Up throw Rest: Difference between revisions

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The '''Space Animal Slayer''' is a common combo utilized by [[Jigglypuff]] against [[Fox]] and [[Falco]].  Typically performed at low percentages, Jigglypuff will up throw, jump, then rest the space animal.  At medium percentages sometimes an up air is necessary before Jigglypuff can rest.
The '''Space Animal Slayer''' is a common combo utilized by [[Jigglypuff]] against [[Fox]] and [[Falco]].  Typically performed at low percentages, Jigglypuff will up throw, jump, then rest the space animal.  At medium percentages sometimes an up air is necessary before Jigglypuff can rest.


To survive such a combo it is possible to Smash DI to get a phantom rest, or DI against the rest to potentially hav time to Firebird or Firefox to the stage.  A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.
To survive such a combo it is possible to Smash DI to get a phantom rest, or DI against the rest to potentially have time to Firebird or Firefox to the stage.  A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.

Revision as of 17:03, June 29, 2007

The Space Animal Slayer is a common combo utilized by Jigglypuff against Fox and Falco. Typically performed at low percentages, Jigglypuff will up throw, jump, then rest the space animal. At medium percentages sometimes an up air is necessary before Jigglypuff can rest.

To survive such a combo it is possible to Smash DI to get a phantom rest, or DI against the rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.