Super Smash Bros. Ultimate

Ganondorf (SSBU)/Forward smash: Difference between revisions

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==Overview==
==Overview==
Ganondorf performs an overhead swipe with his sword, shouting "Doriyah!" as he does this. One of Ganondorf's most notorious moves in his arsenal, it is decently disjointed and is one of the strongest forward smashes in the entire game. However, it is rather slow for a smash attack, especially in terms of startup, and is one of Ganondorf's slowest attacks. Because of interpolation, this move has a blindspot above and in front of Ganondorf, making the attack trail rather deceptive.
Ganondorf performs an overhead swipe with his sword, shouting "Sorya!"<!--This is the correct spelling, being a Japanese exclamation equivalent to "take that". Please do not change it to "Doriyah".--> as he does this. One of Ganondorf's most notorious moves in his arsenal, it is decently disjointed and is one of the strongest forward smashes in the entire game. However, it is rather slow for a smash attack, especially in terms of startup, and is one of Ganondorf's slowest attacks. Because of interpolation, this move has a blindspot above and in front of Ganondorf, making the attack trail rather deceptive.


==Hitboxes==
==Hitboxes==

Revision as of 21:09, October 17, 2021

Hitbox visualization showing Ganondorf's forward smash.
Interpolation of forward smash's hitboxes. Notice how they do not match the swing, leaving a big area completely empty.
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Overview

Ganondorf performs an overhead swipe with his sword, shouting "Sorya!" as he does this. One of Ganondorf's most notorious moves in his arsenal, it is decently disjointed and is one of the strongest forward smashes in the entire game. However, it is rather slow for a smash attack, especially in terms of startup, and is one of Ganondorf's slowest attacks. Because of interpolation, this move has a blindspot above and in front of Ganondorf, making the attack trail rather deceptive.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 24.0% 0 AngleIcon40.png Standard 61 75 0 HitboxTableIcon(False).png 4.5 haver 0.0 4.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 0 AngleIcon40.png Standard 61 75 0 HitboxTableIcon(False).png 4.0 haver 0.0 12.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit
0 0 0 24.0% 0 AngleIcon40.png Standard 61 75 0 HitboxTableIcon(False).png 5.0 haver 0.0 6.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 0 AngleIcon40.png Standard 61 75 0 HitboxTableIcon(False).png 4.5 haver 0.0 14.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 24.0% 0 AngleIcon40.png Standard 61 75 0 HitboxTableIcon(False).png 4.0 haver 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges between 14-15
Early hit 29
Clean hit 30-31
Interruptible 70
Animation length 90
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible

Trivia

  • Ganondorf's shout while using this move is a slowed-down version of his Wii Remote selection sound in Brawl.
    • The exclamation being heard by some as "DORIYAH!" and the sheer strength of the move itself has led to it becoming a recurring joke in the Smash community.