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**{{buff|An uncharged cannonball deals more damage (8.5% early/5.9% late → 10%/7%).}} | **{{buff|An uncharged cannonball deals more damage (8.5% early/5.9% late → 10%/7%).}} | ||
**{{buff|A cannonball deals [[shield damage]] (0 → 8), capable of doing more than half a shield's health when fully charged.}} | **{{buff|A cannonball deals [[shield damage]] (0 → 8), capable of doing more than half a shield's health when fully charged.}} | ||
**{{change| | **{{change|The cannonball travels slower (Speed: 1.3 (min)/2.9 (max) → 1/2.4), letting Bowser Jr. follow it. This makes cannonballs easier to dodge, but grants new setups based around them.}} | ||
***{{buff|Combined with the above change, an uncharged cannonball can hit shields twice before it drops at maximum distance, dealing extreme shield damage.}} | ***{{buff|Combined with the above change, an uncharged cannonball can hit shields twice before it drops at maximum distance, dealing extreme shield damage.}} | ||
**{{nerf|A cannonball deals significantly altered knockback (40 base/82 scaling → 90/52). This makes them safe on hit at any percentage, but significantly worsen their KO power, only having KO power if one is fully charged.}} | **{{nerf|A cannonball deals significantly altered knockback (40 base/82 scaling → 90/52). This makes them safe on hit at any percentage, but significantly worsen their KO power, only having KO power if one is fully charged.}} |