Stampede!: Difference between revisions
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[[File:MiniYoshiStampede.png|thumb|The Mini-Yoshi's Stampede attack.]] | [[File:MiniYoshiStampede.png|thumb|The Mini-Yoshi's Stampede attack.]] | ||
{{iw|mariowiki|Stampede|move}} is also an attack used by {{s|mariowiki|Mini-Yoshi}} in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, ''The Thousand-Year Door'' came out after ''Melee'', and there is no prior source of a Yoshi stampede in the ''Mario'' universe, so it's possible that the move as it appears in that game is based on ''Melee''{{'}}s opening movie as well. | {{iw|mariowiki|Stampede|move}} is also an attack used by {{s|mariowiki|Mini-Yoshi}} in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, ''The Thousand-Year Door'' came out after ''Melee'', and there is no prior source of a Yoshi stampede in the ''Mario'' universe, so it's possible that the move as it appears in that game is based on ''Melee''{{'}}s opening movie as well. | ||
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==Gallery== | ==Gallery== | ||
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==Technical details== | ==Technical details== | ||
*[[Yoshi (SSBU)/Final Smash]] | *[[Yoshi (SSBU)/Final Smash]] | ||
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{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} |
Revision as of 13:45, September 16, 2022
Stampede! | |
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Yoshi using Stampede in Ultimate. | |
User | Yoshi |
Universe | Yoshi |
Article on Super Mario Wiki | Stampede (Paper Mario: The Thousand-Year Door) |
Stampede! (あつまれヨッシー, Yoshis Assemble) or Yoshi Stampede is Yoshi's Final Smash in Super Smash Bros. Ultimate.
Overview
Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as a army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent.
Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The headbutt deals 5%, and the Stampede deals 43.4%, totaling the damage to 48.4%.
Instructional quote
Move List | Yoshi knocks down opponents with a tackle. Then, Yoshis of various colors appear and send the opponent flying! The first tackle can affect up to three opponents, but be sure not to KO yourself if you miss everyone. |
Origin
Stampede closely resembles a clip from Super Smash Bros. Melee's opening movie, where a stampede of multicolored Yoshis pass through a rocky gorge.
Stampede is also an attack used by Mini-Yoshi in Paper Mario: The Thousand-Year Door. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, The Thousand-Year Door came out after Melee, and there is no prior source of a Yoshi stampede in the Mario universe, so it's possible that the move as it appears in that game is based on Melee's opening movie as well.
Gallery
Stampede! as shown by the Move List in Ultimate
Zero Suit Samus and a Mii Brawler being trampled by a horde of Yoshis.
Names in other languages
Language | Name |
---|---|
Japanese | あつまれヨッシー |
English | Stampede! |
French | Ruée de Yoshis |
German | Herdentrieb |
Spanish | Estampida |
Italian | Yoshi Troopa |
Chinese | 耀西大奔流 |
Korean | 모여라 요시 |
Dutch | Yoshi-kudde |
Russian | Табун |
Trivia
- While viewing Yoshi's move list, this move is called Stampede!. However, when viewing the tips, it is instead called Yoshi Stampede.
- The colors of the Yoshis in the foreground are entirely random, chosen from Yoshi's first seven costumes, and do not depend on the player's chosen alternate costume. Conversely, the colors of the Yoshis in the background are fixed, and appear the same every time the move is used.