List of spirits (Mega Man series): Difference between revisions

(move other trivia to "Other trivia" section)
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|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|
|'''Spirit Battle inspiration:'''
*The pink Villager and Roll are both female characters who wear a red-tinted dress.
*The pink Villager and Roll are both female characters who wear a red-tinted dress.
*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The Mega Man minion references how Mega Man is the "big brother" of Roll.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks.
*The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks.
----'''Other trivia:'''
*This spirit's Support type and Autoheal ability further reference Roll's ability to craft healing items for Mega Man.
|-
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|870
|870
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man.
*This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man.
*This spirit's Air Attack ↑ ability references ow Mega Man can attack while being carried by Mega Man.
*This spirit's Air Attack ↑ ability references how Mega Man can attack while being carried by Beat.
|-
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|871
|871
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|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*R.O.B. and Auto are both programmed as buddies.
*R.O.B. and Auto are both programmed as buddies.
*R.O.B. starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''.
*The stage references the Midwestern United States city location of Dr. Light's laboratory, Auto's home.
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Auto appears as Mega Man's aid in the flying sections of ''Mega Man 8''.
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton.
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
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*Dr. Mario and Dr. Wily both share the same title of doctor.
*Dr. Mario and Dr. Wily both share the same title of doctor.
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily.
*The stage represents Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles.
*The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards.
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards.
----'''Other trivia:'''
----'''Other trivia:'''
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*The Wily Capsule appears as the Assist Trophy enemy
*The Wily Capsule appears as the Assist Trophy enemy
*The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The stage represents Wily Castle, Dr. Wily's fortress and the location of Wily Machine 7 and Wily Capsule boss battles.
*The stage represents Wily Castle, Dr. Wily's fortress and the location of the Wily Machine 7 and Wily Capsule boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
|
|
*Young Link represents Cut Man, a Robot Master reprogrammed by Dr. Wily as an enemy.
*The music references Cut Man's debut in ''Mega Man''.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*The music references Cut Man's debut in ''Mega Man''.
|-
|-
|877
|877
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The orange Giant Mega Man represents Guts Man, a giant civil engineering Robot Master.
*The Giant Mega Man and Guts Man are both giant Robot Masters.
*The stage and music references the Guts Man Stage in ''Mega Man''.
*The stage and music references the Guts Man Stage in ''Mega Man''.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Armor Special Weapon, which allows him to pick up and throw heavy objects at Mega Man.
*The third battle condition references how Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm.
*Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting.
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting.
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|
|
*Ice Climbers and Ice Man are both short, parka-wearing characters.
*Ice Climbers and Ice Man are both short, parka-wearing characters.
*The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''.
*The stage, music, and Ice Floor hazard references the icy setting of the Ice Man Stage in ''Mega Man''.
*The battle conditions and this spirit's Lava-Floor Immunity ability reference how Ice Man utilizes ice-based attacks.
*The battle conditions and this spirit's Lava-Floor Immunity ability reference Ice Man's ice-based attacks.
|-
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|879
|879
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Young Link and Bomb Man both attack with bombs.
*The music references the Bomb Man stage in ''Mega Man''.
*Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]].
*Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]].
*The music references the Bomb Man stage in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb.
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character.
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character.
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|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man's favored down smash attack, Flame Blast, here references Fire Man's fire-based attack in ''Mega Man''.
*Mega Man and Fire Man are both Robot Masters.
*The stage, music, and Lava Floor hazard references the Fire Man Stage in ''Mega Man''.
*The stage, music, and Lava Floor hazard reference the fiery setting of the Fire Man Stage in ''Mega Man''.
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water.
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme.
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme.
*The Zap Floor hazard, the battle conditions, and this spirit's Electric Attack ↑ ability reference Elec Man's ability to use electric-based attacks.
*The music references Elec Man's debut in ''Mega Man''.
*The Zap Floor hazard references Elec Man's association with electricity.
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits.
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits.
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|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
|
|
*Mega Man's brown costume is based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series.
*Mega Man and Metal Man are both Robot Masters.
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Blade in the ''Mega Man'' series.
*The music references the Metal Man stage in ''Mega Man''.
*The music references the Metal Man stage in ''Mega Man''.
*Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man.
*Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man.
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|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him.
*Mega Man and Air Man are both Robot Masters.
*The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
*The stage and music references the cloudy sky setting of the Air Man stage in ''Mega Man 2''.
*The Heavy Wind hazard references Air's ability to generate typhoons.
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that pushed Mega Man back.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang.
*Mega Man and Quick Man are both Robot Masters.
*The music references the Quick Man stage in ''Mega Man 2''.
*The music references the Quick Man stage in ''Mega Man 2''.
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
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|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Crash Man are both Robot Masters.
*The stage and music reference the ladder setting of the Crash Man Stage in ''Mega Man 2''.
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*The stage and music reference the Crash Man Stage in ''Mega Man 2'' which prominently features ladders.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
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|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
|
|
*Mega Man's cyan costume references Flash Man's cyan color scheme.
*Mega Man and Flash Man are both Robot Masters.
*The music references the Flash Man stage in ''Mega Man 2''.
*The music references the Flash Man stage in ''Mega Man 2''.
*The timed stamina battle condition and the Timer item references Flash Man's association with time
*The timed stamina battle condition references Flash Man's association with time
*The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
*The Timer item references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
|-
|-
|888
|888
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man's green costume is based off of Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series.
*Mega Man and Leaf Man are both Robot Masters.
*Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage.
*Mega Man's frequent use of Leaf Shield represents the same Special Weapon he obtains from Wood Man.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
*Mega Man's frequent Leaf Shield represents the same Special Weapon he obtains from Wood Man.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires.
*This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires.
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|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
|
|
*Mega Man's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
*Mega Man and Hard Man are both Robot Masters.
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels.
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
*Mega Man's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
|-
|-
|890
|890
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|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man's grey costume is based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*Mega Man and Top Man are both Robot Masters.
*The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting.
*Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*The stage and music references the floral setting of the Top Man Stage in ''Mega Man 3''.
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man
----'''Other trivia:'''
----'''Other trivia:'''
*The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light.
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin and the Screw Attack are both spinning attacks.
*This spirit's Screw Attack Equipped item references how Top Man's Top Spin and the Screw Attack are both spinning attacks.
*In World of Light, Top Man's spirit is located in the Kongo Jungle section similar to the stage's forest setting.
|-
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|891
|891
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|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
|
|
*Snake is a joke reference to Snake Man's name.
*Snake and Snake Man both share a snake-themed name.
*The stage references the grassland where Snake Man's spirit is located in World of Light.
*The stage features palm trees, resembling the scaled walls of the Snake Man stage in ''Mega Man 3''.
*The music references the Snake Man stage in ''Mega Man 3''.
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
|-
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|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Mega Man and Spark Man are both Robot Masters.
*The stage and music references the factory-like setting of the Spark Man stage in ''Mega Man 3''.
*The Zap Floor Hazard references Spark Man's association with electricity.
*Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
*Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
*The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting.
----'''Other trivia:'''
*The Zap Floor Hazard and this spirit's Energy Shot Attack/Resistance ↑ ability reference Spark Man's association with electricity.
*This spirit's Energy Shot Attack/Resistance ↑ ability references Spark Man's ability to use electric-based attacks.
|-
|-
|893
|893
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Greninja and Shadow Man are both ninja characters
*Greninja and Shadow Man are both ninja characters
*The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava.  
*The stage and music references the lava-filled setting of the Shadow Man stage in ''Mega Man 3''.
*Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]].
*Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]].
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons.
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting.
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting.
|-
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|
|
*Mega Man starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile.  
*Mega Man and Dive Man are both Robot Masters.
*The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level.
*The stage and music reference the underwater setting of the Dive Man Stage in ''Mega Man 4''.
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile.  
|-
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|896
|896
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*Samus and Skull Man both wear armor which also conceals their face.
*Samus and Skull Man both wear armor which also conceals their face.
*The music references Skull Man's appearance in ''Mega Man 4''.
*The music references Skull Man's appearance in ''Mega Man 4''.
*Samus starting off with a Franklin Badge and the battle conditions reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles.
*Samus starting off with a Franklin Badge reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*In ''[[Super Smash Bros. 4]]'', Skull Barrier appeared as appeared as a custom move for {{SSB4|Mega Man}} with the ability to reflect projectiles.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
|-
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|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|
|
*Dark Samus appears to be floating by defying gravity.
*Dark Samus and Gravity Man are both characters who float by defying gravity.
*The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks.
*The stage and music reference the outer space setting of the Gravity Man stage in ''Mega Man 5''.
*The High Gravity and Low Gravity hazards reference the gravity gameplay of Gravity Man's boss battle.
|-
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|898
|898
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Snake and Napalm Man both use military-grade explosive attacks.
*The music references the Napalm Man stage in ''Mega Man 5''.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*The music references the Napalm Man stage in ''Mega Man 5''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
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|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
|
|
*This spirit battle represents fighting against the four Dark Man robots, with Mega Man representing the fourth and final Dark Man.
*Mega Man represents the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
**The first Samus minion starts off with a Super Scope, referencing Dark Man 3's right plasma arm.
*The three Samus minions represent the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles..
**The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm.
**The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over.
**The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over.
**The third Samus minion starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers.
**The third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''.
*The music references the Dark Man stage in ''Mega Man 5''.
*The music references the Dark Man stage in ''Mega Man 5''.
|-
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|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Metal Simon and Knight Man are both metal-coated characters who uses chain whips with spiked metal balls.
*The Metal Simon and Knight Man are both metal-coated characters who attacks with chained whips with spiked metal balls.
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners.
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners.
*The music references Knight Man's appearance in ''Mega Man 6''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''.
*In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''.
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|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Mega Man's orange costume references Wind Man's orange color scheme.
*Mega Man and Wind Man are both Robot Masters.
*Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting.
*The stage and music references the cloudy sky setting of the Wind Man stage in ''Mega Man 6''.
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage.  
*The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage.  
*The Heavy Wind hazard and third battle condition reference Wind Man's ability to fly across the boss room.
*The third battle condition reference Wind Man's ability to fly across the boss room.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Instadrop ability references how Air Man attacks by smashing the player underneath him from above.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|
*Mega Man and Slash Man are both Robot Masters.
*Mega Man's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*Mega Man's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting.
*The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting.
*The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
*The Sticky Floor hazard references the Slash Man's adhesive eggs he drops in his boss battle that prevents Mega Man from moving.
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man.
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Sword Man are both Robot Masters.
*The stage references the ruined castle setting of the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting.
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Bar Equipped ability references how the Fire Bar and Sword Man's Flame Sword are both fire-based swords.
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword.
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword.
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*R.O.B. starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb.
*R.O.B. and Galaxy Man are both robotic characters.
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it.  
*The stage references the spaceship-themed enemies fought on the Galaxy Man stage in ''Mega Man 9''.
*The stage and Low Gravity hazard references the outer space setting of the Galaxy Man stage.
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting.
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man X is Mega Man's successor.
*Mega Man X is Mega Man's successor.
*The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles.
*The stage and music references Able City, the metropolitan city setting of ''Mega Man X''.
*Mega Man's frequent use of its side smash attacks and the first battle condition references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grants him resistance to knockbacks.
*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games.
*Mega Man's frequent side smash attacks references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light.
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*Mega Man's red costume features a white coloration, referencing Zero's red-and-white color scheme.  
*Mega Man represents Mega Man X, referencing X and Zero's close alliance in the ''Mega Man X'' series.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The stage references Central Highway, the opening stage in ''Mega Man X''.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon.
*The music references the boss battles with Zero in ''Mega Man X''.
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily.
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily.
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man starts off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
*Mega Man and Axl are both robotic characters in the ''Mega Man'' series.
*The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
*The stage references the dystopian city setting of the ''Mega Man X'' series.
*The music references Axl's appearance in the ''Mega Man X'' series.
*Mega Man starting off with a Ray Gun, references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Ganondorf and Sigma are both physically powerful main antagonists from their respective series.
*Ganondorf and Sigma are both physically powerful main antagonists from their respective series.
*The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series.
*The stage references the dystopian city setting of the ''Mega Man X'' series.
*Ganondorf starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''.
*The music reference how Sigma turns Zero against X in ''Mega Man X''.
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''.
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
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|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|
|
*MegaMan Volnutt is Mega Man's successor.
*MegaMan Volnutt is the ''Mega Man Legends'' counterpart of Mega Man.
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
*The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series.
*The High Gravity hazard likely references the ''Legends'' games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic.
*The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack.
*The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved defusing bombs.
*The High Gravity hazard references the ''Mega Man Legends'' series' lacks of the usual jumping mechanic compared to the ''Mega Man'' platformers.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*Each of the fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm.
*The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives the Drill Arm.
|-
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|912
|912
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|
|'''Spirit Battle inspiration:'''
*The red Isabelle and Roll Casket are both female characters with blonde hair and wearing a red outfit.
*Isabelle and Roll Casket are both blonde female characters.
*The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion.
*The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion.
*The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles.
*The stage and music reference the airships Roll Caskett pilots in the ''Mega Man Legends'' series.
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
*The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''.
----'''Other trivia:'''
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio.
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
|-
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|913
|913
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
|
*Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.
*Wendy and Tron Bonne are both anti-heroines who pilot faced fighting mecha.
*The two Tiny R.O.B. minions represents the Servbots, Tron Bonne's robotic servants.
*The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants.
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series.
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''.
|-
|-
|914
|914
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*Mega Man represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series.
*MegaMan.EXE is the NetNavi counterpart of the original Mega Man.
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series.
*The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series.
*This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third fighter starting off with a Beam Sword references the sword-type Battle Chip.
*The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series.
*The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series.
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi is installed with designed to fight off invading viruses and hackers in the ''Mega Man Battle Network'' series.
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips.
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip.
**The third Mega Man starting off with a Beam Sword references the sword-type Battle Chip.
|-
|-
|915
|915
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*Shulk and ProtoMan.EXE both wield swords that project energy blades.
*Shulk and ProtoMan.EXE both wield swords that project energy blades.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses.
*The music references how ''Mega Man X'' and the ''Mega Man Battle Network'' series
*The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses.
|-
|-
|916
|916
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|
|
*Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*The Wolf minion references how Wolf and Omega-Xis both sharing a similar canid appearance.
*The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance.
*The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld.
*The stage references the Wave World, the main city-like setting in the Cyberworld.
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''.
*The Zap Floor hazard references Omega-Xis' electrical body.
|-
|-
|918
|918
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|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|
|
*Zero Suit Samus and Mega Man Zero are both blonde characters who wear their hair in a ponytail, and feature "Zero" in their names.
*Zero Suit Samus and Mega Man Zero are both blonde characters with a ponytail who feature "Zero" in their names.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The music references how ''Mega Man Zero'' takes place after the ''Mega Man X'' series.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*Zero Suit Samus starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade.
*Zero Suit Samus starting off with a Beam Sword references Mega Man Zero's main weapon, the Z-Saber, another energy blade.
|-
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|919
|919
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order.
*The Mega Man Team represents four of the several Biometals in ''Mega Man ZX''.
**The cyan Mega Man's favored side smash references how Model X carries the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot.
**The cyan Mega Man's favored side smash references how Model X carries the essence of X, who used the X-Buster attack similar to Mega Man's Charge Shot.
**The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who utilized fire-based attacks.
**The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who used fire-based attacks.
**The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who utilized electric-based attacks.
**The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who used electric-based attacks.
**The red Mega Man starts off with a Beam Sword, referencing how Model ZX (this spirit's enhanced form) carries the essence of Zero, who utilized his Zero Saber.
**The red Mega Man starting off with a Beam Sword references how Model ZX (this spirit's enhanced form) carries the essence of Zero, who used his Zero Saber.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero'' appearing in ''ZX''.
*The music references how ''Mega Man ZX'' takes place in the distant future after the ''Mega Man X'' series.
|}
|}


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