Template:UpdateList (SSBU)/13.0.1: Difference between revisions

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(Hadoken changes)
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**{{nerf|Only the first hit of down tilt will hit opponents hanging from the ledge, no longer being able to fully connect.}}
**{{nerf|Only the first hit of down tilt will hit opponents hanging from the ledge, no longer being able to fully connect.}}
|Ryu=
|Ryu=
*[[Hadoken]]
**{{buff|Hadoken, and in turn True Hadoken, deal more damage (7% (light)/7.5% (medium)/8% (heavy) → 9%/9.5%/10%)}}
**{{buff|Shakunetsu Hadoken's last hit deals more damage (7.3% → 9.3%)}}
**{{change|Input multiplier reduced, but overall damage is still higher due to the base damage increase (1.25× → 1.2×)}}
**{{nerf|All variants have less base knockback (Hadoken: 68/68/67 → 67/67/66, 58 → 57 (late, light and medium), 58/68/58 → 57/67/57 (late, heavy), Shakunetsu Hadoken: 60 → 58 (last hit))}}
|Cloud=
|Cloud=
*{{buff|[[Finishing Touch]] has less startup (grounded/aerial: 14/16 → 12/14) and ending lag (FAF grounded/aerial: 87/90 → 85/88).}}
*{{buff|[[Finishing Touch]] has less startup (grounded/aerial: 14/16 → 12/14) and ending lag (FAF grounded/aerial: 87/90 → 85/88).}}

Revision as of 21:45, December 8, 2021