Template:SSB64HitboxTableHeader: Difference between revisions

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(Added the reflectable and absorbable table as there are several projectiles with those proprieties.)
(Undid edit by Juju1995: I tried.)
Tag: Undo
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{|class="wikitable hitboxtable" style="text-align:center;font-size:75%;"
{|class="wikitable hitboxtable" style="text-align:center;font-size:75%;"
|-
|-
!ID!!Part!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!Clang!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Reflectable!!Absorbable<noinclude>
!ID!!Part!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!Clang!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound<noinclude>
|}
|}
==Usage==
==Usage==

Revision as of 13:07, June 3, 2022

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound

Usage

Used to provide detailed hitbox data. If any special hitboxes are involved, use {{SpecialHitboxTableHeader}} instead.

This is an unterminated template: a |} must be provided once the rows are finished.

It is believed that normal hitboxes in SSB64 are totally known. Special hitboxes on the other hand are a total wash.