Smash Bros. DOJO!! updates: Difference between revisions

→‎February: Update: To Mario or not to Mario... That was the question for Sakurai.
(→‎February: Update: To Mario or not to Mario... That was the question for Sakurai.)
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*'''February 11: "Quick Techniques"''' [http://www.smashbros.com/en_us/howto/technique/technique10.html]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The [[Ukemi]], for example, essentially replaces the L-Cancel, where pressing the Shield button right before coming into contact with a wall/floor/ceiling will cause a slight bound that will cancel momentum. Other techniques are the [[Powershield|Perfect Shield]], a concept called [[Stale-Move Negation]] (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called [[Glancing Blow]]s, the ability to [[swim]] in watery stages, the [[Small Jump]] (which is literally the Short Hop renamed for Brawl), a type of special longer-range grab every character can do called the [[Pivot Grab]], a concept called [[Eat While Reclining]] which allows you to pick up and use [[Food]] items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking [[reflector]]s in which a projectile that is reflected repeatedly gains damage and power each time.
*'''February 11: "Quick Techniques"''' [http://www.smashbros.com/en_us/howto/technique/technique10.html]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The [[Ukemi]], for example, essentially replaces the L-Cancel, where pressing the Shield button right before coming into contact with a wall/floor/ceiling will cause a slight bound that will cancel momentum. Other techniques are the [[Powershield|Perfect Shield]], a concept called [[Stale-Move Negation]] (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called [[Glancing Blow]]s, the ability to [[swim]] in watery stages, the [[Small Jump]] (which is literally the Short Hop renamed for Brawl), a type of special longer-range grab every character can do called the [[Pivot Grab]], a concept called [[Eat While Reclining]] which allows you to pick up and use [[Food]] items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking [[reflector]]s in which a projectile that is reflected repeatedly gains damage and power each time.
*'''February 12: "http://www.smashbros.com/en_us/stages/stage26.html"''': A Hidden Feature update that officially profiles an unlockable stage, which is the one based on the original arcade [[Mario Bros.]]. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.


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