Super Smash Bros. Melee
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Decagrab: Difference between revisions

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''Young Link (and other tether characters) can boost grab farther into their dash attack due to boost grab shift. Once the grapple disappears, the boost grab window is shifted relative to the current frame. Grapple should be canceled very early in the animation so it returns later.''
In [[Melee]] characters with a [[tether grab]] like, [[Samus (SSBM)|Samus]], [[Link (SSBM)|Link]] and [[Young Link (SSBM)|Young Link]] can extend their grab using this technique. To perform a '''Decagrab''' you must cancel the landing lag of a [[zair]] and [[dash attack]] using and holding a grab input (Z, R + A, L + A), keep holding the grab input after the dash attack, this will cause the dash attack to cancel into an extended grab after the tether despawns.
 
''Normal boost grab window is frame 2-4 of dash attack, so the grapple must not disappear until frame 5+ of your dash attack in order to get the hitbox out and still be able to get the grab.''


==References==
==References==

Revision as of 16:05, October 5, 2022

In Melee characters with a tether grab like, Samus, Link and Young Link can extend their grab using this technique. To perform a Decagrab you must cancel the landing lag of a zair and dash attack using and holding a grab input (Z, R + A, L + A), keep holding the grab input after the dash attack, this will cause the dash attack to cancel into an extended grab after the tether despawns.

References

https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing