Ness (SSBB)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:NessDAirSSBB.gif|thumb|400px|Hitbox visualization showing Ness's down aerial.]] | |||
==Overview== | ==Overview== | ||
Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it [[auto-cancel]]s the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback making it a powerful tool off stage especially against characters who have poor [[meteor cancel]] windows such as {{SSBB|Wolf}}, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the [[Sakurai angle]] and deals less damage but it still has high base knockback and it KOs grounded opponents earlier. | Ness performs a [[stomp (archetype)|stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it [[auto-cancel]]s the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback making it a powerful tool off stage especially against characters who have poor [[meteor cancel]] windows such as {{SSBB|Wolf}}, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the [[Sakurai angle]] and deals less damage but it still has high base knockback and it KOs grounded opponents earlier. |
Latest revision as of 23:43, May 21, 2024
Overview[edit]
Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it auto-cancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback making it a powerful tool off stage especially against characters who have poor meteor cancel windows such as Wolf, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the Sakurai angle and deals less damage but it still has high base knockback and it KOs grounded opponents earlier.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-19 |
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Clean hit | 20-23 |
Late hit | 24-28 |
Ending autocancel | 29- |
Animation length | 59 |
Landing lag[edit]
Animation length | 28 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |