Super Smash Bros. Ultimate

Sora (SSBU)/Forward tilt/Hit 1: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Sora's forward tilt 1. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ultim...")
 
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
! Hitstun
! Shieldstun
{{HitboxTableTitle|Early hit|42}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
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|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
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|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{HitboxTableTitle|Mid hit|42}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
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|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
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|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+13 frames'''
|'''+13''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.2%
|damage=5.2%
|sd=0
|angle=361
|angle=361
|af=3
|bk=24
|bk=24
|ks=14
|ks=14
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|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.2%
|damage=5.2%
|sd=0
|angle=180
|angle=180
|af=3
|bk=30
|bk=30
|ks=18
|ks=18
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|slvl=S
|slvl=S
}}
}}
|'''+12 frames'''
|'''+12''' frames
|3×
|}
|}


==Timing==
==Timing==
On frame 12, the move checks if the attack button is held or has been pressed again beforehand to continue into the second hit of the forward tilt; otherwise, the [[Sora (SSBU)/Forward tilt|single-hit variant]] is used.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|13, 14-15, 16-17
|13, 14-15, 16-17
|-
|-
!Earliest continuable
!Continuation frame
|29
|28
|-
|-
!Interruptible
!Interruptible
Line 267: Line 281:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11|e=LagContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|earliestcontinuable=y|interruptible=y}}
 
==Trivia==
*This move's continuability window into the second forward tilt is coded to be active from frame 28 to 44; however, as the input is checked during the move's startup to decide whether to use the single-hit or combo variant, it cannot transition into the second forward tilt any later than frame 28.
 
{{MvSubNavSora|g=SSBU}}
{{MvSubNavSora|g=SSBU}}
[[Category:Sora (SSBU)]]
[[Category:Sora (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

Revision as of 13:06, August 7, 2022

Hitbox visualization showing Sora's forward tilt 1.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
1 0 0 5.2% 0 Sakurai angle Forward 22 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
2 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
3 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver -3.2 9.2 -3.6 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
Mid hit
0 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
1 0 0 5.2% 0 Sakurai angle Forward 22 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
2 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
3 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver -3.2 9.2 -7.6 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
Late hit
0 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 0.0 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
1 0 0 5.2% 0 Sakurai angle Forward 22 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 4.6 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +13 frames
2 0 0 5.2% 0 Sakurai angle Forward 24 14 0 HitboxTableIcon(False).png 3.4 haver 0.0 9.2 0.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames
3 0 0 5.2% 0 AngleIcon180.png Forward 30 18 0 HitboxTableIcon(False).png 3.4 haver -3.2 9.2 -7.6 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Sora Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +12 frames

Timing

On frame 12, the move checks if the attack button is held or has been pressed again beforehand to continue into the second hit of the forward tilt; otherwise, the single-hit variant is used.

Hitboxes 13, 14-15, 16-17
Continuation frame 28
Interruptible 41
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible

Trivia

  • This move's continuability window into the second forward tilt is coded to be active from frame 28 to 44; however, as the input is checked during the move's startup to decide whether to use the single-hit or combo variant, it cannot transition into the second forward tilt any later than frame 28.