Charizard (SSBU)/Dash attack: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Latest revision as of 07:28, November 4, 2022
Overview[edit]
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options.
Update History[edit]
- Dash attack deals more damage (11%/8% → 13%/10%) and knockback.
Hitboxes[edit]
Timing[edit]
Clean hit | 10-12 |
---|---|
Late hit | 13-20 |
Interruptible | 40 |
Animation length | 62 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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