Chrom (SSBU): Difference between revisions

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==Differences from {{SSBU|Roy}}==
==Differences from {{SSBU|Roy}}==
As with Marth and Lucina, Chrom and Roy are mostly functionally identical, with the main exception being their completely different [[up special]]s. and that Chrom's attacks lack Roy's inverse tipper sweetspots, instead dealing consistent damage across the entire blade with damage and knockback weighted towards the average of Roy's damage output and KO power overall. This gives Chrom the ability to space more effectively with his sword and makes his damage and knockback more consistent, but in turn doesn’t allow him to secure stocks quite as early as Roy. Regardless though, he can still net some fairly early KOs due to his kill power still being above-average. Additionally, Chrom has altered animations for his neutral attack, forward tilt and up tilt where he holds his sword properly instead of holding it in a reverse grip, and his up smash, down aerial and special moves do not use the flame effect either.
Much like with Lucina and {{SSBU|Marth}}, Chrom and Roy are overall functionally very similar to each other, and as mentioned above, the main difference between the latter two is similar to that of the former two; Chrom's attacks lack Roy's inverse tipper sweetspots, instead dealing consistent damage across the entire blade. Since Roy's tipper hitboxes are weak sourspots in direct contrast to Marth's tippers being powerful sweetspots, this gives Chrom the ability to more effectively space with his sword and makes him more consistent on-stage; on the contrary however, it does not allow him to secure stocks quite as early as Roy can. Regardless though, Chrom can still net some fairly early KOs, due to his kill power still being overall above-average. Additionally, Chrom has altered animations for his [[neutral attack]], [[forward tilt]] and [[up tilt]] where he holds his sword properly instead of holding it in a reverse grip, which affect the hitbox placements of those moves; and his up smash, down aerial and special moves do not use the flame effect either.


Unlike Lucina, whose only other major difference from Marth is that her up tilt has a timing-based sweetspot, Chrom's additional gameplay differences are much more pronounced. His up special is [[Soaring Slash]], a move resembling [[Aether]], which makes Chrom's recovery much less safe than Roy's, but also allows him to perform a [[sacrificial KO]]. His forward tilt is noticeably more effective, as it has an altered animation which moves him forward slightly, giving it more range and the ability to hit opponents hanging from the ledge. His neutral aerial uses [[weight-independent]] knockback on its first hit (like Marth and Lucina) rather than on its second hit. Chrom's [[Counter]] deals less knockback against weaker attacks, but more knockback against stronger attacks. Lastly, his Final Smash, [[Awakening Aether]], is completely different from Roy's, being closer in function to Marth and Lucina's [[Critical Hit]] instead.
Unlike Lucina, whose only other major difference from Marth is that her up tilt has a timing-based sweetspot, Chrom's additional differences are much more pronounced. His [[up special]] is entirely different, being a move called [[Soaring Slash]] which resembles {{SSBU|Ike}} [[Aether]], which makes Chrom's recovery much less safe than Roy's, but also allows him to perform a [[sacrificial KO]]. His forward tilt moves him forward slightly, giving it more range; it is also noticeably more effective overall (especially considering his lack of tipper sourspots), and even possesses the ability to hit opponents hanging on the edge. Chrom's up smash also has less hitlag compared to Roy's, which can make it harder for opponents to properly DI or SDI. His [[neutral aerial]] uses weight-independent knockback on its first hit (like with Marth and Lucina) rather than on its second hit. Chrom's [[Counter]] deals less knockback against weaker attacks, but more knockback against stronger attacks. Lastly, his [[Final Smash]], [[Awakening Aether]], is completely different from Roy's, being closer in function to Marth and Lucina's [[Critical Hit]] instead. There are also a few other minor differences mentioned below (in the "Misc." section), but they are much more situational compared to the others.
 
Because Chrom's lack of Roy's sweetspots and flame-based attacks spreads across his entire moveset, and his up special makes his off-stage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. As such, these three are not expected to share a spot with their counterparts on the tier list, and are expected to be allowed to be used with their base fighters in [[Squad Strike]].


Because Chrom's lack of Roy's sweetspots and flame-based attacks spreads across his entire moveset, and his up special makes his off-stage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. As such, these three are not expected to share a spot on the tier list, and are expected to be allowed to be used with their base fighters in [[Squad Strike]]. 


===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Chrom has different taunts and victory poses.}}
*{{change|As with all other Echo Fighters, Chrom has different taunts and victory poses.}}
*{{change|Chrom has a different idle stance and altered idle poses, with his left arm lifted, his sword pointed downward. However, this does not apply when holding a light item.}}
*{{change|Chrom has a different No Contest animation.}}
**{{change|Chrom has an additional animation for transitioning into his idle stance from Marth's stance, which is used for all animations aside from his periodical idle animations. This is a trait shared with {{SSBU|Dark Samus}} and {{SSBU|Mythra}}.}}  
*{{change|Chrom has a different idle stance and altered idle poses, with his left arm lifted, his sword pointed downward, and noticeably less bouncing. However, this does not apply when holding a light item.}}
**{{change|Chrom has an additional animation for transitioning into his idle stance, which is used for all animations aside from his periodical idle poses. This is a trait shared with {{SSBU|Dark Samus}} and {{SSBU|Mythra}}.}}  
*{{change|Chrom's sword trails are blue and white, and do not fade out, making them identical to Lucina's.}}
*{{change|Chrom's sword trails are blue and white, and do not fade out, making them identical to Lucina's.}}
*{{change|Chrom has an additional voice clip for taking light knockback, an alternate KO voice clip, and a voice clip when performing a tech, waking up from a sleep and emerging from underwater.}}
*{{change|Chrom has an additional voice clip for taking light knockback, an alternate KO voice clip, a voice clip when performing a tech, a voice clip for waking up from a sleep and one for emerging from underwater.}}
*{{change|Unlike Roy, Chrom does not hold his sword in a backward grip for his neutral attack, forward tilt and up tilt. This marginally alters the hitbox placements of those moves.}}
*{{change|As of the 3.0.0 update, Chrom has a distinct victory theme from Roy, shared with Lucina and Robin based off of "Id (Purpose)" from ''Fire Emblem Awakening.'' However, in earlier versions, Chrom and Roy shared the same victory theme.}}
*{{change|As of the 3.0.0 update, Chrom has a distinct victory theme from Roy, shared with Lucina and Robin based off of "Id (Purpose)" from ''Fire Emblem Awakening.'' However, in prior versions, Chrom and Roy shared the same victory theme.}}


===Attributes===
===Attributes===
*{{change|Unlike Roy, none of Chrom's attacks have a [[flame]] effect, with all of them (except for [[Flare Blade]]) instead having a [[slash]] or [[stab]] effect.}}
*{{change|Unlike Roy, none of Chrom's attacks have a [[flame]] effect, with all of them (except for [[Flare Blade]]) instead having a [[slash]] or [[stab]] effect.}}
**{{change|Partly as a result of this, Chrom's up smash, down aerial and neutral special have wind vortex visual effects.}}
**{{change|Partly as a result of this, Chrom's up smash, down aerial and neutral special have wind vortex visual effects.}}
*{{change|Chrom's [[List_of_swords#Sealed_Falchion|Sealed Falchion]] lacks a [[Sweet spot (hitbox)|sweetspot]] and [[sourspot]] compared to Roy's Binding Blade. As a result, it always deals consistent damage and knockback throughout, like {{SSBU|Lucina}}'s Parallel Falchion.}}
*{{change|Chrom's [[List of swords#Sealed Falchion|Sealed Falchion]] lacks a [[Sweet spot (hitbox)|sweetspot]] and [[sourspot]] compared to Roy's Binding Blade. As a result, it always deals consistent damage and knockback throughout, like {{SSBU|Lucina}}'s Parallel Falchion.}}
**{{buff|Chrom has more effective reach than Roy, as Roy cannot take advantage of his long reach due to his weak and largely ineffective sourspots.}}
**{{buff|Chrom has more effective reach than Roy, as Roy cannot take advantage of his long reach due to his weak and largely ineffective sourspots.}}
**{{buff|This makes Chrom's damage racking and KO abilities more consistent.}}
**{{buff|Chrom's moves are more effective for combos than Roy's sweetspots due to their lower damage and knockback.}}
**{{nerf|Chrom deals less potential damage overall cannot secure KOs as early as Roy can.}}
**{{buff|This makes Chrom's edgeguarding, damage racking and KOing abilities more consistent.}}
**{{nerf|Chrom cannot secure KOs as early as Roy can, and his potential maximum damage output per hit is worse.}}
**{{nerf|Chrom lacks the combos and KO setups that Roy's sourspots grant.}}
**{{nerf|Chrom lacks the combos and KO setups that Roy's sourspots grant.}}
*{buff|Unlike Roy, Chrom does not hold his sword in a backward grip for his neutral attack, forward tilt and up tilt. This particularly improves the hitbox placements of the former two moves.}}


===Ground attacks===
===Ground attacks===
*{{change|Chrom has a set voice clip for all three of his smash attacks.}}
*{{change|Chrom has a set voice clip for all three of his smash attacks.}}
 
*[[Neutral attack]]:
*[[Neutral attack]]
**{{buff|Neutral attack has more horizontal range due to an altered animation where Chrom holds his sword in a regular grip, as opposed to a reversed one.}}
**{{change|Chrom's [[neutral attack]] has more horizontal range due to an altered animation where Chrom holds his sword in a regular grip, as opposed to a reversed one.}}
**{{buff|Neutral attack is a more effective combo starter, due to the move's tipper hitbox having the same launch angle and knockback as the rest of the move, combined with the move's lower damage and knockback compared to Roy's sweetspotted version.}}
*[[Forward tilt]]
*[[Forward tilt]]:
**{{buff|Chrom's [[forward tilt]] moves him slightly forward unlike Roy's variant. Its altered animation also causes him to hit lower, enabling him to more reliably hit shorter or crouching opponents, and grants him the ability to hit ledge-hanging opponents with the move. Altogether, these changes improve its effectiveness considerably.}}
**{{buff|Forward tilt moves him slightly forward, unlike Roy's variant. Its altered animation also causes him to hit lower, enabling him to more reliably hit shorter or crouching opponents, and grants him the ability to hit ledge-hanging opponents with the move. Altogether, these changes improve its range and effectiveness considerably.}}
*[[Up smash]]
*[[Up tilt]]:
**{{change|Up smash has a different vibration effect, to match the wind vortex visual effect.}}  
**{{change|Up tilt has an altered animation where Chrom holds his sword in a regular grip.}}
**{{change|Up smash has drastically less hitlag, making it harder for bystanders to punish Chrom for landing the move.}}
**{{buff|Due to Chrom dealing consistent damage across his entire sword, up tilt is more effective overall, especially from the front.}}
*[[Up smash]]:
**{{buff|Up smash has drastically less hitlag, making it harder to [[DI]] and [[SDI]] correctly while also making it more difficult for bystanders to punish Chrom for successfully landing the move.}}
**{{change|Up smash has a different vibration effect to match its wind vortex visual effect.}}


===Aerial attacks===
===Aerial attacks===
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===Special moves===
===Special moves===
*[[Flare Blade]]:
*[[Flare Blade]]:
**{{change|Flare Blade uses the [[normal]] effect. Additionally, it is aesthetically different; instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind vortex before it unleashes a powerful shockwave. Additionally, as the move is charged, the Sealed Falchion's blade slowly sparkles from the blade's base to the tip, indicating its charge level, while dust and debris kick up around Chrom. Chrom’s version of Flare Blade is similar to Marth's Shield Breaker in ''Melee''.}}
**{{change|Flare Blade uses the [[normal]] effect. Additionally, it is aesthetically different; instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind vortex before it unleashes a powerful shockwave. Additionally, as the move is charged, the Sealed Falchion's blade slowly sparkles from the blade's base to the tip, indicating its charge level, while dust and debris kick up around Chrom. This effect makes the move resemble {{SSBM|Marth}}'s [[Shield Breaker]] and {{SSBM|Roy}}'s Flare Blade in ''Melee''.}}
**{{change|Chrom uses only one voice clip upon releasing Flare Blade once sufficiently charged, similarly to how {{SSBU|Marth}} and {{SSBU|Lucina}} vocalize when performing [[Shield Breaker]], instead of using multiple voice clips depending on charge level.}}
**{{change|Chrom uses only one voice clip upon releasing Flare Blade once sufficiently charged, similarly to how Marth and Lucina vocalize when performing [[Shield Breaker]], instead of using multiple voice clips depending on charge level.}}
*[[Soaring Slash]]:
*[[Soaring Slash]]:
**{{change|Chrom has a unique up special, [[Soaring Slash]], which resembles {{SSBU|Ike}}'s [[Aether]]. Unlike Aether, where Ike throws his sword first, Soaring Slash has Chrom launch his opponent upward with his sword by performing a fast upward slash, resembling a move Chrom performs in the "Two Falchions" cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upward.}}
**{{change|Chrom has a unique up special, [[Soaring Slash]], which resembles {{SSBU|Ike}}'s [[Aether]]. Unlike Aether, where Ike throws his sword first, Soaring Slash has Chrom launch his opponent upward with his sword by performing a fast upward slash, resembling a move Chrom performs in the "Two Falchions" cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upward.}}
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===Misc.===
===Misc.===
*{{change|Chrom uses a different animation when captured by Steve's Minecart, being the same as Marth and Lucina's.}}
*{{change|Chrom uses a different animation when trapped within {{SSBU|Steve}}'s [[Minecart]], being the same as Lucina.}}
*{{change|Despite having the same running animation as Roy, Chrom's Impact Run hitbox is the same as Marth and Lucina's (Y-offset: 4.75u → 6u, Z-offset: 6u → 10u).}}
*{{change|Despite having the same running animation as Roy, Chrom's [[Spirits|Impact Run]] hitbox is the same as that of Marth and Lucina (Y offset: 4.75u → 6u), (Z offset: 6u → 10u).}}


==Update history==
==Update history==
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