Ness (SSBU)/Down smash: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Charge|50}} | |||
{{HitboxTableTitle|Charge| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 20: | Line 19: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 34: | Line 34: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Back hit 1|50}} | |||
{{HitboxTableTitle|Back hit 1| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage={{ChargedSmashDmgSSBU|1.0}} | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=367 | |angle=367 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 54: | Line 55: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Back hit 2|50}} | |||
{{HitboxTableTitle|Back hit 2| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|10.0}} | |damage={{ChargedSmashDmgSSBU|10.0}} | ||
|angle=28 | |angle=28 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 74: | Line 75: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Front hit 1|50}} | |||
{{HitboxTableTitle|Front hit 1| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=4 | |||
|damage={{ChargedSmashDmgSSBU|1.0}} | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=35 | |angle=35 | ||
|af=4 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 94: | Line 96: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Front hit 2|50}} | |||
{{HitboxTableTitle|Front hit 2| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|10.0}} | |damage={{ChargedSmashDmgSSBU|10.0}} | ||
|angle=33 | |angle=33 | ||
|af=4 | |||
|bk=50 | |bk=50 | ||
|ks=80 | |ks=80 | ||
Line 114: | Line 116: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
Revision as of 01:17, January 23, 2022
Overview
Update History
- Down smash is automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).
- The physics of Ness' yo-yo string are stiffer. This improves the consistency of down smash at the ledge.
- The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.
Hitboxes
Timing
Charges between | 11-12 |
---|---|
Back hit 1 | 12-15 |
back hit 2 | 17-18 |
Front hit 1 | 23-25 |
Front hit 2 | 31-32 |
Interruptible | 46 |
Animation length | 63 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- The front hit has a hitbox before the final hit that is deleted on the frame it appears. As such, it never appears in the game.
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