otherwise lose a valuable KO option or be forced to use his regular, much less effective [[Climhazzard]] during a [[recovery]] situation.
The Limit Break status has no effect on [[Omnislash]], and vice versa.
==Technical Data==
===Stat increases===
{|class="wikitable" style="text-align:center;"
! Stat !! Base value !! Multiplier !! Resulting value
|-
| [[Walk]] acceleration || 0.1575 {{GameIcon|ssbu}}<br>0.15 {{GameIcon|ssb4}} || 1.15× || 0.181125 {{GameIcon|ssbu}}<br>0.1725 {{GameIcon|ssb4}}
|-
| Walk speed || 1.155 {{GameIcon|ssbu}}<br>1.1 {{GameIcon|ssb4}} || 1.15× || 1.32825 {{GameIcon|ssbu}}<br>1.265 {{GameIcon|ssb4}}
|-
| [[Dash]] speed || 2.145 {{GameIcon|ssbu}}<br>1.8 {{GameIcon|ssb4}} || 1.1× || 2.3595 {{GameIcon|ssbu}}<br>1.98 {{GameIcon|ssb4}}
|-
| [[Run]] acceleration || 0.11 {{GameIcon|ssbu}}<br>0.1 {{GameIcon|ssb4}} || 1.1× || 0.121 {{GameIcon|ssbu}}<br>0.11 {{GameIcon|ssb4}}
|-
| Run speed || 2.167 {{GameIcon|ssbu}}<br>1.97 {{GameIcon|ssb4}} || 1.1× || 2.3837 {{GameIcon|ssbu}}<br>2.167 {{GameIcon|ssb4}}
|-
| [[Traction]] || 0.106 {{GameIcon|ssbu}}<br>0.055 {{GameIcon|ssb4}} || 1.15× || 0.1219 {{GameIcon|ssbu}}<br>0.06325 {{GameIcon|ssb4}}
|-
| [[Air acceleration]] || 0.07 || 1.2× || 0.084
|-
| [[Air speed]] || 1.155 {{GameIcon|ssbu}}<br>1.1 {{GameIcon|ssb4}} || 1.2× || 1.386 {{GameIcon|ssbu}}<br>1.32 {{GameIcon|ssb4}}
|-
| [[Air friction]] || 0.009 || 1.15× || 0.01035
|-
| [[Gravity]] || 0.098 || 1.1× || 0.1078
|-
| [[Fall speed]] || 1.68 || 1.1× || 1.848
|}
==Origin==
[[File:Limit Break EFFECT FFVIIAC.png|thumb|left|Cloud before he uses his Limit Breaks in ''Advent Children''.]]
The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' and are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''.
Limit Break status is a reference to the blue aura that surrounds Cloud before he uses his Limit Breaks in ''Advent Children''.
{{clr}}
==Gallery==
<gallery>
Cloud SSBU Skill Preview Extra 1.png|Cloud with a fully charged Limit Break, as shown by the Move List.
</gallery>
==Trivia==
==References==
<!--[[Category:Character-specific terminology]]
[[Category:Final Fantasy universe]]
[[Category:Cloud]]
[[Category:Cloud (SSB4)]]
[[Category:Cloud (SSBU)]]-->

Revision as of 14:23, November 4, 2022


Proposed.png
This page is a draft.
Feel free to contribute to this page as you would a mainspace page.
Cloud's appearance while the Limit Gauge is full.

Limit is Cloud’s fighter ability in in Super Smash Bros. 4 and Super Smash Bros. Ultimate. It takes the form of a gauge that gradually fills over the course of a game. A full gauge temporarily changes Cloud's stats and some of his moveset while active.


Overview

Cloud posesses a bar known as the Limit Gauge. It appears above his head whenever performing Limit Charge, and is constantly shown above his damage meter in Ultimate. The limit gauge can be filled through several methods, including dealing damage, taking damage, and manually obtaining limit through Limit charge. If Cloud is hit during Limit charge, most of the limit gained is taken away. Regardless of how limit is obtained, Cloud will undergo a "Limit Break" status once the gauge is full, emitting a blue, flame-like aura from his body, accompanied by the sound effect from Final Fantasy VII. If the gauge is fully charged via his down special, Cloud will also announce 「限界を超える」 (localized in Cloud's reveal trailer as "Limits are meant to be broken"). While in Limit Break status, most of his attributes change, with various increases to all his mobility stats. It also allows him a one-time use of a more powerful version of his special moves, fully expending the Limit Gauge once performed. Though Limit Break lasts until Cloud expends the gauge or gets KO'd in Smash 4, it also automatically depletes if gone unused after 15 seconds in Ultimate, much like the FS Meter does, forcing Cloud to behave more aggressively and charge wisely, as he can otherwise lose a valuable KO option or be forced to use his regular, much less effective Climhazzard during a recovery situation.

The Limit Break status has no effect on Omnislash, and vice versa.

Technical Data

Stat increases

Stat Base value Multiplier Resulting value
Walk acceleration 0.1575 Super Smash Bros. Ultimate
0.15 Super Smash Bros. 4
1.15× 0.181125 Super Smash Bros. Ultimate
0.1725 Super Smash Bros. 4
Walk speed 1.155 Super Smash Bros. Ultimate
1.1 Super Smash Bros. 4
1.15× 1.32825 Super Smash Bros. Ultimate
1.265 Super Smash Bros. 4
Dash speed 2.145 Super Smash Bros. Ultimate
1.8 Super Smash Bros. 4
1.1× 2.3595 Super Smash Bros. Ultimate
1.98 Super Smash Bros. 4
Run acceleration 0.11 Super Smash Bros. Ultimate
0.1 Super Smash Bros. 4
1.1× 0.121 Super Smash Bros. Ultimate
0.11 Super Smash Bros. 4
Run speed 2.167 Super Smash Bros. Ultimate
1.97 Super Smash Bros. 4
1.1× 2.3837 Super Smash Bros. Ultimate
2.167 Super Smash Bros. 4
Traction 0.106 Super Smash Bros. Ultimate
0.055 Super Smash Bros. 4
1.15× 0.1219 Super Smash Bros. Ultimate
0.06325 Super Smash Bros. 4
Air acceleration 0.07 1.2× 0.084
Air speed 1.155 Super Smash Bros. Ultimate
1.1 Super Smash Bros. 4
1.2× 1.386 Super Smash Bros. Ultimate
1.32 Super Smash Bros. 4
Air friction 0.009 1.15× 0.01035
Gravity 0.098 1.1× 0.1078
Fall speed 1.68 1.1× 1.848

Origin

Cloud before he uses his Limit Breaks in Advent Children.

The term Limit Break first appeared in Final Fantasy VII and are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in Smash.

Limit Break status is a reference to the blue aura that surrounds Cloud before he uses his Limit Breaks in Advent Children.

Gallery

Trivia

References