Super Smash Bros. Ultimate

Slingshot: Difference between revisions

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The '''Slingshot''' is an [[Advanced technique]] in [[Super Smash Bros. Ultimate]].
The '''slingshot''' is an [[advanced technique]] in ''[[Super Smash Bros. Ultimate]]''.


==Variations==
==Variations==
===Flickshot===
===Flickshot===
The '''Flickshot''' is the most basic version of the slingshot. It is preformed by moving forward, then flicking either up-back or down-back on the controller and pressing jump after the stick has returned to neutral. The character will be sent forwards in the air with maximum airspeed while facing backwards.
The '''flickshot''' is the most basic version of the slingshot. It is preformed by moving forward, then flicking either up-back or down-back on the controller and pressing jump after the stick has returned to neutral. The character will be sent forwards in the air with maximum airspeed while facing backwards.


===Holdshot===
===Holdshot===
The '''Holdshot''' is similar to the flickshot in input. Instead of flicking up-back or down-back, the imput is held. This results in drifting backwards instead of going forwards.
The '''holdshot''' is similar to the flickshot in input. Instead of flicking up-back or down-back, the input is held. This results in drifting backwards instead of going forwards.


===Fullshot===
===Fullshot===
The '''Fullshot''' is the same as the holdshot, except the control stick it rolled from up-back or down-back to back, increasing the drift backwards.
The '''fullshot''' is the same as the holdshot, except the control stick it rolled from up-back or down-back to back, increasing the drift backwards.


==Video==
==Video==

Revision as of 08:54, May 9, 2022

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The slingshot is an advanced technique in Super Smash Bros. Ultimate.

Variations

Flickshot

The flickshot is the most basic version of the slingshot. It is preformed by moving forward, then flicking either up-back or down-back on the controller and pressing jump after the stick has returned to neutral. The character will be sent forwards in the air with maximum airspeed while facing backwards.

Holdshot

The holdshot is similar to the flickshot in input. Instead of flicking up-back or down-back, the input is held. This results in drifting backwards instead of going forwards.

Fullshot

The fullshot is the same as the holdshot, except the control stick it rolled from up-back or down-back to back, increasing the drift backwards.

Video