Super Smash Bros. for Nintendo 3DS

Power: Difference between revisions

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'''Powers''' are a [[customization]] option in {{for3ds}} that can only be used in [[Smash Run]]. They are like a simplified form of ''[[Brawl]]''{{'}}s [[sticker]]s - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
'''Powers''' are a [[customization]] option in {{for3ds}} that can only be used in [[Smash Run]]. They are like a simplified form of ''[[Brawl]]''{{'}}s [[sticker]]s - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
They first originated in ''[[Kid Icarus|Kid Icarus: Uprising]]''.


While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.

Revision as of 12:04, October 19, 2022

Powers are a customization option in Super Smash Bros. for Nintendo 3DS that can only be used in Smash Run. They are like a simplified form of Brawl's stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.

While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.

List of powers

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Power Type Weight Uses Description Effect
Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4 Lv.1 Lv.2 Lv.3 Lv.4
Auto-Recovery
Auto-Recovery
Healing 3 5 7 9 2 2 2 2 Heals damage every half-second for a total of 15 seconds. 2% (60% total) 3% (90% total) 4% (120% total) 5% (150% total)
Back Shield
Back Shield
Item 1 2 3 4 1 2 3 4 Gives the character a Back Shield.  
Beam Sword
Beam Sword
Item 3 5 7 9 1 2 3 4 Gives the character a Beam Sword.  
Bob-omb
Bob-omb
Item 2 3 4 5 1 2 3 4 Gives the character a Bob-omb.  
Boomerang
Boomerang
Item 2 3 4 5 1 2 3 4 Gives the character a Boomerang.  
Brief Invincibility
Brief Invincibility
Defensive 3 4 5 6 2 3 4 5 Provides 3 seconds of invincibility. Not the same effect as picking up a Super Star.  
Devil's Pact
Devil's Pact
Status 2 4 6 8 1 1 1 1 Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. boosts 1 stat to 1000
boosts 5 stats to 20-200
lasts 25s
boosts 2 stats to 1000
boosts 4 stats to 80-400
lasts 26.667s
boosts 3 stats to 1000
boosts 3 stats to 120-500
lasts 28.333s
boosts 4 stats to 1000
boosts 2 stats to 160-600
lasts 30s
Dual Cyclone
Dual Cyclone
Offensive 6 8 11 13 2 2 3 3 Produces two damaging tornadoes on either side. 3%
10.0x size
lasts 3s
4%
12.0x size
lasts 4s
4%
15.0x size
lasts 5s
5%
20.0x size
lasts 6s
Evershield
Evershield
Defensive 2 3 4 5 1 2 3 4 Temporarily makes the character's shield unbreakable. lasts 8s lasts 8.5s lasts 9s lasts 9.5s
Extra Jump
Extra Jump
Movement 3 5 8 10 1 2 2 3 Temporarily adds to the number of double jumps a character can use. Lasts 10 seconds. +1 jump +1 jump +2 jumps +2 jumps
Hammer
Hammer
Item 4 6 8 10 1 2 3 4 Gives the character a Hammer.  
Healing Shield
Healing Shield
Healing 3 4 6 7 2 2 3 3 Blocking attacks heals the character. Lasts for 20 seconds.
Health Recovery
Health Recovery
Healing 3 5 7 9 3 3 3 3 Heals the character instantly. Small delay before another healing power can be used. 30%
1.0s delay
50%
1.5s delay
70%
2.0s delay
90%
3.0s delay
Heavenly Light
Heavenly Light
Offensive 2 3 4 5 2 3 4 5 Produces a damaging field that deals 1% per hit around the character, similar to Palutena's move of the same name. Lasts 8 seconds.  
High Jump
High Jump
Movement 3 5 8 10 1 2 3 3 Temporarily improves jump power. 1.6x ground jump power
1.4x double jump power
1.4x short hop power
lasts 5.0s
1.8x ground jump power
1.6x double jump power
1.6x short hop power
lasts 6.5s
2.0x ground jump power
1.8x double jump power
1.8x short hop power
lasts 8.0s
2.2x ground jump power
2.0x double jump power
2.0x short hop power
lasts 10.0s
Homing Foe
Homing Foe
Status 3 4 6 7 3 3 4 4 Careening enemies home in on other enemies.
Homing Missiles
Homing Missiles
Offensive 7 10 13 17 6 8 10 13 Fires two missiles upwards that target enemies. 3%+5% 3%+8% 3%+11% 3%+14%
Horizon Beam
Horizon Beam
Offensive 5 9 12 15 2 3 4 5 Fires a laser forwards. Hits up to 9 times. 4%
1.0x width
5%
1.5x width
6%
2.0x width
7%
2.5x width
Instant Drop
Instant Drop
Movement 3 5 7 9 2 2 2 2 Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage. 8%
lasts 10s
11%
lasts 15s
15%
lasts 20s
20%
lasts 25s
Launch Ring
Launch Ring
Offensive 4 7 10 12 1 2 3 4 Propels enemies away from the character. Does 1% damage. 5.0x max size 5.5x max size 6.5x max size 7.5x max size
Meteor Shower
Meteor Shower
Offensive 7 10 13 16 2 3 4 5 Drops meteors in front of the character, which hit once when they fall and again when they hit the ground. 11% per hit
drops 4 meteors
13% per hit
drops 4 meteors
15% per hit
drops 4 meteors
17% per hit
drops 5 meteors
Ore Club
Ore Club
Item 8 11 14 17 1 2 3 4 Gives the character an Ore Club.  
Payback
Payback
Status 2 4 6 8 1 2 3 4 The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds. 1.7x 1.8x 1.9x 2.0x
Power Bomb
Power Bomb
Offensive 4 7 10 13 2 3 4 5 Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit. explosion lasts 1.0s
explosion grows to 3.5x size
explosion lasts 1.167s
explosion grows to 4.5x size
explosion lasts 1.333s
explosion grows to 6.0x size
explosion lasts 1.5s
explosion grows to 10.0x size
Rage
Rage
Status 3 5 6 8 1 2 2 3 Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's aura, uses an equation that scales differently while the user is on either side of 70% damage. 350 at 70%, 590 at 150%
lasts 15s
385 at 70%, 641 at 150%
lasts 16.667s
420 at 70%, 692 at 150%
lasts 18.333s
455 at 70%, 743 at 150%
lasts 20s
Random
Random
Luck 3 5 7 9 1 2 3 4 Activates the effect of a random power.  
Ray Gun
Ray Gun
Item 2 4 6 8 1 2 3 4 Gives the character a Ray Gun.  
Reflector
Reflector
Defensive 3 5 8 10 1 2 3 4 Reflects all projectiles for 15 seconds. 1.3x 1.9x 2.5x 3.1x
Rocket Belt
Rocket Belt
Item 3 5 7 9 1 2 3 4 Gives the character a Rocket Belt.  
Shinespark
Shinespark
Movement 5 7 9 11 2 2 2 2 Boosts running speed and damages enemies while running. 2.0x run speed
14%
lasts 8s
2.2x run speed
19%
lasts 10s
2.35x run speed
24%
lasts 12s
2.5x run speed
29%
lasts 15s
Shocking Taunt
Shocking Taunt
Offensive 4 6 9 11 2 2 3 3 Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds. 15%
1.3x size
20%
1.8x size
25%
2.35x size
30%
2.9x size
Shuffle
Shuffle
Luck 3 5 7 9 1 2 3 4 Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used. 10s delay 8s delay 6s delay 4s delay
Smart Bomb
Smart Bomb
Item 4 6 8 10 1 2 3 4 Gives the character a Smart Bomb.  
Smash Extend
Smash Extend
Status 3 5 7 9 1 2 3 4 Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds.  
Spinning Blades
Spinning Blades
Offensive 5 8 12 15 2 2 3 3 Produces several swords that spin around the character. Lasts for 8 seconds. 3%
1.0x size
4%
1.4x size
5%
1.8x size
6%
2.2x size
Strong Body
Strong Body
Power-up 2 3 5 7 2 2 3 4 Boosts body-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Head
Strong Head
Power-up 2 3 5 7 2 2 3 4 Boosts head-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Kick
Strong Kick
Power-up 2 3 5 7 2 2 3 4 Boosts leg-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Punch
Strong Punch
Power-up 2 3 5 7 2 2 3 4 Boosts arm-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Strong Throw
Strong Throw
Power-up 2 3 5 7 2 2 3 4 Boosts throwing-type attacks. 1.5x
6s
1.9x
7s
2.1x
7s
2.3x
7s
Super Armor
Super Armor
Defensive 4 7 10 13 1 2 3 4 Makes the character immune to flinching for 9 seconds.  
Super Leaf
Super Leaf
Item 2 3 4 5 1 2 3 4 Gives the character a Super Leaf.  
Super Scope
Super Scope
Item 4 6 8 10 1 2 3 4 Gives the character a Super Scope.  
Warp
Warp
Movement 4 6 8 10 1 2 3 4 Teleports the character to a random spawn location. Small delay before it can be re-used. 3s delay 2.333s delay 1.667s delay 1s delay

Trophy

Power
NTSC In Smash Run, you'll sometimes see a yellow bag emblazoned with a question mark. Enemies occasionally drop them when defeated, or you can pick them up in treasure chests. Inside you'll find custom goodies, but you'll have to wait until the end of the run to find out what you've picked up!
PAL In Smash Run, you'll often see yellow bags emblazoned with a question mark. Enemies sometimes drop them when you defeat them, or you can pick them up in treasure chests. There are special Powers inside that you can use in Smash Run later, but you'll have to wait until you clear the current game to find out what you picked up!

Gallery

Trivia

  • The Power Bomb and Shinespark powers are references to the abilities of the same name from the Metroid series. Power Bombs can be dropped to deal massive damage to enemies and destroy particular structures, while the Shinespark allows Samus to boost in any direction at high speed.
  • There is a glitch where, if one uses the Devil's Pact power, they can be stuck with the outline for the remainder of Smash Run.