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== | ==Effect== | ||
The Super Mushroom | The Super Mushroom appears on the stage and keeps sliding to the right. In ''Melee'', it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects: | ||
*Makes the fighter, and their [[hitbox]]es and hurtboxes, bigger. | |||
* | |||
*Increases the fighter's [[weight]] by a small amount (applies a 1.6× multiplier in ''Melee'', and a 1.42× multiplier in ''Super Smash Bros. 4'' and ''Ultimate''). | *Increases the fighter's [[weight]] by a small amount (applies a 1.6× multiplier in ''Melee'', and a 1.42× multiplier in ''Super Smash Bros. 4'' and ''Ultimate''). | ||
* | *Applies a reduction multiplier to the fighter's sustained [[knockback]], in addition to the weight change. | ||
**The item does not offer any [[armor | **The item does not offer any [[armor]], however, so the fighter will still [[flinch]] from attacks that deal any amount of knockback. | ||
*Increases the | *Increases the base power of direct attacks (1.2× in ''Melee'', 1.56× from ''Brawl'' onwards), subsequently increasing knockback. | ||
**Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as {{b|Hammer|item}}s. | **Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as {{b|Hammer|item}}s. | ||
**The base knockback and knockback growth values are not affected. | **The base knockback and knockback growth values are not directly affected. | ||
*Increases the | *Increases the fighter's [[item]] toss strength, making thrown items go further and deal more damage. | ||
*Increases the fighter's [[Jumping|jump]] height | *Increases the fighter's [[Jumping|jump]] height. | ||
*Increases the fighter's [[falling speed]] and [[gravity]] (1.42× fall speed from ''Brawl'' onward). Certain [[up special]]s, such as [[Hero's Spin]], will grant less vertical height as a result. | *Increases the fighter's [[falling speed]] and [[gravity]] (1.42× fall speed from ''Brawl'' onward). Certain [[up special]]s, such as [[Hero's Spin]], will grant less vertical height as a result. | ||
*Increases the fighter's [[air speed]] significantly (1.5× from ''Brawl'' onward). | *Increases the fighter's [[air speed]] significantly (1.5× from ''Brawl'' onward). | ||
*Increases the fighter's [[walk]]ing and [[run]]ning | *Increases the fighter's [[walk]]ing and [[run]]ning speeds (1.5× from ''Brawl'' onward). | ||
*Increases | *Increases landing lag and aerial landing lag. | ||
*Increases the | *Increases the fighter's [[ledge]] grab range proportionally. | ||
*The fighter's sound effects and voice become lower-pitched and slowed down. This does not affect gameplay. | *The fighter's sound effects and voice become lower-pitched and slowed down. This does not affect gameplay. | ||
The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a [[Poison Mushroom]] and vice versa will restore a character to their normal size, whereas the effects of [[Lightning]] are canceled. | The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a [[Poison Mushroom]] and vice versa will restore a character to their normal size, whereas the effects of [[Lightning]] are canceled. |