Template:SSB64HitboxTableHeader: Difference between revisions
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(Added the reflectable and absorbable table as there are several projectiles with those proprieties.) |
(Undid edit by Juju1995: I tried.) Tag: Undo |
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{|class="wikitable hitboxtable" style="text-align:center;font-size:75%;" | {|class="wikitable hitboxtable" style="text-align:center;font-size:75%;" | ||
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!ID!!Part!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!Clang!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound | !ID!!Part!!Damage!!{{rollover|SD|Shield damage|y}}!!Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!Radius!!Bone!!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!Clang!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound<noinclude> | ||
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==Usage== | ==Usage== |
Revision as of 13:07, June 3, 2022
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound |
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Usage
Used to provide detailed hitbox data. If any special hitboxes are involved, use {{SpecialHitboxTableHeader}} instead.
This is an unterminated template: a |}
must be provided once the rows are finished.
It is believed that normal hitboxes in SSB64 are totally known. Special hitboxes on the other hand are a total wash.