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Omega Tyrant (talk | contribs) (→Update history: How do you have an update history section on Smash 4 MK without mentioning how the nerfs to LSI made his ladder and bridge combos a lot more possible, nearly the sole reason he was a good character?) |
SuperSqank (talk | contribs) m (→Ground attacks) |
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**{{buff|Forward smash deals more damage (14% → 16%) and knockback (28 (base), 99 (scaling) → 30/(108/98), significantly improving its KO potential, especially the near hit.}} | **{{buff|Forward smash deals more damage (14% → 16%) and knockback (28 (base), 99 (scaling) → 30/(108/98), significantly improving its KO potential, especially the near hit.}} | ||
**{{buff|Meta Knight now vocalizes once his forward smash's hitboxes become active, rather than as soon as he starts it. Due to its high startup lag, this makes forward smash harder to react to.}} | **{{buff|Meta Knight now vocalizes once his forward smash's hitboxes become active, rather than as soon as he starts it. Due to its high startup lag, this makes forward smash harder to react to.}} | ||
**{{buff|The changes to shields significantly benefit forward smash as the move is now safe (in terms of | **{{buff|The changes to shields significantly benefit forward smash as the move is now safe (in terms of frame advantage) against a sizeable portion of the cast.}} | ||
**{{change|Forward smash | **{{change|Forward smash has an altered animation. Meta Knight now draws Galaxia farther back and slashes outward in a more pronounced motion, ending the slash behind himself and taking a while to re-adjust to his neutral stance.}} | ||
**{{change|Forward smash's hitboxes are positioned lower (y offset: 6.4 → 5).}} | **{{change|Forward smash's hitboxes are positioned lower (y offset: 6.4 → 5).}} | ||
**{{nerf|Forward smash has a shorter duration (frames 24-25 → 24).}} | **{{nerf|Forward smash has a shorter duration (frames 24-25 → 24).}} | ||
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**{{nerf|The near hitbox has a higher hitlag multiplier (1× → 1.5×), making it easier to DI.}} | **{{nerf|The near hitbox has a higher hitlag multiplier (1× → 1.5×), making it easier to DI.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash | **{{change|Up smash has an altered animation. Meta Knight now slashes upward at a slightly higher height.}} | ||
**{{change|Meta Knight now vocalizes once his up smash's hitboxes become active, rather than as soon as he starts it.}} | **{{change|Meta Knight now vocalizes once his up smash's hitboxes become active, rather than as soon as he starts it.}} | ||
**{{change|The upper hitbox now uses an extended hitbox.}} | **{{change|The upper hitbox now uses an extended hitbox.}} | ||
**{{nerf|Up smash has smaller hitboxes (5u/6.3u/6.3u/6.3u (hits 1 and 2)/6.5u/7.5u/7.5u/7.5u (hit 3) → (4.5u/4.5u/4.5u)/(5.5u/5.5u/6u)).}} | **{{nerf|Up smash has smaller hitboxes (5u/6.3u/6.3u/6.3u (hits 1 and 2)/6.5u/7.5u/7.5u/7.5u (hit 3) → (4.5u/4.5u/4.5u)/(5.5u/5.5u/6u)).}} | ||
**{{nerf|The upper hitbox has been moved | **{{nerf|The upper hitbox has been moved closer to Meta Knight (y offset: 22 (hit 1)/24 (hits 2 and 3) → 20 (all)), giving the move less range above Meta Knight.}} | ||
**{{nerf|The side hitboxes have been moved slightly closer to Meta Knight (z offset: -11.2/9.6 → 10.2/8.6), giving the move less horizontal range.}} | **{{nerf|The side hitboxes have been moved slightly closer to Meta Knight (z offset: -11.2/9.6 → 10.2/8.6), giving the move less horizontal range.}} | ||
**{{nerf|The hitbox on Meta Knight's body has been removed, greatly reducing the move's range below Meta Knight to the point where it can no longer hit shorter opponents who are on the ground.}} | **{{nerf|The hitbox on Meta Knight's body has been removed, greatly reducing the move's range below Meta Knight to the point where it can no longer hit shorter opponents who are on the ground.}} | ||
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**{{nerf|The third hit has a higher hitlag multiplier (1× → 2×), making it easier to DI.}} | **{{nerf|The third hit has a higher hitlag multiplier (1× → 2×), making it easier to DI.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{change|Down smash | **{{change|Down smash has an altered animation. Meta Knight now slashes inward around himself while spinning once.}} | ||
**{{change|Down smash now has a voice clip as Meta Knight performs his down smash. While this sound clip does exist in ''Brawl'', it would never play in game as it was tied to the move's startup animation which was 0 frames long.}} | **{{change|Down smash now has a voice clip as Meta Knight performs his down smash. While this sound clip does exist in ''Brawl'', it would never play in game as it was tied to the move's startup animation which was 0 frames long.}} | ||
**{{nerf|Down smash has a shorter duration (frames 4-5 (front)/9-10 (back) → 4/9).}} | **{{nerf|Down smash has a shorter duration (frames 4-5 (front)/9-10 (back) → 4/9).}} |
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