Forum:Further documentation on unplayable characters: Difference between revisions

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:I think there's a fairly major distinction necessary between non-standard characters which a player is able to play as without external modification (Wario-Man, Giga Bowser, Master Hand) and ones that ''do'' require hacks to ever be under player control. I also don't see moveset tables and such being necessary for things like the Wireframes/Alloys/etc. since they're functionally just stripped down versions of normal characters' movesets. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 13:32, September 29, 2021 (EDT)
:I think there's a fairly major distinction necessary between non-standard characters which a player is able to play as without external modification (Wario-Man, Giga Bowser, Master Hand) and ones that ''do'' require hacks to ever be under player control. I also don't see moveset tables and such being necessary for things like the Wireframes/Alloys/etc. since they're functionally just stripped down versions of normal characters' movesets. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 13:32, September 29, 2021 (EDT)
::I'm not entirely sure as to whether they'd be unnecessary, at least for the Wireframes, which have different frame data entirely on some moves alongside varying properties. They're stripped down, yes, but the differences make them more like Melee's playable clones overall. For example, Female Wireframe's UAir and smashes may as well be different moves entirely, and Male has a freakishly huge UTilt hitbox. I can't speak for the Alloys due to general inexperience with Brawl's unplayable characters but eh. Do you agree that the rest warrant similar treatment to the hands, though? --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 14:33, September 29, 2021 (EDT)
::I'm not entirely sure as to whether they'd be unnecessary, at least for the Wireframes, which have different frame data entirely on some moves alongside varying properties. They're stripped down, yes, but the differences make them more like Melee's playable clones overall. For example, Female Wireframe's UAir and smashes may as well be different moves entirely, and Male has a freakishly huge UTilt hitbox. I can't speak for the Alloys due to general inexperience with Brawl's unplayable characters but eh. Do you agree that the rest warrant similar treatment to the hands, though? --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 14:33, September 29, 2021 (EDT)
:::Not really. I think that it would ultimately be a pretty frivolous kind of bloat to bother adding. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 15:35, September 29, 2021 (EDT)