Template:UpdateList (SSBU)/3.1.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(that bug was just a parser error. The grabs were never in the ground.)
Line 263: Line 263:
|Piranha Plant=*{{buff|Neutral attack 3 has more range (5.0u → 5.5u, Z-offset: 11.8 → 12.8 (head hitbox)).}}
|Piranha Plant=*{{buff|Neutral attack 3 has more range (5.0u → 5.5u, Z-offset: 11.8 → 12.8 (head hitbox)).}}
*{{buff|Neutral infinite deals more hitstun (3 frames → 4).}}
*{{buff|Neutral infinite deals more hitstun (3 frames → 4).}}
*{{buff|All grabs have an altered Y position, no longer having the grabbox go into the ground (Y/Y2-offset: 1449984 → 6.6).}}
|Joker=*{{buff|[[Eigaon]]'s hits 2-4 force backwards knockback instead of forward, connecting more reliably.}}
|Joker=*{{buff|[[Eigaon]]'s hits 2-4 force backwards knockback instead of forward, connecting more reliably.}}
*{{bugfix|Fixed an unknown glitch that resulted Joker glitching out periodically with [[Grappling Hook]] during a tether recovery.}}
*{{bugfix|Fixed an unknown glitch that resulted Joker glitching out periodically with [[Grappling Hook]] during a tether recovery.}}

Revision as of 02:03, December 2, 2022

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.