Joker (SSBU)/Up smash: Difference between revisions
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===With Arsene=== | ===With Arsene=== | ||
The ID 2 and 5 hitboxes do not have a shieldstun multiplier assigned by the scripts during the late and latest hits, but it is still applied to them [[Shieldstun#List of moves with shieldstun multipliers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | ! Shieldstun |
Latest revision as of 20:57, August 5, 2022
Overview[edit]
Hitboxes[edit]
Without Arsene[edit]
With Arsene[edit]
The ID 2 and 5 hitboxes do not have a shieldstun multiplier assigned by the scripts during the late and latest hits, but it is still applied to them due to a glitch.
Timing[edit]
Charges between | 4-5 |
---|---|
Arm intangible (with Arsene) | 10-14 |
Hitboxes (without Arsene) | 10, 11-14 |
Hitboxes (with Arsene) | 10, 11, 12-13, 14 |
Interruptible | 52 |
Animation length | 61 |
Hitboxes (without Arsene) | ![]() |
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Hitboxes (with Arsene) | ![]() |
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Arm (with Arsene) | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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