Template:UpdateList (SSBU)/13.0.1: Difference between revisions

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*{{buff|Fully charged [[Giant Punch]] has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.}}
*{{buff|Fully charged [[Giant Punch]] has more super armor on both the grounded (frames 11-20 → 9-20) and aerial (frames 17-20 → 15-20) hitboxes.}}
|Link=
|Link=
*{{buff|The first hit of neutral attack has reduced startup (frame 8 → 7).}}
*{{buff|The first hit of neutral attack has reduced startup (frame 8 → 7) and ending lag (FAF 25 → 24).}}
*{{change|Down tilt launches at a higher angle (80 → 85).}}
*{{buff|Down tilt launches at a higher angle (80 → 85), improving its combo potential.}}
*{{buff|The final hit of up smash has higher knockback (scaling 96 → 101).}}
*{{buff|The final hit of up smash has higher knockback scaling (96 → 101).}}
|Peach=
|Peach=
*{{buff|[[Peach Bomber]] can grab edges for longer (frame 16-37 → frame 16 onwards).}}
*{{buff|[[Peach Bomber]] can grab edges for longer (frame 16-37 → frame 16 onwards).}}
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*{{buff|[[Daisy Bomber]] can grab edges for longer (frame 16-37 → frame 16 onwards).}}
*{{buff|[[Daisy Bomber]] can grab edges for longer (frame 16-37 → frame 16 onwards).}}
|Ice Climbers=
|Ice Climbers=
*{{buff|Down smash has higher knockback (scaling 100 → 105 (Popo), 120 → 126 (Nana).}}
*{{buff|Down smash has higher knockback scaling (100 → 105 (Popo), 120 → 126 (Nana)).}}
*{{buff|Dash attack has less startup (frame 11 → 9) and ending lag (FAF 42 → 40).}}
*{{buff|[[Belay]] has less startup (frame 16 → 14).}}
|Falco=
|Falco=
*{{buff|Dash attack deals 1.5% more damage on both early and late hitboxes (9% (early)/6% (late) → 10.5%/7.5%) with compensated knockback growth (70 → 63/61).}}
*{{buff|Dash attack deals more damage on both early and late hitboxes (9% (early)/6% (late) → 10.5%/7.5%) with compensated knockback growth (70 → 63/61).}}
*{{buff|Forward smash now has added hitboxes on frame 17, while the previous hitboxes are now on frame 18. This makes it better match the move's animation and gives it better hit detection.}}
*{{buff|Forward smash now has added hitboxes on frame 17, while the previous hitboxes are now on frame 18. This makes it better match the move's animation and gives it better hit detection.}}
|Mewtwo=
|Mewtwo=
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*{{buff|Up smash has altered knockback (base/scaling: 50/86 → 49/90), increasing it overall).}}
*{{buff|Up smash has altered knockback (base/scaling: 50/86 → 49/90), increasing it overall).}}
*{{buff|[[Quick Draw]] deals more base damage (6% → 9%) and has more knockback when grounded.}}
*{{buff|[[Quick Draw]] deals more base damage (6% → 9%) and has more knockback when grounded.}}
|Mega Man=
|Mega Man={{buff|Dash attack has less startup (frame 8 → 7) and ending lag (FAF 61 → 60).}}
*{{buff|Down smash has more downward range, hitting below the stage more reliably.}}
*{{buff|[[Crash Bomber]] deals more damage.}}
|Rosalina & Luma=
|Rosalina & Luma=
*{{buff|Luma takes less knockback.}}
*{{buff|Rosalina's down smash has more vertical range as well as more range close to Rosalina.}}
|Robin=
|Robin=
|Bowser Jr.=
|Bowser Jr.=
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*{{buff|[[Finishing Touch]] has less startup (grounded/aerial: 14/16 → 12/14) and ending lag (FAF grounded/aerial: 87/90 → 85/88).}}
*{{buff|[[Finishing Touch]] has less startup (grounded/aerial: 14/16 → 12/14) and ending lag (FAF grounded/aerial: 87/90 → 85/88).}}
|Inkling=
|Inkling=
*{{buff|Inkling can act earlier after refilling ink (FAF 30 → 25).}}
*{{buff|Forward tilt deals more damage (9% → 10%).}}
*{{buff|Forward tilt deals more damage (9% → 10%).}}
*{{buff|Up tilt has an additional hitbox in front of Inkling during its first active frame.}}
*{{buff|Up tilt has an additional hitbox in front of Inkling during its first active frame.}}
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|Piranha Plant=
|Piranha Plant=
*{{buff|Forward tilt 2 has more knockback growth (110 → 117).}}
*{{buff|Forward tilt 2 has more knockback growth (110 → 117).}}
*{{buff|Down tilt has more active frames (9-10 → 9-11) and less endlag (FAF 29 → 28).}}
*{{buff|Down tilt has more active frames (9-10 → 9-11) and less endlag (FAF 29 → 27).}}
*{{buff|Down aerial's clean hit is active for longer (9-10/11-14 → 9-11/12-14).}}
*{{buff|Down aerial's clean hit is active for longer (9-10/11-14 → 9-11/12-14).}}
*{{buff|Long-Stem Strike gains armor one frame earlier and can be manually released earlier (frame 28 → 26).}}
*{{buff|Long-Stem Strike gains armor one frame earlier and can be manually released earlier (frame 28 → 26).}}
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*{{nerf|Forward smash's Dragon laser has less active frames.}}
*{{nerf|Forward smash's Dragon laser has less active frames.}}
|Steve=
|Steve=
*{{nerf|Hitbox ID 0 of up smash's magma block has less fixed knockback (40 → 20), making it harder for Steve to combo off of by cancelling the move with his blocks.}}
*{{nerf|Hitbox ID 0 of up smash's magma block has less fixed knockback (40 → 20), making it harder for Steve to combo off of it should he cancel the move with his blocks.}}
|Pyra=
|Pyra=
*{{change|Adjusted jab resets animation to match other fighters.}}
*{{change|Adjusted jab resets animation to match other fighters.}}
*{{nerf|[[Blazing End]] has more ending lag (FAF 53 → 56).}}
*{{nerf|[[Blazing End]] has more ending lag (FAF grounded 53 → 56, aerial 48 → 51).}}
|Mythra=
|Mythra=
*{{change|Adjusted jab resets animation to match other fighters.}}
*{{change|Adjusted jab resets animation to match other fighters.}}

Revision as of 07:11, December 3, 2021