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While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario’s [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner. <ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage. | While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario’s [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner. <ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage. | ||
Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. | Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50% | ||
==Instructional quote== | ==Instructional quote== |