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[[File:Fox Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's down aerial.]] | [[File:Fox Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's down aerial.]] | ||
Fox does a drill downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how [[stale]]ness works) and very low [[set knockback]]. It's a very weak [[spike]], and can only produce knockback on low handicapped opponents and [[Wire Frames]], which combined with its long duration makes it mostly unreasonable to use offstage. However, it is a good move for racking up damage and a useful [[combo]]ing move - upon landing it can be followed up with other moves, such as an {{mvsub|Fox|SSBM|up tilt}} to combo into another aerial, or a [[waveshine]] to continue the combo with other moves. | Fox does a drill downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how [[stale]]ness works) and very low [[set knockback]]. It's a very weak [[spike]], and can only produce knockback on low handicapped opponents and [[Wire Frames]], which combined with its long duration makes it mostly unreasonable to use offstage. However, it is a good move for racking up damage and a useful [[combo]]ing move - upon landing it can be followed up with other moves, such as an {{mvsub|Fox|SSBM|up tilt}} to combo into another aerial, or a [[waveshine]] to continue the combo with other moves. | ||
Dair is one of Fox's best moves in neutral due to its effectiveness against CC and its large hitbox and long active duration. It's the go-to option to cover an opponent dashing towards Fox and can be used to go over some grounded pokes, like Marth/Roy Dtilt. It's also very fast and works very well as a whiff punish tool, particularly because it can be timed to cover a potential spotdodge. | |||
A notable aspect of this move is that is commonly has different uses in combos depending on if it is [[staled]] or not. When unstaled, it is possible to true combo it into Fox's {{mvsub|Fox|SSBM|up smash}}, {{mvsub|Fox|SSBM|grab}}, and {{mvsub|Fox|SSBM|down tilt}}, leading to it being a very threatening move. Once staled, it will frequently have a small gap in hitstun between landing and the hitboxes of those moves, which can lead to Fox getting punished out of a spotdodge or shine. Additionally, the frame disadvantage this move has on shield can vary with staling, as it is often impossible to shieldgrab unstaled and shieldgrabble staled. | A notable aspect of this move is that is commonly has different uses in combos depending on if it is [[staled]] or not. When unstaled, it is possible to true combo it into Fox's {{mvsub|Fox|SSBM|up smash}}, {{mvsub|Fox|SSBM|grab}}, and {{mvsub|Fox|SSBM|down tilt}}, leading to it being a very threatening move. Once staled, it will frequently have a small gap in hitstun between landing and the hitboxes of those moves, which can lead to Fox getting punished out of a spotdodge or shine. Additionally, the frame disadvantage this move has on shield can vary with staling, as it is often impossible to shieldgrab unstaled and shieldgrabble staled. |
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