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This feature was added due to a significant amount of the population still using CRT television screens with a 4:3 aspect ratio during the launch of ''Brawl''. While widescreen had been available for decades by that point, compatible screens were much more expensive and had inferior picture quality until much more recently. CRT sets had also grown a reputation for having extremely low [[display lag]] compared to its modern contemporaries, becoming a prefered method of playing retro games developed with that type of hardware in mind. | This feature was added due to a significant amount of the population still using CRT television screens with a 4:3 aspect ratio during the launch of ''Brawl''. While widescreen had been available for decades by that point, compatible screens were much more expensive and had inferior picture quality until much more recently. CRT sets had also grown a reputation for having extremely low [[display lag]] compared to its modern contemporaries, becoming a prefered method of playing retro games developed with that type of hardware in mind. | ||
A method to switch between 4:3 and 16:9 ratios did not return in | A method to switch between 4:3 and 16:9 ratios did not return in {{Forwiiu}}, and instead, the selection between 4:3 and 16:9 is done by modifying the settings of the Wii U. Regardless, ''Smash 4'' itself does not support 4:3 ratio; if the Wii U is set to output at 4:3, the game will be [[wikipedia:Letterboxing_(filming)|letterboxed]] as to keep it at a 16:9 ratio. The [[Nintendo Switch]] has no way to adjust aspect ratios, meaning ''Ultimate'' can only be natively played at a 16:9 ratio. | ||
==Gallery== | ==Gallery== |
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