Music (SSBB): Difference between revisions
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| '''MGS4 ~Theme of Love~ Smash Bros. Brawl Version''' | | '''MGS4 ~Theme of Love~ Smash Bros. Brawl Version''' | ||
|A | |A theme song from the upcoming Metal Gear Solid 4: Guns of the Patriots game, made especially for SSBB. | ||
|Plays on the Shadow Moses Island stage. | |Plays on the Shadow Moses Island stage. | ||
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| '''Theme of Tara''' | | '''Theme of Tara''' | ||
|A remixed version of the main theme from the original ''Metal Gear'' on the MSX2 | |A remixed version of the main theme from the original ''Metal Gear'' on the MSX2. | ||
|Plays on the Shadow Moses Island stage. | |Plays on the Shadow Moses Island stage. | ||
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| '''Yell "Dead Cell"''' | | '''Yell "Dead Cell"''' | ||
|A slightly changed version of the MGS2 boss battle theme that | |A slightly changed version of the MGS2 boss battle theme that play when you face the members of Dead Cell in a boss battle. | ||
|Plays on the Shadow Moses Island stage. | |Plays on the Shadow Moses Island stage. | ||
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| '''Snake Eater (Instrumental)''' | | '''Snake Eater (Instrumental)''' | ||
| | |A looping instrumental version of the main theme of Metal Gear Solid 3: Snake Eater. | ||
|Can be unlocked by playing 15 VS matches on Shadow Moses Island, and can be played on Shadow Moses Island once unlocked. | |Can be unlocked by playing 15 VS matches on Shadow Moses Island, and can be played on Shadow Moses Island once unlocked. | ||
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Revision as of 19:50, May 3, 2008
- See also Music (SSB) and Music (SSBM).
The music of Super Smash Bros. Brawl is more major and important to the game experience than previous games in the series. Among video games in general, Brawl's musical setup is noteworthy for being a gigantic compilation of Nintendo music exponentially larger than even the musical selection of Super Smash Bros. Melee.
The full list of credited musicians for the game is posted here at Smash Bros. DOJO!!, and it numbers at 36 individuals as one of the biggest musical gatherings in gaming history. Curiously, Final Fantasy composer Nobuo Uematsu is not among the list, even though he is credited for composing the official theme song for the game detailed below. Sakurai has stated that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs."
Sound Test Song list
As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl will feature the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode. These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes.
Super Smash Bros. Brawl
Title | Description | Usage | Notes |
---|---|---|---|
Super Smash Bros. Brawl Main Theme [1] |
|
A default song that plays in the Intro Sequence and in Adventure Mode: The Subspace Emissary in the Credits and in the cutscene The Great Invasion. Is a starter song in the game's Menu screens. | Composer: SMILE PLEASE Co., Ltd., Arranger: HAL Laboratory, Inc., Lyricist: SORA, Composotion, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc., Composition Supervisor: Nobuo Uematsu, Arrangement Supervisor: Shogo Sakai, Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita, Soprano: Oriko Takanashi / Tenor: Ken Nishikiori |
Menu 1 [2] |
|
A starter song playing in the Menu selection | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Menu 2 |
|
An unlockable song for the Menu screens, obtained when all playable characters are unlocked | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Battlefield |
|
A starter song in Battlefield. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Battlefield Ver. 2 |
|
A starter song in Battlefield. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Final Destination |
|
A starter song in Final Destination, and it plays during the Classic Mode battle with Master Hand. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Online Practice Stage |
|
A default song that plays during the Online Test Stage | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Results Display Screen |
|
A default song that plays in the post-brawl victory screen after the winning character's short victory theme | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Tournament Registration | A default song that plays in the Tournament Set-Up Screen. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | |
Tournament Grid | A default song that plays in the Tournament Bracket screen during an active tourney. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | |
Tournament Match End | A default song that plays at the conclusion screen of the Tournament mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | |
Classic: Results Screen | Just a simple semi-triumphant note. | A default song that plays at the Results Screen that appears every time you win a match in the Classic mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
All-Star Rest Arena |
|
A default song that plays in the rest area in the All-Star and Boss Battles modes | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Home-Run Contest |
|
A default song that plays during a session in the Home-Run Contest mode | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Boss Battle |
|
A default song that plays during some boss battles in Adventure Mode: The Subspace Emissary and, more prominently, the Boss Battles mode | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Trophy Gallery |
|
A default song that plays in the Trophy Gallery and Trophy Horde modes. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Sticker Album / Album / Chronicle | A default song that plays in the Sticker Album, Album, and Chronicle screens | ||
Coin Launcher | A somewhat relaxing version of the main theme, toned down a bit for extreme coin launching concentration. | A default song that plays during the Coin Launcher minigame. | |
Stage Builder |
|
A default song that plays when creating a stage in the Stage Builder mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Target Smash!! |
|
A default song that plays during the Target Smash!! minigame. | |
Adventure Map |
|
A default song that plays on the map screen of Adventure Mode: The Subspace Emissary | |
Step: The Plain | Another version of the main theme's ending. Sounds mysteriously optimistic. | A default song that plays in various stages/areas of the Adventure mode: The Plains, The Wilds, and The Great Maze. | |
Step: The Cave | A default song that plays in the last area of the Lake Shore area in the Adventure mode | ||
Step: Subspace | *A somewhat "depressing" song as mentioned by fans. It is the main theme just slowed down and few clips of it. | A default song that plays in the Entering Subspace area in the Adventure mode | |
Step: Subspace Ver.2 |
|
A default song that plays in the Subspace area in the Adventure mode | |
Step: Subspace Ver.3 | A default song that plays in the area before the final boss encounter in the Adventure mode | ||
Boss Battle Song 1 | A default song that plays during the boss battles with Galleom and Duon in the Adventure mode | ||
Boss Battle Song 2 | A default song that plays during the final boss battle with Tabuu in the Adventure mode | ||
Save Point |
|
A default song that plays in the save areas of The Great Maze in Adventure Mode: The Subspace Emissary | |
Credits |
|
A default song that plays during the end credits of Adventure Mode: The Subspace Emissary, accompanied by a video showing highlights of the Adventure Mode (to the tune of the music) |
Super Smash Bros.
Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.
Title | Description | Usage | Notes |
---|---|---|---|
Menu (Super Smash Bros. Melee) | A starter song on Battlefield (SSBB). | ||
Credits (Super Smash Bros.) | The credits theme from the original Super Smash Bros game for N64. It has been remixed. | An unlockable CD song that plays on Final Destination, unlocked by clearing the Classic mode on Hard difficulty. | |
Opening (Super Smash Bros. Melee) | A randomly collectible CD song that plays on Final Destination (SSBB). | ||
Princess Peach's Castle (Melee) | The song that played on the Princess Peach's Castle stage in Melee. | An unlockable CD song that plays on the returning Rainbow Cruise stage, unlocked when all stages in the Melee Stages category have been unlocked | |
Rainbow Cruise (Melee) | The song that played on the Rainbow Cruise stage in Melee (which it does in Brawl as well) | A starter song on the returning Rainbow Cruise stage. | |
Kong Jungle (Melee) | A randomly collectible CD song that plays on the returning Jungle Japes stage. | ||
Jungle Japes (Melee) | A starter song that plays on the returning Jungle Japes stage. | ||
Temple (Melee) | The song that played on the Hyrule Temple stage in Melee (which it does in Brawl too). | A starter song that plays on the returning Temple stage. | |
Brinstar (Melee) | A starter song that plays on the returning Brinstar stage. | ||
Brinstar Depths (Melee) | The song that played on the unlockable Brinstar Depths stage in Melee. | A randomly collectible CD song that plays on the returning Brinstar stage. | |
Yoshi's Island (Melee) | A starter song that plays on the returning Yoshi's Island stage. | ||
Fountain of Dreams (Melee) | A randomly collectible CD song that plays on the returning Green Greens stage. | ||
Green Greens (Melee) | A starter song that plays on the returning Green Greens stage. | ||
Corneria (Melee) | A starter song that plays on the returning Corneria stage. | ||
Venom (Melee) | A randomly collectible CD song that plays on the returning Corneria stage. | ||
Pokémon Stadium (Melee) | A starter song that plays on the returning Pokémon Stadium stage. | ||
Poké Floats (Melee) | A randomly collectible CD song that plays on the returning Pokémon Stadium stage. | ||
Mute City (Melee) | A randomly collectible CD song that plays on the returning Big Blue stage. | ||
Big Blue (Melee) | A starter song that plays on the returning Big Blue stage. | ||
Mother (Melee) | A starter song that plays on the returning Onett stage. | ||
Icicle Mountain (Melee) | An unlockable CD song that plays on The Summit. It is unlocked by clearing Classic mode on Normal difficulty. | ||
Flat Zone (Melee) | An unlockable CD song that plays on the Flat Zone 2 stage, unlocked when Mr. Game & Watch is unlocked. | ||
Super Mario Bros. 3 (Melee) | A randomly collectible CD song that plays on the returning Yoshi's Island stage. | ||
Battle Theme (Melee) | The battle theme that sometimes played on the Pokemon Stadium stage in Melee (it does that in Brawl too) | An unlockable CD song that plays on the returning Pokémon Stadium stage, unlocked when 10 Brawls are conducted on Pokémon Stadium 2. | |
Fire Emblem (Melee) | The song that played sometimes on the Temple stage when you hold L & R in Melee. | A starter song on Castle Siege | |
Mach Rider (Melee) | The song that sometimes played on the Big Blue stage when you hold L & R in Melee. | An unlockable CD song that plays in Port Town Aero Dive, unlocked after defeating over 50 enemies in Endless Brawl. | |
Mother 2 (Melee) | The song that sometimes played on the Onett stage (which it does in Brawl). | A randomly collectible CD song that plays on the Onett stage. | |
Dr. Mario (Melee) | The song that played in Dr. Mario's wake, and sometimes on the Mushroom Kingdom stage in Melee. | A starter song on the Pictochat stage. | |
Battlefield (Melee) | A starter song that plays in Battlefield (SSBB). | ||
Menu (Melee) | The original Menu 1 song, ripped from Melee, as apposed to the remixed version that plays on the Battlefield stage. | A randomly collectible CD song that plays on Brawl's Menu screens. | |
Multi-Man Melee 1 (Melee) | A remixed version of the Melee opening theme, remixed even more for Brawl. It played sometimes when you fought in Multi-Man Melee. | An unlockable CD song that plays on Battlefield (SSBB), unlocked by clearing 100-Man Brawl in under 4:00. | |
Final Destination (Melee) | The song that played in Melee when you fought Master Hand in Classic Mode and Bowser in Adventure Mode. | A randomly collectible CD song that plays in Final Destination (SSBB), and during whenever you fight Master Hand in Boss Battles. | |
Giga Bowser (Melee) | The song that played in Melee Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme. | A randomly collectible CD song that plays in Final Destination (SSBB), and during whenever you fight Crazy Hand in Boss Battles. |
Super Mario Bros.
Title | Description | Usage | Notes |
---|---|---|---|
Delfino Plaza [3] | Original Music from Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop | A starter song on Delfino Plaza | Composition and Arrangments Copyright Nintendo |
Title/Ending (Super Mario World) | Techno remix/medley from Super Mario World | A starter song on Delfino Plaza | Arangment Supervisor - Shota Kageyama |
Main Theme (New Super Mario Bros.) | This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. | A randomly collectible CD song for Delfino Plaza | Composer: Nintendo Arranger: HAL Laboratory Inc. Composition and arrangements Copyright Nintendo Arrangement Spervisor: Shogo Sakai |
Ricco Harbor | Original Music from Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop | A randomly collectible CD song for Delfino Plaza | Composition and arrangements Copyright Nintendo |
Main Theme (Super Mario 64) | Original Music from Super Mario 64, notable for playing on stages like Bob-omb Battlefield. | An unlockable CD song for Delfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hours | Composition and Arrangments Copyright Nintendo |
Ground Theme (Super Mario Bros.) | Remixed Music of the main theme From Super Mario Bros. | A starter song for Mushroomy Kingdom (Ground Portion) | Arrangment Supervisor: Koji Kondo |
Ground Theme 2 (Super Mario Bros.) | Remixed Music From Super Mario Bros. | A randomly collectible CD song for Mushroomy Kingdom (Ground Portion) | Arrangement: Masaaki Iwasaki |
Gritzy Desert | Remixed music from Mario and Luigi: Partners in Time | A starter song for for Mushroomy Kingdom (Ground Portion) | |
Underground Theme (Super Mario Bros.) | Remix of the Underground theme From Super Mario Bros. | A starter song for Mushroomy Kingdom (Underground Portion) | Arrangement Supervisor: Kentaro Ishizaka |
Underwater Theme (Super Mario Bros.) | Three different versions of the Underwater Theme From Super Mario Bros.; First starts off as the original NES version, then a orchestral version and finally a banjo version. | An unlockable CD song for Mushroomy Kingdom (Underground Portion), unlocked after 10 Brawls are conducted on Mushroomy Kingdom. | Arrangement Supervisor: Shogo Sakai |
Underground Theme (Super Mario Land) | Remix of the Easton Kingdom theme from Super Mario Land | A randomly collectible CD song for Mushroomy Kingdom (Underground Portion) | Arrangement: Koji Hayama |
Luigi's Mansion Theme | Orchestration of the Main Theme of Luigi's Mansion | A starter song for Luigi's Mansion | |
Castle / Boss Fortress (Super Mario World / SMB 3) | Remix of the Castle theme from Super Mario World and the Boss theme from Super Mario Bros. 3 | A randomly collectible CD song for Luigi's Mansion | Arrangement Supervisor: Yusuke Takahama |
Airship Theme (Super Mario Bros. 3) | Remix of the Airship theme from Super Mario Bros. 3 | A starter song for Luigi's Mansion | Arrangement: Notoi Sakuraba |
Mario Kart
Title | Description | Usage | Notes |
---|---|---|---|
Mario Circuit [4] | A remix of the Mario Circuit theme music heard in the original Super Mario Kart. | A starter song on Mario Circuit. | Composer: Nintendo, Arranger: TARGET ENTERTAINMENT INC, Arrangement Supervisor: Yusuke Takahama |
Luigi's Raceway | A remix of the Luigi's Raceway theme music heard on the track "Luigi's Raceway" in Mario Kart 64. | A starter song on Mario Circuit. | Composer: Nintendo, Arrangement: Yasufumi Fukuda |
Waluigi Pinball | A remix of the racetrack music heard on the tracks "Waluigi Pinball" and "Wario Stadium" in Mario Kart DS. | A starter song on Mario Circuit. | Composer: Nintendo, Arranger: HAL Laboratory, Arrangement Supervisor: Kentaro Ishizaka |
Rainbow Road | A track taken directly from Mario Kart Double Dash!!, where it played on the final course of the Star Cup: "Rainbow Road". | A randomly collectible CD song on Mario Circuit. | Composition and arrangements Copyright Nintendo. |
Donkey Kong
Title | Description | Usage | Notes |
---|---|---|---|
Jungle Level Ver.2 | An upbeat remix of the "DK Island Swing" song. | A starter song on Rumble Falls | |
Jungle Level | The recognizable "DK Island Swing" that played on several jungle based levels in Donkey Kong Country, made to be more realistic and ambient, complete with jungle noises. | A starter song on Rumble Falls | |
King K.Rool / Ship Deck 2 | The final boss theme heard in Donkey Kong Country. May have also appeared in Donkey Kong Country 2. Starts as a sea shanty melody on accordian, then transitions into a hard rock tune. | A starter song on Rumble Falls | |
Bramble Blast | Strings remix of Stickerbrush Symphony from Donkey Kong Country 2. | A randomly collectible CD song on Rumble Falls. Also heard in areas in the Subspace Emissary. | |
Battle for Storm Hill | A starter song on Rumble Falls | ||
DK Jungle 1 Theme (Barrel Blast) | A starter song on Rumble Falls | ||
The Map Page / Bonus Level | *The two said themes taken directly from Donkey Kong Country and spliced together effortlessly. | A starter song on Rumble Falls | |
Donkey Kong | *An atmospheric piece consisting of the 25m stage music with many sound effects overlapping with it | A starter song on 75m | |
Opening (Donkey Kong) | A remix of the title theme of the original Donkey Kong game. | A starter song on 75m | |
25m BGM | * The song that plays on the 25m stage of the Original Donkey Kong Stage. Consists of 5 notes
* Taken directly from the original arcade game |
A starter song on 75m |
The Legend of Zelda
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (The Legend of Zelda) | The original theme from Legend Of Zelda, remixed | A starter song on Bridge of Eldin | |
Ocarina of Time Medley | A collection of ocarina songs from The Legend of Zelda: Ocarina of Time played on an ocarina. | A starter song on Bridge of Eldin | |
Title (The Legend of Zelda) | A randomly collectible CD song on Bridge of Eldin | ||
The Dark World | A slightly Latin remix of the A Link to the Past song that plays in most outdoor portions of the Dark World. | A starter song on Bridge of Eldin | |
Hidden Mountain & Forest | Orchestral remix of the song that plays in the Dark World versions of Lost Woods and Death Mountain appearing in A Link to the Past. Unlocked by completing Event #18 on hard difficulty.
Plays on Bridge of Eldin. |
An unlockable CD song on Bridge of Eldin, unlocked when the Dark Link Duel Event is cleared on Hard difficulty | |
Hyrule Field Theme | A starter song on Bridge of Eldin | ||
Main Theme (Twilight Princess) | A starter song on Bridge of Eldin | ||
The Hidden Village | A randomly collectible CD song on Bridge of Eldin | ||
Midna's Lament | A randomly collectible CD song on Bridge of Eldin | ||
Great Temple / Temple | A remix of the Great Palace and Palace themes played in Zelda 2: Link's Adventure. Temple portion of the song sounds just like the Temple theme of Melee, only the choir sounds are slightly varied. | An unlockable CD song on the returning Temple stage, unlocked when the Advent of the Evil King Event is cleared on Hard difficulty | |
Dragon Roost Island | The music that plays when exploring the outer part of Dragon Roost Island. Lifted directly from Legend of Zelda: The Wind Waker. | A starter song on Pirate Ship | |
The Great Sea | The music that plays while exploring the vast oceans of what was once Hyrule. Lifted directly from Legend of Zelda: The Wind Waker. | A starter song on Pirate Ship | |
Tal Tal Heights | A remixed, but still largely faithful version of the music that plays in the Tal Tal Heights section of Link's Awakening for the GB, which resembles a techno version of the The Legend of Zelda theme. | An unlockable CD song on Pirate Ship, unlocked when the All-Star mode is cleared on Easy difficulty | |
Song of Storms | An unlockable CD song on Pirate Ship, unlocked when the The Pirate Airship Event is cleared on Easy difficulty | ||
Gerudo Valley | The music that plays while staying in parts of the Gerudo reigon of Hyrule. Liftly directly from Legend of Zelda: Ocarina of Time. | A starter song on Pirate Ship | |
Molgera Battle | A starter song on Pirate Ship | ||
Village of the Blue Maiden | Randomly collected as a CD. | A randomly collectible CD song on Pirate Ship | |
Termina Field | Randomly collected as a CD. | A randomly collectible CD song on Pirate Ship |
Metroid
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (Metroid) | A starter song on Norfair | ||
Ending (Metroid) | An unlockable CD song on Norfair, unlocked when 10 Brawls on the Norfair stage are played | ||
Norfair | A remix of the Norfair theme in the original Metroid. | A randomly collectible CD song on Norfair | |
Theme of Samus Aran, Space Warrior | A starter song on Norfair | ||
Vs. Ridley | A remixed version of battle music generally associated with Samus' archenemy Ridley. | A starter song on Frigate Orpheon | |
Vs. Parasite Queen | Taken directly from Metroid Prime, this is the theme for the first boss battle in the game, against the Parasite Queen | A randomly collectible CD song on Frigate Orpheon | |
Opening / Menu (Metroid Prime) | A starter song on Frigate Orpheon | ||
Sector 1 | A starter song on Frigate Orpheon | ||
Vs. Meta Ridley | A starter song on Frigate Orpheon | ||
Multiplayer (Metroid Prime 2) | An unlockable CD song on Frigate Orpheon, unlocked when 10 Brawls on the Frigate Orpheon stage are played |
Yoshi's Island
Title | Description | Usage | Notes |
---|---|---|---|
Obstacle [5] | A medley consisting mostly of a remix of the "Athletic" level theme from Super Mario World 2: Yoshi's Island and also a bit of the final boss theme. | A starter song on Yoshi's Island. | Composer: Nintendo, Arranger: PROCYON STUDIO CO., LTD., Arrangement Supervisor: Shota Kageyama |
Ending (Yoshi's Island) | A tropical sounding remix of the credits theme from Yoshi's Story, including Yoshi vocals. | A starter song on Yoshi's Island. | Composer: Nintendo, Arrangement: Masafumi Takada |
Yoshi's Island | A jazzy remix of the commonly heard ground level theme from Super Mario World 2: Yoshi's Island. | A starter song on Yoshi's Island. | Composer: Nintendo, Arrangement: Noriyuki Iwadare |
Flower Field | Taken directly from the DS title Yoshi Touch & Go, this was the theme to the level of the same name. | A randomly collectible CD song on Yoshi's Island. | Composer: Nintendo, Arranger: Nintendo, Arrangement Supervisor: Asuka Ohta |
Wildlands | A combination of the "level beginning" jingle and the "Wildlands" level theme from Yoshi's Island DS. | A starter song on Yoshi's Island. | Composer: Nintendo, Arranger: HAL Laboratory Inc., Arrangement Supervisor: Shogo Sakai |
Kirby
Title | Description | Usage | Notes |
---|---|---|---|
Meta Knight's Revenge | A fast paced jazz remix of the two main themes of the Halberd in Kirby Super Star | A starter song on Halberd | |
The Legendary Air Ride Machine | An unlockable CD song on Halberd, unlocked when the Dragoon Strike Event is cleared on any difficulty | ||
Gourmet Race | A remix of the Gourmet Race theme song from Kirby Super Star. Unlike Melee's remix, this remix is done rock style. | A starter song on Halberd | |
Butter Building | A remix of the theme from the Level 3 stages of "Kirby's Adventure". As the name implies, this collection of levels was called "Butter Building". | A starter song on Halberd | |
King Dedede's Theme | A remix of the general theme in the Kirby games when battling King Dedede. | An unlockable CD song on Halberd, unlocked when the The Hammer of the King Event is cleared on any difficulty | |
Squeak Squad Theme | A fast-paced techno remix of the theme that plays when fighting the Squeaks in the game "Kirby: Squeak Squad | A randomly collectible CD song on Halberd | |
Vs. Marx | An updated remix to the boss theme of Marx, who appeared at the end of the Kirby Superstar side-story, Milky Way Wishes. | A randomly collectible CD song on Halberd | |
0² Battle | A remix of the theme that played when you fought the final boss of "Kirby 64: The Crystal Shards", if you collected 100% of the crystal shards. | An unlockable CD song on Halberd, unlocked when a total of over 5000 coins are amassed in Coin matches | |
Boss Theme Medley | A collection of Kirby boss themes spanning from Kirby's Dreamland to Canvas Curse. | A starter song on Halberd | |
Checker Knights | A starter song on Halberd | ||
Forest / Nature Area | A starter song on Halberd | ||
Frozen Hillside | An unlockable CD song on Halberd, unlocked when 10 Brawls on the Halberd stage are played |
Star Fox
Title | Description | Usage | Notes |
---|---|---|---|
Space Armada | A remix of the theme that played at the level "Space Armada" in the original Star Fox. Parts of this level can be seen throughtout Lylat Cruise's Path. | ||
Corneria | A remix of the theme that played at "Corneria" in the original Star Fox. | ||
Main Theme (Star Fox) | |||
Main Theme (Star Fox 64) | |||
Area 6 | The music for Area 6 from Star Fox 64. | ||
Area 6 Ver. 2 | A slower paced remix of the Area 6 music. | ||
Star Wolf | The theme of Star Wolf slightly updated from Star Fox 64. | ||
Star Wolf (Star Fox: Assault) | An orchestrated version of the Star Wolf theme, taken directly from Star Fox: Assault. | ||
Space Battleground | An orchestral piece that plays during the first shooting sequence of the first level in Star Fox: Assault. | ||
Break Through the Ice |
Pokémon
Title | Description | Usage | Notes |
---|---|---|---|
Pokémon Main Theme | An orchestrated remix of the main title theme to the Pokémon series. | A starter song on Pokémon Stadium 2. | Arrangement: Seiji Momoi, Composer: GAME FREAK Inc. |
Road to Viridian City (From Pallet Town/Pewter City) | An orchestrated and remixed medly of two field musics in the original Pokémon games, the first being when traveling Route 1 and the second when being in Viridian City and several other cities. | An unlockable CD song on Pokémon Stadium 2, unlocked when you clear the Go! Triple Finish! event match on any difficulty. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
Pokémon Center | An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any Pokémon game. | An unlockable CD song on Pokémon Stadium 2, unlocked when you collect over 200 different stickers. | Arrangement Supervisor: Kentaro Ishizaka, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
Pokémon Gym / Evolution | An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon specie undergoes the evolution sequence. | A starter song on Pokémon Stadium 2. | Arrangement: Kenichi Okuma, Composer: GAME FREAK Inc. |
Wild Pokémon Battle! (Ruby / Sapphire) | An orchestrated remix of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Ruby & Sapphire and Pokémon Emerald. | A starter song on Pokémon Stadium 2. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
Victory Road | A rock remix and rearrangement of the music heard in Pokémon Ruby & Sapphire's version of the cavernous Victory Road location. | A starter song on Spear Pillar. | Arrangement: Motoi Sakuraba, Composer: GAME FREAK Inc. |
Dialga / Palkia Battle at Spear Pillar! | A remix and rearrangement of the battle theme that plays in Pokémon Diamond & Pearl, when the Pokémon Trainer enters his/her story-based battle with the legendary Pokémon of that game's version, Dialga or Palkia. | A starter song on Spear Pillar. | Arrangement Supervisor: Takahiro Nishi, Composer: GAME FREAK Inc., Arranger: GAME ARTS Co.,Ltd. |
Wild Pokémon Battle! (Diamond / Pearl) | An orchestrated remix and rearrangement of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Diamond and Pokémon Pearl. | A starter song on Spear Pillar. | Arrangement: Yuka Tsujiyoko, Composer: GAME FREAK Inc. |
Team Galactic Battle! | A remix of the futuristic battle theme that occurs whenever the Pokémon Trainer engages in a Pokémon battle with trainers belonging to the Sinnoh crime syndicate Team Galactic in Pokémon Diamond & Pearl. | A randomly collectable CD song on Spear Pillar. | Arrangement: Yuka Tsujiyoko, Composer: GAME FREAK Inc. |
Route 209 | An upbeat remix and rearrangement of the more peaceful field music playing in Pokémon Diamond & Pearl, when the Pokémon Trainer enters and explores an overworld area like Route 209. | A randomly collectable CD song on Spear Pillar. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc. |
F-Zero
Title | Description | Usage | Notes |
---|---|---|---|
Mute City [6] | Remix song from the original F-Zero that appeared in the game's first racing stage. A piano and some electronic sounds begin this piece, but then moves into the Mute City BGM, played in a heavy rock style with electric guitars, bass, and drumset. A guitar solo comprises the latter half of this piece before it loops back to the melody and to the beginning. | A Starter song in Port Town Aero Dive | Composer: Nintendo, Composition and Arrangements Copyright Nintendo, Arrangement: Yasufumi Fukuda |
Fire Field | An Unlockable song in Port Town Aero Dive, To Unlock Clear the Event 24: Come On! Blue Falcon!. |
Composer: Nintendo, Arranger: TARGET ENTRETAINMENT INC., Composition and Arrangements Copyright Nintendo, Arrangement Supervisor: Yusuke Takahama | |
White Land | This piece is an arranged version of the White Land BGM in F-Zero. Electric guitar plays the main melody, as expected, backed with keyboard, synths, bass, and drums. A bridge is added as well at the end of the first run through the main melody with a short keyboard solo before looping back to the beginning of the main melody. | A Starter song in Port Town Aero Dive | Composer: Nintendo, Arranger: GAME ARTS Co.,Ltd., Composition and Arrangements Copyright Nintendo, Arrangement: Arata Iiyoshi |
Car Select | This track is taken directly from the car selection theme in F-Zero X. No changes have been made. | A collectable CD song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Dream Chaser | Featured on several of its racing tracks. This track is taken directly from the BGM for the Silence circuits in F-Zero XNo changes have been made. | An unlockable song in Port Town Aero Dive, To Unlock Play in Port Town Aero Dive ten times. |
Composition and Arrangements Copyright Nintendo |
Devil's Call in Your Heart | This track is taken directly from the BGM for the Devil's Forest circuits in F-Zero X. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Climb Up! And Get The Last Chance! | This track is taken directly from the BGM for the White Land circuits in F-Zero X. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Brain Cleaner | This track is taken directly from the BGM for when you watch the replay after a race in F-Zero GX. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
Shotgun Kiss | This track is taken directly from the BGM for all of the Casino Palace (Vegas Palace) circuits in F-Zero GX. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
Planet Colors | This track is taken directly from the BGM for all of the Green Plant circuits in F-Zero GX. No changes have been made. | A collectable CD song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
EarthBound (Mother)
Title | Description | Usage | Notes |
---|---|---|---|
Porky's Theme | A remixed first half of the theme of Porky Minch in Mother 3 | Plays on New Pork City | |
Unfounded Revenge / Smashing Song of Praise | |||
Mother 3 Love Theme | |||
You Call This a Utopia?! | |||
Humoresque of a Little Dog | The music that plays inside drug and department stores in Mother 1 & 2. Starts out as a slow country tune with a banjo, then quickly turns hoe-down style, and finishes with a slower version of the country tune | ||
Snowman | A remix of the theme that played in the town of Snowman in the original Mother; the song also appeared in EarthBound and Mother 3. |
Fire Emblem
Title | Description | Usage | Notes |
---|---|---|---|
Fire Emblem Theme [7] | An opera-based orchestration of the recurring main theme of the Fire Emblem series, with new Latin lyrics performed by the group who performed the Super Smash Bros. Brawl main theme. | A starter song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arranger: HAL Laboratory, INC., Arrangement Supervisor: Shogo Sakai, Lyrics Supervisor: Masahiro Sakurai |
With Mila's Divine Protection (Celica Map 1) | Taken from Fire Emblem Gaiden, with the Fire Emblem main theme integrated | A starter song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arrangement: Noriyuki Iwadare |
Attack | A medley of two attack themes from the first English Fire Emblem, first being the "Strike" normal attack theme, and then the "Rise to the Challenge" boss attack theme. | A starter song on Castle Siege. | Composer: Yuka Tsujiyoko, Arrangement: Kenji Ito |
Prepare to Advance | A remix of the song "Combat Preparation" that plays on the pre-battle screen of Fire Emblem: The Sacred Stones, with additional music integrated into it. | A starter song on Castle Siege. | Composer: Yoshihiko Kitamura, Arrangement: Kenji Ito |
Winning Road: Roy's Hope | An orchestrated remix of the upbeat battle theme that plays when a map in the sixth and seventh Fire Emblem games is about to be completed successfully, with additional music integrated into it. | A starter song on Castle Siege. | Composer: Yuka Tsujiyoko, Arranger: HAL Laboratory, Inc. Arrangement Supervisor: Kentaro Ishizaka |
Shadow Dragon Medley | A medley of music from the original Fire Emblem. | A CD song on Castle Siege, collected randomly. | Composer: INTELLIGENT SYSTEMS, Arranger: GAME ARTS Co.,LTD. Arrangement Supervisor: Keigo Ozaki |
Ike's Theme | The battle music exactly as it appears in Fire Emblem: Radiant Dawn, where it plays during certain dramatic chapters involving Ike's group of mercenaries. | A CD song on Castle Siege, unlocked when Ike joins you in the Subspace Emissary. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Against the Dark Knight | The attack music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it plays whenever the Black Knight engages in combat with another unit. | A starter song on Castle Siege. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Crimean Army Sortie | The battle music exactly as it appears in Fire Emblem: Path of Radiance, where it plays during particular later chapters. | A starter song on Castle Siege. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Power-Hungry Fool | The harpsichord-based music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it is used as the main theme of the minor villain Oliver. | A CD song on Castle Siege, unlocked after playing ten brawls on said stage. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Victory is Near | The upbeat battle theme exactly as it appears in Fire Emblem: Path of Radiance, where it plays when certain maps are about to be completed successfully. | A CD song on Castle Siege, collected normally. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Kid Icarus
Title | Description | Usage | Notes |
---|---|---|---|
Underworld | A remix of the title theme and the Underworld stage. The ending includes the Grim Reaper and the Game Over themes. | Plays in the Skyworld stage. | |
Skyworld | A remix of the Skyworld theme. A familiar John Phillip Sousa marching song can be heard. | Plays in the Skyworld stage. | |
Title (Kid Icarus) | A newly created remix of the Kid Icarus title screen theme. | Plays in the Skyworld stage. | |
Kid Icarus Original Medley | The original 8-bit versions of all the themes listed above. Includes the the title screen theme, Underworld theme, the Skyworld theme, the Level 3 theme, and the game over theme. | Plays in the Skyworld stage. |
WarioWare, Inc.
Title | Description | Usage | Notes |
---|---|---|---|
WarioWare, Inc. | A dull remix of the Main Menu music in WarioWare, Inc.: Mega Microgame$ and the title screen music. | Plays on the WarioWare Inc. stage. Microgame theme music will play when microgames are played on-screen. | |
WarioWare, Inc. Medley | A medley of WarioWare related tunes play during this song. | ||
Ashley's Song | The theme for Ashley from WarioWare. | Plays on the Warioware Inc stage. | |
Ashley's Song (JP) | The theme for Ashley from WarioWare in Japanese. | Plays on the WarioWare Inc. stage. | |
Mike's Song | the theme for Mike from Warioware: Touched! | Unlockable Cd for Warioware Inc. Stage. | |
Mike's Song (JP) | the theme for Mike from Warioware: Touched! in Japanese. | Unlockable Cd for the Warioware Inc. Stage. | |
Mona Pizza | The theme for Mona's Pizza from WarioWare: Twisted. | ||
Mona Pizza (JP) | The theme for Mona's Pizza from WarioWare: Twisted in Japanese. |
Pikmin
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (Pikmin) | The Pikmin main theme. Sounds mysterious, like a jungle. | Plays on the Distant Plant stage. | |
World Map (Pikmin 2) | |||
Stage Clear / Title Pikmin (Pikmin) | |||
Forest of Hope | The music played in the area Olimar dubs as "the forest of hope." Lifted directly from Pikmin. | ||
Ai no Uta | |||
Ai no Uta (French Version) | |||
Tane no Uta | |||
Environmental Noises | Not so much a "song" as it is a recording of outdoor ambient noises in a jungle environment. |
Animal Crossing
Title | Description | Usage | Notes |
---|---|---|---|
Title (Animal Crossing) | |||
Go K.K. Rider! | A remixed version of the K.K. Slider Song of the same name. The first verse is instrumental, but the second verse has vocals by K.K. Slider. | ||
2:00 a.m. | The music that plays at 2:00 AM in Animal Crossing Wild World, remixed and performed by K.K. Slider. | ||
Town Hall and Tom Nook's Store | |||
The Roost |
Nintendo
Title | Description | Usage | Notes |
---|---|---|---|
Ice Climber | This is an arrangement of the Ice Climber piece found in Melee. Begins with the following audio clip: (Nana) "Hey guys; this is the..." (Nana and Popo) "Ice Climbers." (Nana) "Well, all you have to do is get rid of your friends and climb the iceberg." along with a piano playing the title screen/bonus round theme. The tempo then speeds up as electric guitar takes over, but once the sleigh bells ring, the tempo slows down and the main level theme is played before it loops back to the beginning. Varies according to the stage's changing environment. | A starter song on The Summit | |
Balloon Trip | Includes the sound effect of a balloon inflating and an interesting arrangement of
the Balloon Trip mode and Bonus Rounds from Balloon Fight. Consists of mostly synths backed by drumset. |
A starter song on The Summit | |
Shin Onigashima | A strong, opening guitar riff leads to a speed metal arrangement of the main theme of the game, which was originally modeled off of on early Japanese folk music. An incredibly fast, rock band song. | A starter song on The Summit | |
Clu Clu Land | An unlockable CD song on The Summit, unlocked when over 1200 ft is reached in a round of the Home Run Contest | ||
Mario Bros. | A slightly classic Mario theme based on Mozart's Eine kleine Nachtmusik | A starter song for Mario Bros. | |
Gyromite | A medley of Gyromite themes | A randomly collectible CD song on Mario Bros. | |
Famicom Medley | A strong medley of many well-known Famicom/NES songs, including SMB3 Battle, Excitebike Title, Jogging theme from Punch Out!!, Victory theme from Urban Champion, and many more. | A starter song on Mario Bros. | |
Power-Up Music | Music that plays when you acquire a Golden Hammer in Wrecking Crew. The same music is used when one acquires a Golden Hammer. | A starter song on Mario Bros. | |
Douchuumen (Nazo no Murasamejo) | Unlockable CD; plays on Super Mario Bros. | A randomly collectible CD song on Mario Bros. | |
Flat Zone 2 | A new remix for Game & Watch's theme. Mostly consists of beeps and such. A single guitar is thrown in later. | A starter song on Flat Zone 2 | |
Chill (Dr.Mario) | A remix of the Chill theme from Dr. Mario. | A randomly collectible CD song on Flat Zone 2 | |
Pictochat | A theme created for the Pictochat stage. Consists of sounds originating from the Pictochat program. | A starter song on PictoChat | |
Mii Channel | The theme from the Wii's inbuilt Mii Channel. | A randomly collectible CD song on PictoChat | |
Wii Shop Channel | The theme from the Wii's inbuilt Shop Channel. | A randomly collectible CD song on PictoChat | |
Shaberu! DS Cooking Navi | A randomly collectible CD song on PictoChat | ||
Brain Age: Train Your Brain in Minutes a Day | A starter song on PictoChat | ||
Opening Theme (Wii Sports) | A starter song on PictoChat | ||
Charge! (Wii Play) | A randomly collectible CD song on PictoChat | ||
Lip's Theme (Panel de Pon) | A randomly collectible CD song on PictoChat | ||
Tetris: Type A | A remix of the classic Type A Tetris music, Korobeiniki | A starter song on Luigi's Mansion | |
Tetris: Type B | A remix of the classic Type B Tetris music, includes vocalized chanting. | A randomly collectible CD song on Luigi's Mansion | |
Title (3D Hot Rally) | An unlockable CD song on Mario Circuit, unlocked when Target Smash Level 5 is cleared for the first time | ||
Tunnel Scene (X) | A randomly collectible CD song on Lylat Cruise | ||
Mario Tennis / Mario Golf | A starter song on Mario Circuit | ||
Marionation Gear | A starter song on Norfair | ||
Title (Big Brain Academy) | A more upbeat and faster-paced remix of the quirky title screen theme to Big Brain Academy. | A randomly collectible CD song for Distant Planet. | Arrangement Supervisor: Toru Minegishi, Composer: Nintendo, Arranger: Nintendo |
Golden Forest (1080° Snowboarding) | A randomly collectible CD song on Port Town Aero Dive | ||
Battle Scene / Final Boss (Golden Sun) | A progressive rock remix of two battle themes in Golden Sun: The Lost Age, starting with the game's standard battle theme (often called "Felix's battle theme") and looping the game's final boss theme (often called the "Doom Dragon theme") afterwards. | A randomly collectible CD song on Norfair | Arrangement: Motoi Sakuraba, Composer: Motoi Sakuraba |
Excite Truck | Music taken straight from the menu of Excite Truck. | An unlockable CD song for Mario Circuit, unlocked when Target Smash Level 2 is cleared in under 19 seconds |
Metal Gear
Title | Description | Usage | Notes |
---|---|---|---|
MGS4 ~Theme of Love~ Smash Bros. Brawl Version | A theme song from the upcoming Metal Gear Solid 4: Guns of the Patriots game, made especially for SSBB. | Plays on the Shadow Moses Island stage. | |
Encounter | A techno remixed version of the Alert Phase theme from MGS. The song that played during the [Snake Joins The Brawl] movie, his entrance movie into SSBB. | Plays on the Shadow Moses Island stage. | |
Theme of Tara | A remixed version of the main theme from the original Metal Gear on the MSX2. | Plays on the Shadow Moses Island stage. | |
Battle in the Base | The original version of the Alert Phase theme from MGS3 that played during enemy encounters inside an enemy complex. | Plays on the Shadow Moses Island stage. | |
Yell "Dead Cell" | A slightly changed version of the MGS2 boss battle theme that play when you face the members of Dead Cell in a boss battle. | Plays on the Shadow Moses Island stage. | |
Cavern | A sneaking theme lifted straight from Metal Gear Solid. | ||
Snake Eater (Instrumental) | A looping instrumental version of the main theme of Metal Gear Solid 3: Snake Eater. | Can be unlocked by playing 15 VS matches on Shadow Moses Island, and can be played on Shadow Moses Island once unlocked. | |
Theme of Solid Snake | The original theme from the prologue of Metal Gear 2: Solid Snake for the MSX2. | Can be unlocked to be played in the Shadow Moses Island Stage. | |
Calling to the Night | The ending theme to Metal Gear Solid: Portable Ops, only the first verse and chorus. | Can be unlocked to be played in the Shadow Moses Island stage, and plays during Snake's Classic mode roll call sequence. |
SONIC THE HEDGEHOG
Title | Description | Usage | Notes |
---|---|---|---|
Green Hill Zone | The song that plays on Green Hill Zone. Taken directly from Sonic the Hedgehog | ||
Angel Island Zone | A remixed version of the theme song that plays on Angel Island Zone from Sonic the Hedgehog 3 | Plays on the Green Hill Zone stage. | |
Scrap Brain Zone | A ripped version of the Scrap Brain Zone theme from Sonic The Hedgehog. | Plays on the Green Hill Zone stage. | |
Emerald Hill Zone | Stage music from the Emerald Hill Zone stage in Sonic The Hedgehog 2. | Plays on the Green Hill Zone stage. | |
Sonic Boom | The theme song for the American version of Sonic CD | Plays on the Green Hill Zone stage. | |
Super Sonic Racing | The theme song from Sonic R | Plays on the Green Hill Zone stage. | |
Open Your Heart | The theme song for Super Sonic and main theme of Sonic Adventure. It only plays the first verse, chorus, and bridge | Plays on the Green Hill Zone stage. | |
Live & Learn | The theme song for Super Sonic and main theme of Sonic Adventure 2, only playing the first verse, chorus, and part of the bridge. | Plays on the Green Hill Zone stage. | |
Sonic Heroes | The theme song for Sonic Heroes. It repeats after about half of the original. | Plays on the Green Hill Zone stage. | |
Right There, Ride On | Song of the first stage in Sonic Rush | Plays on the Green Hill Zone stage. | |
HIS WORLD (Instrumental) | The theme song for Sonic the Hedgehog (2006). It is also Sonic's theme in said game. | Plays on the Green Hill Zone stage, but must be unlocked. | |
Seven Rings In Hand | The theme song from Sonic and the Secret Rings, only the first verse and first chorus. | Plays on the Green Hill Zone stage. |
Removed Songs
Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. [8]
- Because I Love You- Earthbound
- Eight Melodies- Mother
- MGS2 Main Theme- Metal Gear Solid 2: Sons of Liberty
- Beware the Forest's Mushrooms- Super Mario RPG: Legend of the Seven Stars
- Hippie Battle Theme- Mother
- You Can Do Anything- Sonic CD (JP)
- The Loner, Falco Lombardi- Star Fox Command
- Ballad of the Windfish- The Legend of Zelda: Link's Awakening
- Yoshi's Cookie Type A- Yoshi's Cookie
- Boss Battle Theme- Mario & Luigi: Partners in Time
- The Chosen Ones- Fire Emblem
- Smiles and Tears- Mother