Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate
This article's title is unofficial.

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*[[Throwing]] is the type used by throws, and can also be applied to hitboxes.
*[[Throwing]] is the type used by throws, and can also be applied to hitboxes.
*[[Water (type)|Water]] attacks involve shooting or otherwise manipulating water.
*[[Water (type)|Water]] attacks involve shooting or otherwise manipulating water.
*[[Weapon]] attacks used various implements to attack. In addition to the main Weapon type, it has multiple sub-types: Sword, Hammer, Sacred, Bat, Umbrella, and Whip.
*[[Weapon]] attacks used various implements to attack. In addition to the main Weapon type, it has multiple sub-types: Sword, Hammer, Sacred, Bat, Parasol, and Whip.


{{Types}}
{{Types}}
[[Category:Types|*]]
[[Category:Types|*]]

Latest revision as of 15:49, December 30, 2023

Type is the term used to refer to how an attacker performs an attack in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. For example, using an arm to attack makes it an Arm attack.

In Super Smash Bros. Brawl, the concept is tied to how stickers are used in The Subspace Emissary to power up attacks of a certain type. In Super Smash Bros. for Nintendo 3DS, the concept is used by powers in Smash Run. In Super Smash Bros. Ultimate, spirits can power up attacks of certain types, and some conditions in Spirit Battles boost the power of certain attack types. Types have no significance outside of these cases.

The origin of the term "type" is unclear. While Toomai coined the term upon discovering the coding of the feature, he does not recall why he chose it, given that "type" is used by other series (such as the Pokémon series) to refer to what is known in Smash Bros. as effects.

List of types[edit]

Evidence suggests that, while not all types have corresponding Smash Run powers, the underlying data structure remains the same as Brawl, and so all types in Brawl are also in SSB4. There is currently no evidence of new types.

  • Typeless is the default type of hitboxes, mostly used if no other type is applicable.
  • Arm attacks involve punches, slaps, and elbows; it is split into sub-types of Hand and Elbow.
  • Bite attacks involve teeth.
  • Body and Butt attacks involve shoulder rams and other full-body attacks.
  • Energy attacks involve damaging energy.
  • Explosive attacks involve explosions.
  • Head attacks involve headbutts.
  • Leg attacks involve kicks, stomps, and knees; it is split into sub-types of Foot and Knee.
  • Magic attacks involve magical power.
  • Pikmin attacks are the type of all attacks made by Pikmin.
  • PK attacks involve psychic power.
  • Spin attacks involve attacks consisting of several rotations.
  • Tail attacks involve tail whips and the like.
  • Throwing is the type used by throws, and can also be applied to hitboxes.
  • Water attacks involve shooting or otherwise manipulating water.
  • Weapon attacks used various implements to attack. In addition to the main Weapon type, it has multiple sub-types: Sword, Hammer, Sacred, Bat, Parasol, and Whip.