Template:UpdateList (SSBU)/3.1.0: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(that bug was just a parser error. The grabs were never in the ground.) |
||
Line 263: | Line 263: | ||
|Piranha Plant=*{{buff|Neutral attack 3 has more range (5.0u → 5.5u, Z-offset: 11.8 → 12.8 (head hitbox)).}} | |Piranha Plant=*{{buff|Neutral attack 3 has more range (5.0u → 5.5u, Z-offset: 11.8 → 12.8 (head hitbox)).}} | ||
*{{buff|Neutral infinite deals more hitstun (3 frames → 4).}} | *{{buff|Neutral infinite deals more hitstun (3 frames → 4).}} | ||
|Joker=*{{buff|[[Eigaon]]'s hits 2-4 force backwards knockback instead of forward, connecting more reliably.}} | |Joker=*{{buff|[[Eigaon]]'s hits 2-4 force backwards knockback instead of forward, connecting more reliably.}} | ||
*{{bugfix|Fixed an unknown glitch that resulted Joker glitching out periodically with [[Grappling Hook]] during a tether recovery.}} | *{{bugfix|Fixed an unknown glitch that resulted Joker glitching out periodically with [[Grappling Hook]] during a tether recovery.}} |
Revision as of 02:03, December 2, 2022
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.