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[[File:LimitFullyCharged.jpg|thumb|right|Cloud's appearance while the Limit Gauge is full.]] | |||
'''Limit''' is [[Cloud]]’s [[fighter ability]] in in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It takes the form of a gauge that gradually fills over the course of a game. A full gauge temporarily changes Cloud's stats and some of his moveset while active. | |||
==Overview== | |||
Cloud posesses a bar known as the Limit Gauge. It appears above his head whenever performing [[Limit Charge]], and is constantly shown above his [[damage meter]] in ''Ultimate''. The limit gauge can be filled through several methods, including dealing damage, taking damage, and manually obtaining limit through Limit charge. If Cloud is hit during Limit charge, most of the limit gained is taken away. Regardless of how limit is obtained, Cloud will undergo a "'''Limit Break'''" status once the gauge is full, emitting a blue, flame-like aura from his body, accompanied by the sound effect from ''Final Fantasy VII''. If the gauge is fully charged via his down special, Cloud will also announce 「{{ja|限界を超える|Genkai o koeru; lit. "Exceed the limit"}}」 (localized in Cloud's reveal trailer as "Limits are meant to be broken"). While in Limit Break status, most of his [[:Category:Character attributes|attributes]] change, with various increases to all his mobility stats. It also allows him a one-time use of a more powerful version of his special moves, fully expending the Limit Gauge once performed. Though Limit Break lasts until Cloud expends the gauge or gets KO'd in ''Smash 4'', it also automatically depletes if gone unused after 15 seconds in ''Ultimate'', much like the [[FS Meter]] does, forcing Cloud to behave more aggressively and charge wisely, as he can otherwise lose a valuable KO option or be forced to use his regular, much less effective [[Climhazzard]] during a [[recovery]] situation. | |||
The Limit Break status has no effect on [[Omnislash]], and vice versa. | |||
==Technical Data== | |||
===Stat increases=== | |||
{|class="wikitable" style="text-align:center;" | |||
! Stat !! Base value !! Multiplier !! Resulting value | |||
|- | |||
| [[Walk]] acceleration || 0.1575 {{GameIcon|ssbu}}<br>0.15 {{GameIcon|ssb4}} || 1.15× || 0.181125 {{GameIcon|ssbu}}<br>0.1725 {{GameIcon|ssb4}} | |||
|- | |||
| Walk speed || 1.155 {{GameIcon|ssbu}}<br>1.1 {{GameIcon|ssb4}} || 1.15× || 1.32825 {{GameIcon|ssbu}}<br>1.265 {{GameIcon|ssb4}} | |||
|- | |||
| [[Dash]] speed || 2.145 {{GameIcon|ssbu}}<br>1.8 {{GameIcon|ssb4}} || 1.1× || 2.3595 {{GameIcon|ssbu}}<br>1.98 {{GameIcon|ssb4}} | |||
|- | |||
| [[Run]] acceleration || 0.11 {{GameIcon|ssbu}}<br>0.1 {{GameIcon|ssb4}} || 1.1× || 0.121 {{GameIcon|ssbu}}<br>0.11 {{GameIcon|ssb4}} | |||
|- | |||
| Run speed || 2.167 {{GameIcon|ssbu}}<br>1.97 {{GameIcon|ssb4}} || 1.1× || 2.3837 {{GameIcon|ssbu}}<br>2.167 {{GameIcon|ssb4}} | |||
|- | |||
| [[Traction]] || 0.106 {{GameIcon|ssbu}}<br>0.055 {{GameIcon|ssb4}} || 1.15× || 0.1219 {{GameIcon|ssbu}}<br>0.06325 {{GameIcon|ssb4}} | |||
|- | |||
| [[Air acceleration]] || 0.07 || 1.2× || 0.084 | |||
|- | |||
| [[Air speed]] || 1.155 {{GameIcon|ssbu}}<br>1.1 {{GameIcon|ssb4}} || 1.2× || 1.386 {{GameIcon|ssbu}}<br>1.32 {{GameIcon|ssb4}} | |||
|- | |||
| [[Air friction]] || 0.009 || 1.15× || 0.01035 | |||
|- | |||
| [[Gravity]] || 0.098 || 1.1× || 0.1078 | |||
|- | |||
| [[Fall speed]] || 1.68 || 1.1× || 1.848 | |||
|} | |||
==Origin== | |||
[[File:Limit Break EFFECT FFVIIAC.png|thumb|left|Cloud before he uses his Limit Breaks in ''Advent Children''.]] | |||
The term [https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII) Limit Break] first appeared in ''Final Fantasy VII'' and are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. | |||
Limit Break status is a reference to the blue aura that surrounds Cloud before he uses his Limit Breaks in ''Advent Children''. | |||
{{clr}} | |||
==Gallery== | |||
<gallery> | |||
Cloud SSBU Skill Preview Extra 1.png|Cloud with a fully charged Limit Break, as shown by the Move List. | |||
</gallery> | |||
==Trivia== | |||
==References== | |||
<!--[[Category:Character-specific terminology]] | |||
[[Category:Final Fantasy universe]] | |||
[[Category:Cloud]] | |||
[[Category:Cloud (SSB4)]] | |||
[[Category:Cloud (SSBU)]]--> |
Revision as of 14:23, November 4, 2022
Limit is Cloud’s fighter ability in in Super Smash Bros. 4 and Super Smash Bros. Ultimate. It takes the form of a gauge that gradually fills over the course of a game. A full gauge temporarily changes Cloud's stats and some of his moveset while active.
Overview
Cloud posesses a bar known as the Limit Gauge. It appears above his head whenever performing Limit Charge, and is constantly shown above his damage meter in Ultimate. The limit gauge can be filled through several methods, including dealing damage, taking damage, and manually obtaining limit through Limit charge. If Cloud is hit during Limit charge, most of the limit gained is taken away. Regardless of how limit is obtained, Cloud will undergo a "Limit Break" status once the gauge is full, emitting a blue, flame-like aura from his body, accompanied by the sound effect from Final Fantasy VII. If the gauge is fully charged via his down special, Cloud will also announce 「限界を超える」 (localized in Cloud's reveal trailer as "Limits are meant to be broken"). While in Limit Break status, most of his attributes change, with various increases to all his mobility stats. It also allows him a one-time use of a more powerful version of his special moves, fully expending the Limit Gauge once performed. Though Limit Break lasts until Cloud expends the gauge or gets KO'd in Smash 4, it also automatically depletes if gone unused after 15 seconds in Ultimate, much like the FS Meter does, forcing Cloud to behave more aggressively and charge wisely, as he can otherwise lose a valuable KO option or be forced to use his regular, much less effective Climhazzard during a recovery situation.
The Limit Break status has no effect on Omnislash, and vice versa.
Technical Data
Stat increases
Stat | Base value | Multiplier | Resulting value |
---|---|---|---|
Walk acceleration | 0.1575 0.15 |
1.15× | 0.181125 0.1725 |
Walk speed | 1.155 1.1 |
1.15× | 1.32825 1.265 |
Dash speed | 2.145 1.8 |
1.1× | 2.3595 1.98 |
Run acceleration | 0.11 0.1 |
1.1× | 0.121 0.11 |
Run speed | 2.167 1.97 |
1.1× | 2.3837 2.167 |
Traction | 0.106 0.055 |
1.15× | 0.1219 0.06325 |
Air acceleration | 0.07 | 1.2× | 0.084 |
Air speed | 1.155 1.1 |
1.2× | 1.386 1.32 |
Air friction | 0.009 | 1.15× | 0.01035 |
Gravity | 0.098 | 1.1× | 0.1078 |
Fall speed | 1.68 | 1.1× | 1.848 |
Origin
The term Limit Break first appeared in Final Fantasy VII and are a key feature of fights in this game and many future entries. Limit is gained over time and large amounts are gained after taking damage. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in Smash.
Limit Break status is a reference to the blue aura that surrounds Cloud before he uses his Limit Breaks in Advent Children.