List of spirits (Mega Man series): Difference between revisions
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Bass | *Bass was created to be an arch-nemesis for Mega Man. | ||
*The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner. | *The Dog of the Metal Duck Hunt minion represents Treble, Bass's robotic canine partner. | ||
*The stage represents Wily Castle where Bass was created by Dr. Wily. | *The stage represents Wily Castle where Bass was created by Dr. Wily. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Dr. Mario and Dr. Light both share the | *Dr. Mario and Dr. Light both share the title of doctor. | ||
*The Mega Man minion references how Dr. Light is the creator of Mega Man. | *The Mega Man minion references how Dr. Light is the creator of Mega Man. | ||
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | *The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | ||
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*The Mega Man minion references how Mega Man is the "big brother" of Roll. | *The Mega Man minion references how Mega Man is the "big brother" of Roll. | ||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*The Autoheal battle condition references Roll's | *The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type | *This spirit's Support type references how Roll usually takes on a supporting role in the Mega Man series. | ||
*This spirit's Autoheal ability further references Roll's ability to craft healing items for Mega Man. | |||
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|870 | |870 | ||
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|871 | |871 | ||
|{{SpiritTableName|Auto | |{{SpiritTableName|Auto|size=64}} | ||
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
*R.O.B. and Auto are both programmed | *R.O.B. and Auto are both robots programmed to be buddies. | ||
*The stage references the | *The stage references the location of Dr. Light's laboratory and Auto's home, a midwestern United States city. | ||
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | *R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Auto | *This spirit's Support type references how Auto usually takes on a supporting role in the Mega Man series. | ||
*In World of Light, Auto's spirit is located in the Power Plant map | *In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton. | ||
|- | |- | ||
|872 | |872 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*The two Captain Falcons reference Duo | *The two Captain Falcons reference Duo and his evil counterpart in ''Mega Man 8''. | ||
*Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference | *Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference Duo's energy-infused punch with his large left hand. | ||
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|873 | |873 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Dr. Mario and Dr. Wily both share the | *Dr. Mario and Dr. Wily both share the title of doctor. | ||
*The eight Metal Mega Man minions | *The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily. | ||
*The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles. | *The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles. | ||
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards. | *The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards. | ||
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*Pac-Man and Mettaur are both spherical characters with a yellow coloration. | *Pac-Man and Mettaur are both spherical characters with a yellow coloration. | ||
*The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man'' | *The stage references Guts Man's stage, the level where Mettaurs first appear in ''Mega Man'' | ||
*The | *The music references the Mettaurs' debut in ''Mega Man''. | ||
*The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks. | *The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks. | ||
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump. | *The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump. | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*Young Link | *Young Link and Cut Man both attack with sharp bladed weapons. The number of opponents references how Cut Man's scissors have two blades, while Young Link only has one. | ||
*The music | *The music plays during Cut Man's personal stage. | ||
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | *Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | ||
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*The stage and music references the Guts Man Stage in ''Mega Man''. | *The stage and music references the Guts Man Stage in ''Mega Man''. | ||
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super | *The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Arm Special Weapon, which allows him to pick up and throw heavy objects at Mega Man. | ||
*Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks | *Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks are based on Guts Man's Special Weapon, the Super Arm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting. | *In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting. | ||
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Young Link and Bomb Man both attack with bombs. | *Young Link and Bomb Man both attack with bombs. The number of opponents references Bomb Man's appearance in ''Mega Man: Powered Up'', where Bomb Man attacks with two bombs at once. | ||
*The music references the Bomb Man stage in ''Mega Man''. | *The music references the Bomb Man stage in ''Mega Man''. | ||
*Young Link's favored | *Young Link's favored {{b|Bomb|Link}} references Bomb Man's Special Weapon, [[Hyper Bomb]]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb. | *This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb. | ||
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*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''. | *Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which | *This spirit's Water Weakness ability references how Fire Man specializes in fires, which are easily extinguishable with water. | ||
*Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | *Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme. | *Pikachu Libre and Elec Man are both masked electric-themed characters with a similar color scheme. | ||
*The music references Elec Man's debut in ''Mega Man''. | *The music references Elec Man's debut in ''Mega Man''. | ||
*The Zap Floor hazard references Elec Man's association with electricity. | *The Zap Floor hazard references Elec Man's association with electricity. | ||
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks. | *The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Elec Man's spirit is located in the Power Plant map | *In World of Light, Elec Man's spirit is located in the Power Plant map which is occupied by electricity-based spirits. | ||
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|883 | |883 | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Air Man are both Robot Masters. | *Mega Man and Air Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the cloudy sky setting of the Air Man stage in ''Mega Man 2''. | ||
*The Heavy Wind hazard references Air's ability to generate typhoons. | *The Heavy Wind hazard references Air's ability to generate typhoons. | ||
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that | *Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that push Mega Man back. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog. | *This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Crash Man are both Robot Masters. | *Mega Man and Crash Man are both Robot Masters. | ||
*The stage and music reference the ladder setting of the Crash Man Stage in ''Mega Man 2''. | *The stage and music reference the ladder-filled setting of the Crash Man Stage in ''Mega Man 2''. | ||
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | *Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and | *Mega Man and Wood Man are both Robot Masters. | ||
*Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series. | *Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series. | ||
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | *The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | ||
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|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Top Man are both Robot Masters. | *Mega Man and Top Man are both Robot Masters. The number of opponents represents how Top Man attacks by throwing out three tops at once, with the fourth fighter representing Top Man himself. | ||
*Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | *Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The stage and music | *The stage and music reference the floral setting of the Top Man Stage in ''Mega Man 3''. | ||
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man | *The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons. | *This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons. | ||
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | *In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | ||
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|895 | |895 | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Samus and Skull Man both wear armor which | *Samus and Skull Man both wear armor which conceals their face. | ||
*The music references Skull Man's appearance in ''Mega Man 4''. | *The music references Skull Man's appearance in ''Mega Man 4''. | ||
*Samus starting off with a Franklin Badge | *Samus starting off with a Franklin Badge references Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | |||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, | |||
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|897 | |897 | ||
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Snake and Napalm Man both use military-grade explosive attacks. | *Snake and Napalm Man both use military-grade explosive attacks. The number of opponents represents how Napalm Man can fire three missiles at the player at a time. | ||
*The music references the Napalm Man stage in ''Mega Man 5''. | *The music references the Napalm Man stage in ''Mega Man 5''. | ||
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | *Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Metal Simon and Knight Man are both | *The Metal Simon and Knight Man are both characters who attack with chained whips with spiked metal balls. | ||
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners. | *The stage references the boss room of the Knight Man stage in ''Mega Man 6'' which features similar banners. | ||
*The music references Knight Man's appearance in ''Mega Man 6''. | *The music references Knight Man's appearance in ''Mega Man 6''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Wind Man are both Robot Masters. | *Mega Man and Wind Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the cloudy sky setting of the Wind Man stage in ''Mega Man 6'' and its similarity to Air Man's stage. | ||
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage. | *The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage. | ||
*The third battle condition reference Wind Man's ability to fly across the boss room. | *The third battle condition reference Wind Man's ability to fly across the boss room. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Instadrop ability references how | *This spirit's Instadrop ability references how Wind Man attacks by smashing the player underneath him from above. | ||
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | *In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | ||
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| | | | ||
*Mega Man and Slash Man are both Robot Masters. | *Mega Man and Slash Man are both Robot Masters. | ||
*Mega Man's chartreuse costume | *Mega Man's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | ||
*The stage references jungle setting of the Slash Man stage in ''Mega Man 7''. | *The stage references the jungle setting of the Slash Man stage in ''Mega Man 7''. | ||
*The Sticky Floor hazard references | *The Sticky Floor hazard references Slash Man's adhesive eggs he drops in his boss battle that prevent Mega Man from moving. | ||
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | *Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | ||
|- | |- | ||
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*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | *Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Bar Equipped ability | *This spirit's Fire Bar Equipped ability and Attack type reference how the Fire Bar and Sword Man's Flame Sword are both fire-based swords. | ||
|- | |- | ||
|904 | |904 | ||
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*R.O.B. and Galaxy Man are both robotic characters | *R.O.B. and Galaxy Man are both robotic characters with prominent eyes. | ||
*The stage and Low Gravity hazard reference the outer space setting of the Galaxy Man stage. | |||
*The stage and Low Gravity hazard | |||
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb. | *R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *X is Mega Man's successor. | ||
*The stage and music | *The stage and music reference Able City, the metropolitan city setting of ''Mega Man X''. | ||
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which | *The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grant him resistance to knockback. | ||
*Mega Man's frequent side smash attacks | *Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the ''Mega Man X'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's | *In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster)'s spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light. | ||
|- | |- | ||
|907 | |907 | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | *Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*Mega Man represents | *Mega Man represents X, referencing X and Zero's close alliance in the ''Mega Man X'' series. | ||
*The stage references Central Highway, the opening stage in ''Mega Man X''. | *The stage references Central Highway, the opening stage in ''Mega Man X''. | ||
*The music references the boss battles with Zero in ''Mega Man X''. | *The music references the boss battles with Zero in ''Mega Man X''. | ||
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*Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | *Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | ||
*The stage references the dystopian city setting of the ''Mega Man X'' series. | *The stage references the dystopian city setting of the ''Mega Man X'' series. | ||
*The music | *The music references how Sigma turns Zero against X in ''Mega Man X''. | ||
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''. | *Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''. | ||
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series. | *Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series. | ||
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*The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series. | *The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series. | ||
*The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack. | *The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack. | ||
*The High Gravity hazard references the ''Mega Man Legends'' series' | *The High Gravity hazard references the ''Mega Man Legends'' series' lack of the usual jumping mechanic compared to the ''Mega Man'' platformers. | ||
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | *The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | ||
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives, and the Drill Arm. | *The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives, and the Drill Arm. | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Wendy and Tron Bonne are both anti-heroines who pilot | *Wendy and Tron Bonne are both anti-heroines who pilot fighting mechas with faces. | ||
*The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants. | *The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants. | ||
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''. | *The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''. | ||
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*The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series. | *The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series. | ||
*The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series. | *The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series. | ||
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi | *The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi can be installed with in the ''Mega Man Battle Network'' series. | ||
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips. | **The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips. | ||
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip. | **The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip. | ||
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*Shulk and ProtoMan.EXE both wield swords that project energy blades. | *Shulk and ProtoMan.EXE both wield swords that project energy blades. | ||
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | *The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | ||
*The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses. | *The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses. | ||
|- | |- | ||
|916 | |916 | ||
|{{SpiritTableName|Geo Stelar & Omega-Xis| | |{{SpiritTableName|Geo Stelar & Omega-Xis|csize=64}} | ||
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}} | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
Line 1,483: | Line 1,480: | ||
|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
*Richter | *Richter and Geo Stelar are both protagonists with brown hair. | ||
*The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance. | *The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance. | ||
*The stage references the Wave World, the main city-like setting in the Cyberworld. | *The stage references the Wave World, the main city-like setting in the Cyberworld in ''Mega Man Star Force''. | ||
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''. | *The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''. | ||
*The Zap Floor hazard references Omega-Xis' electrical body. | *The Zap Floor hazard references Omega-Xis' electrical body. |
Revision as of 09:22, November 18, 2021
The following is the list of the spirits from the Mega Man series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
865 | Proto Man | ★★★★ | ⬡⬡⬡ | 4,011 | 10,029 | 1,484 | 3,711 | 2,527 | 6,318 | No Effect | Mega Man 3 (Artwork: Mega Man 10) |
•Summon with cores from Dr. Light, Roll, and any core | ||
866 | Bass | ★★★ | ⬡⬡⬡ | 2,544 | 7,652 | 1,374 | 4,132 | 1,170 | 3,520 | No Effect | Mega Man 7 (Artwork: Mega Man 10) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
872 | Duo | ★★ | ⬡ | 1,768 | 7,097 | 807 | 3,241 | 893 | 3,583 | Fist Attack ↑ | Mega Man 2: The Power Fighters (Artwork: Mega Man 8) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
874 | Wily Capsule | ★★★ | ⬡⬡⬡ | 2,683 | 8,071 | 1,073 | 3,228 | 1,610 | 4,843 | No Effect | Mega Man 4 (Artwork: Mega Man 7) |
•Purchase at Funky Kong's Shack for 4000SP •Battle via Spirit Board | ||
875 | Mettaur | ★ | ⬡ | 1,256 | 6,282 | 302 | 1,510 | 906 | 4,531 | Jump ↓ | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
876 | Cut Man | ★★ | ⬡⬡ | 1,716 | 6,885 | 1,081 | 4,338 | 635 | 2,547 | No Effect | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
877 | Guts Man | ★★ | ⬡ | 1,741 | 7,006 | 975 | 3,923 | 766 | 3,083 | No Effect | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
880 | Fire Man | ★★ | ⬡⬡ | 1,885 | 7,589 | 1,013 | 4,076 | 733 | 2,951 | Water Weakness | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
881 | Elec Man | ★★ | ⬡⬡ | 1,749 | 7,001 | 916 | 3,666 | 734 | 2,939 | Electric Attack ↑ | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
882 | Yellow Devil | ★★★ | ⬡ | 3,794 | 11,429 | 1,229 | 3,704 | 2,284 | 6,879 | Speed ↓ | Mega Man | •Summon with cores from Waddle Doo and Diskun | ||
883 | Metal Man | ★★ | ⬡⬡ | 1,700 | 6,824 | 595 | 2,388 | 1,105 | 4,436 | No Effect | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
888 | Wood Man | ★★ | ⬡⬡ | 1,816 | 7,315 | 786 | 3,165 | 961 | 3,869 | Fire Weakness | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
891 | Snake Man | ★ | ⬡ | 1,104 | 5,521 | 635 | 3,175 | 469 | 2,346 | No Effect | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
896 | Skull Man | ★★ | ⬡⬡ | 1,552 | 6,229 | 590 | 2,367 | 962 | 3,862 | No Effect | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
898 | Napalm Man | ★ | ⬡ | 1,008 | 5,044 | 549 | 2,749 | 459 | 2,295 | No Effect | Mega Man 5 (Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?) |
•Purchase at Sheldon's Place for 500SP •Battle via Spirit Board | ||
900 | Knight Man | ★ | ⬡⬡ | 989 | 4,949 | 485 | 2,425 | 504 | 2,524 | No Effect | Mega Man 6 (Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
902 | Slash Man | ★ | ⬡ | 1,001 | 5,009 | 606 | 3,031 | 395 | 1,978 | No Effect | Mega Man 7 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
905 | X | ★★★ | ⬡ | 2,858 | 8,575 | 1,486 | 4,459 | 1,372 | 4,116 | Can Be Enhanced at Lv. 99 | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
906 | Full Armor X | ★★★★ | ⬡ | 3,418 | 8,548 | 1,567 | 3,918 | 1,282 | 3,206 | Super Armor | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Enhance the X spirit | ||
907 | Zero (Zero Buster) | ★★ | ⬡⬡ | 1,781 | 7,149 | 1,051 | 4,218 | 730 | 2,931 | Can Be Enhanced at Lv. 99 | Mega Man X | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
908 | Zero (Z-Saber) | ★★★★ | ⬡⬡ | 4,810 | 12,026 | 2,447 | 6,118 | 1,736 | 4,340 | Weapon Attack & Move Speed ↑ | Mega Man X2 (Artwork: Mega Man X5) |
•Enhance the Zero (Zero Buster) spirit | ||
910 | Sigma | ★★★ | ⬡⬡⬡ | 2,949 | 8,869 | 1,961 | 5,898 | 988 | 2,971 | No Effect | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
911 | MegaMan Volnutt | ★★★ | ⬡⬡⬡ | 2,665 | 8,015 | 1,399 | 4,208 | 1,266 | 3,807 | No Effect | Mega Man Legends | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
913 | Tron Bonne | ★★ | ⬡⬡⬡ | 1,656 | 6,626 | 704 | 2,816 | 952 | 3,810 | No Effect | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
914 | MegaMan.EXE | ★★★★ | ⬡⬡⬡ | 4,015 | 10,039 | 2,128 | 5,321 | 1,887 | 4,718 | No Effect | Mega Man Battle Network (Artwork: Rockman.EXE Operate Shooting Star) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once) | ||
915 | ProtoMan.EXE | ★★★ | ⬡⬡ | 2,945 | 8,860 | 1,299 | 3,907 | 1,379 | 4,148 | Sword Attack ↑ | Mega Man Battle Network | •Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
916 | Geo Stelar & Omega-Xis | ★★ | ⬡⬡⬡ | 1,350 | 5,404 | 749 | 2,999 | 601 | 2,405 | Can Be Enhanced at Lv. 99 | Mega Man Star Force | •Complete Challenge (Adventure): Awaken 25 fighters. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
917 | Star Force Mega Man | ★★★ | ⬡⬡⬡ | 3,079 | 9,239 | 1,554 | 4,663 | 1,351 | 4,053 | Shooting Items ↑ | Mega Man Star Force | •Enhance the Geo Stelar & Omega-Xis spirit | ||
918 | Mega Man Zero | ★★★ | ⬡⬡ | 3,224 | 9,697 | 1,773 | 5,334 | 1,158 | 3,482 | Sword Attack ↑ | Mega Man Zero (Artwork: Mega Man Zero 2) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
919 | Model X | ★ | ⬡⬡⬡ | 845 | 4,229 | 549 | 2,749 | 296 | 1,480 | Can Be Enhanced at Lv. 99 | Mega Man ZX | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
920 | Model ZX | ★★ | ⬡⬡⬡ | 1,720 | 6,958 | 910 | 3,680 | 744 | 3,011 | Transformation Duration ↑ | Mega Man ZX | •Enhance the Model X spirit |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
867 | Dr. Light | ★★★ | ⬢⬢ | Zap-Floor Immunity | Mega Man (Artwork: Mega Man 9) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
868 | Roll | ★★★ | ⬢⬢ | Autoheal | Mega Man (Artwork: Mega Man 9) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
869 | Rush | ★★★ | ⬢ | Up Special ↑ | Mega Man 3 | •Summon with cores from Chibi-Tot, Boney, and any core | |
870 | Beat | ★★ | ⬢ | Air Attack ↑ | Mega Man 5 (Artwork: Mega Man 9) |
•Purchase at Timmy and Tommy's for 1000SP •Battle via Spirit Board | |
871 | Auto | ★★ | ⬢⬢ | Super Scope Equipped | Mega Man 7 | •Treasure Chest in World of Light (Power Plant) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
873 | Dr. Wily | ★★★★ | ⬢⬢ | Jam FS Charge | Mega Man (Artwork: Mega Man 10) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | |
878 | Ice Man | ★★ | ⬢ | Lava-Floor Resist | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
879 | Bomb Man | ★★ | ⬢ | Bob-omb Equipped | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
884 | Air Man | ★★ | ⬢⬢ | Fog Immunity | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
885 | Quick Man | ★★ | ⬢ | Move Speed ↑ | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
886 | Crash Man | ★★ | ⬢ | Bomber Equipped | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
887 | Flash Man | ★★ | ⬢⬢ | Screen-Flip Immunity | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
889 | Hard Man | ★★ | ⬢ | Weapon Attack ↑ | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
890 | Top Man | ★ | ⬢⬢ | Screw Attack Equipped | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
892 | Spark Man | ★★ | ⬢⬢ | Energy Shot Attack/Resistance ↑ | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
893 | Shadow Man | ★★ | ⬢ | Killing Edge Equipped | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
894 | Drill Man | ★ | ⬢ | Drill Equipped | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Purchase at Sheldon's Place for 500SP | |
895 | Dive Man | ★ | ⬢⬢ | Steel Diver Equipped | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
899 | Dark Man 4 | ★ | ⬢ | Rage Blaster Equipped | Mega Man 5 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
901 | Wind Man | ★ | ⬢⬢ | Instadrop | Mega Man 6 (Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!) |
•Battle via World of Light (Temple of Light) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
903 | Sword Man | ★ | ⬢ | Fire Bar Equipped | Mega Man 8 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
904 | Galaxy Man | ★ | ⬢ | Energy-Shot Resist ↑ | Mega Man 9 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
909 | Axl | ★★ | ⬢ | Ray Gun Equipped | Mega Man X7 | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
912 | Roll Caskett | ★★ | ⬢ | Shooting Attack ↑ | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
897 | Gravity Man | Dojo (Gravity Style) | Mega Man 5 (Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?) |
•Battle via World of Light (The Dark Realm) | Gravity Man Stage |
Fighter Spirit
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
864 | Mega Man | Mega Man (Artwork: Mega Man 10) |
•Complete Classic Mode with Mega Man •Purchase from the Vault Shop for 300G (after unlocking Mega Man) |
Spirit Battles
Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
866 | Bass | •Mega Man (120 HP) •Metal Duck Hunt (60 HP) |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) |
| ||
867 | Dr. Light | •Dr. Mario (160 HP) •Mega Man (160 HP) |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
868 | Roll | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time |
Mega Man Retro Medley | Spirit Battle inspiration:
Other trivia:
| ||
870 | Beat | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley | Spirit Battle inspiration:
Other trivia:
| ||
871 | Auto | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) | Spirit Battle trivia:
Other trivia:
| ||
872 | Duo | •Captain Falcon ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) |
| ||
873 | Dr. Wily | •Dr. Mario (50 HP) •Metal Mega Man ×8 (100 HP) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
874 | Wily Capsule | •Metal R.O.B. (180 HP) | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
875 | Mettaur | •Pac-Man (120 HP) | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage |
| ||
876 | Cut Man | •Young Link ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage |
| ||
877 | Guts Man | •Giant Mega Man (140 HP) | 4,500 | Gerudo Valley (Ω form) | •Earthquake •Item Tidal Wave |
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws |
Guts Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
878 | Ice Man | •Ice Climbers (140 HP) | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Ice Man Stage |
| ||
879 | Bomb Man | •Young Link ×2 (80 HP) | 3,500 | Wily Castle (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials |
Bomb Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
880 | Fire Man | •Mega Man (140 HP) | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
881 | Elec Man | •Pikachu (140 HP) | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
883 | Metal Man | •Mega Man ×3 (60 HP) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage |
| ||
884 | Air Man | •Mega Man (140 HP) | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
885 | Quick Man | •Mega Man (140 HP) | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
886 | Crash Man | •Mega Man ×3 (60 HP) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
887 | Flash Man | •Mega Man (140 HP) | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed stamina battle (1:30) •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage |
| ||
888 | Wood Man | •Mega Man ×2 (80 HP) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
889 | Hard Man | •Mega Man ×3 (60 HP) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage |
| ||
890 | Top Man | •Mega Man Team ×4 (30 HP) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
891 | Snake Man | •Snake ×2 (120 HP) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage |
| ||
892 | Spark Man | •Mega Man Team ×4 (140 HP) | 4,400 | Midgar (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
893 | Shadow Man | •Greninja ×3 (60 HP) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
895 | Dive Man | •Mega Man ×2 (70 HP) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley |
| ||
896 | Skull Man | •Reflect Samus (140 HP) | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley | Spirit Battle inspiration:
Other trivia:
| ||
897 | Gravity Man | •Dark Samus (160 HP) | 7,500 | Mario Galaxy | •Hazard: High Gravity •Hazard: Low Gravity |
•Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while |
Gravity Man Stage |
| ||
898 | Napalm Man | •Snake ×3 (50 HP) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
899 | Dark Man 4 | •Mega Man (100 HP) •Samus ×3 (30 HP) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage |
| ||
900 | Knight Man | •Metal Simon (120 HP) | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley | Spirit Battle inspiration:
Other trivia:
| ||
901 | Wind Man | •Mega Man (120 HP) | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
902 | Slash Man | •Mega Man ×3 (50 HP) | 2,100 | Distant Planet (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) |
| ||
903 | Sword Man | •Mega Man ×3 (100 HP) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) | Spirit Battle inspiration:
Other trivia:
| ||
904 | Galaxy Man | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle (1:00) •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash in the Dark (Dr. Wily Stage 1) | Spirit Battle inspiration:
Other trivia:
| ||
905 | X | •Mega Man (160 HP) | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage | Spirit Battle inspiration:
Other trivia:
| ||
907 | Zero (Zero Buster) | •Mega Man (140 HP) | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO | Spirit Battle inspiration:
Other trivia:
| ||
909 | Axl | •Mega Man ×2 (80 HP) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage | Spirit Battle inspiration:
Other trivia:
| ||
910 | Sigma | •Ganondorf (160 HP) | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO | Spirit Battle inspiration:
Other trivia:
| ||
911 | MegaMan Volnutt | •Mega Man ×3 | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle (2:00) •Your jumping power decreases |
Light Plane (Remix) |
| ||
912 | Roll Caskett | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) | Spirit Battle inspiration:
Other trivia:
| ||
913 | Tron Bonne | •Wendy •Tiny R.O.B. ×2 |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) |
| ||
914 | MegaMan.EXE | •Mega Man ×3 | 13,600 | Hanenbow (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Reinforcements will appear after an enemy is KO'd |
Shooting Star |
| ||
915 | ProtoMan.EXE | •Shulk | 9,300 | Mute City SNES (Battlefield form) | •Item: Swords | •The enemy has increased melee-weapon damage and move speed | Zero (Theme of ZERO (from Mega Man X)) |
| ||
916 | Geo Stelar & Omega-Xis | •Richter •Wolf |
3,900 | Moray Towers | •Hazard: Zap Floor | •The floor is electrified | Shooting Star |
| ||
918 | Mega Man Zero | •Zero Suit Samus (160 HP) | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) |
| ||
919 | Model X | •Mega Man Team | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage |
|
Series Order
Number | Name | Series |
---|---|---|
864 | Mega Man | Mega Man Series |
865 | Proto Man | |
866 | Bass | |
867 | Dr. Light | |
868 | Roll | |
869 | Rush | |
870 | Beat | |
871 | Auto | |
872 | Duo | |
873 | Dr. Wily | |
874 | Wily Capsule | |
875 | Mettaur | |
876 | Cut Man | |
877 | Guts Man | |
878 | Ice Man | |
879 | Bomb Man | |
880 | Fire Man | |
881 | Elec Man | |
882 | Yellow Devil | |
883 | Metal Man | |
884 | Air Man | |
885 | Quick Man | |
886 | Crash Man | |
887 | Flash Man | |
888 | Wood Man | |
889 | Hard Man | |
890 | Top Man | |
891 | Snake Man | |
892 | Spark Man | |
893 | Shadow Man | |
894 | Drill Man | |
895 | Dive Man | |
896 | Skull Man | |
897 | Gravity Man | |
898 | Napalm Man | |
899 | Dark Man 4 | |
900 | Knight Man | |
901 | Wind Man | |
902 | Slash Man | |
903 | Sword Man | |
904 | Galaxy Man | |
905 | X | Mega Man X Series |
906 | Full Armor X | |
907 | Zero (Zero Buster) | |
908 | Zero (Z-Saber) | |
909 | Axl | |
910 | Sigma | |
911 | MegaMan Volnutt | Mega Man Legends Series |
912 | Roll Caskett | |
913 | Tron Bonne | |
914 | MegaMan.EXE | Mega Man Battle Network Series |
915 | ProtoMan.EXE | |
916 | Geo Stelar & Omega-Xis | Mega Man Star Force Series |
917 | Star Force Mega Man | |
918 | Mega Man Zero | Mega Man Zero Series |
919 | Model X | Mega Man ZX Series |
920 | Model ZX |
Trivia
- Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
- The Mega Man series has the most spirits out of any third-party franchise.
- Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
- Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
- Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
- Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
- Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
- Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Mega Man universe | |
---|---|
Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |