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Link (SSBU)/Down special: Difference between revisions
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}} | {{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}} | ||
==Parameters== | |||
===Item=== | |||
{|class="wikitable" | |||
!Hurtbox size | |||
|4 | |||
|- | |||
!HP | |||
|50 | |||
|- | |||
!Maximum time before exploding | |||
|1800 frames (30 seconds) | |||
|- | |||
!Flashing time before automatic explosion | |||
|45 frames | |||
|- | |||
!Explosion delay when detonated | |||
|12 frames | |||
|- | |||
!Throw speed multiplier | |||
|{{rollover|0.6264|Coded as 0.72 for the item, them multiplied by 0.87|y}} | |||
|- | |||
!Size multiplier | |||
|{{rollover|0.81|Coded as 0.6 for the item, them multiplied by 1.3|y}} | |||
|- | |||
![[Gravity]] | |||
|0.07 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0.01 | |||
|- | |||
!Maximum horizontal speed | |||
|4 | |||
|- | |||
!Horizontal speed multiplier when bouncing off | |||
|0.9 (floor/ceiling)<br>0.7 (wall)<br>0.2 (target) | |||
|- | |||
!Vertical speed multiplier when bouncing off | |||
|0.7 (floor)<br>0.6 (wall/ceiling)<br>0.2 (target) | |||
|- | |||
!Added vertical speed when bouncing off | |||
|1 (wall or target only) | |||
|- | |||
!Minimum speed to bounce off terrain | |||
|0.4 | |||
|- | |||
!Speed thresholds after bouncing off | |||
|0.05 to 3 (horizontal)<br>0.1 to 2.3 (vertical) | |||
|} | |||
===Hit by attack=== | |||
{|class="wikitable" | |||
!Launch speed thresholds | |||
|1 to 3.2 | |||
|- | |||
!Damage intake for launch speed | |||
|1% to 15% | |||
|- | |||
!Hitlag multiplier when struck | |||
|0.5 | |||
|} | |||
{{MvSubNavLink|g=SSBU}} | {{MvSubNavLink|g=SSBU}} | ||
[[Category:Link (SSBU)]] | [[Category:Link (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] |
Revision as of 17:46, January 25, 2022
Overview
Update History
Fixed the Invisible Bomb glitch.
Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
Hitboxes
Timing
Spawning the Bomb
Bomb generated | 17 |
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Interruptible | 40 |
Animation length | 69 |
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Detonating the Bomb
Explosion | 12-13 |
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Interruptible | 40 |
Animation length | 60 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Prop event |
![]() Interruptible |
Parameters
Item
Hurtbox size | 4 |
---|---|
HP | 50 |
Maximum time before exploding | 1800 frames (30 seconds) |
Flashing time before automatic explosion | 45 frames |
Explosion delay when detonated | 12 frames |
Throw speed multiplier | 0.6264 |
Size multiplier | 0.81 |
Gravity | 0.07 |
Falling speed | 2.3 |
Friction | 0.01 |
Maximum horizontal speed | 4 |
Horizontal speed multiplier when bouncing off | 0.9 (floor/ceiling) 0.7 (wall) 0.2 (target) |
Vertical speed multiplier when bouncing off | 0.7 (floor) 0.6 (wall/ceiling) 0.2 (target) |
Added vertical speed when bouncing off | 1 (wall or target only) |
Minimum speed to bounce off terrain | 0.4 |
Speed thresholds after bouncing off | 0.05 to 3 (horizontal) 0.1 to 2.3 (vertical) |
Hit by attack
Launch speed thresholds | 1 to 3.2 |
---|---|
Damage intake for launch speed | 1% to 15% |
Hitlag multiplier when struck | 0.5 |
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