Wavelanding: Difference between revisions
m (Reverted edits by 69.113.54.167 (talk) to last version by SpaceAnimalPro.) |
|||
Line 1: | Line 1: | ||
{{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Waveland''' is an advanced tactic similiar to [[wavedash|wavedashing]]. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly. | {{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Waveland''' is an advanced tactic similiar to [[wavedash|wavedashing]]. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly. | ||
Wavelanding returns in [[SSBB]], with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on | Wavelanding returns in [[SSBB]], with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on character air speed | ||
===Wavedropping=== | ===Wavedropping=== | ||
A Wavedrop is a useful technique when trying to mantain control while you're | A Wavedrop is a useful technique when trying to mantain control while you're falling. To Wavedrop, you must jump as high as you want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, or [[Fast fall]], and hold the control stick down. Then [[Air dodge]] right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It's just like Wavedashing except you don't move in any direcion at all. | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 14:42, June 9, 2009
Waveland is an advanced tactic similiar to wavedashing. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
Wavelanding returns in SSBB, with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on character air speed
Wavedropping
A Wavedrop is a useful technique when trying to mantain control while you're falling. To Wavedrop, you must jump as high as you want, fall from a completed Aerial attack, fall from a DI, fall from a normal jump, or Fast fall, and hold the control stick down. Then Air dodge right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It's just like Wavedashing except you don't move in any direcion at all.