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There are also some moves that can only be activated via command input, such as Shakunetsu Hadoken, which are often integral to their respective character's gameplay. These moves are often at their most useful during combos, with {{SSBU|Ken}} using his for combo purposes, enabling numerous kill confirms. With the addition of {{SSBU|Terry}} and {{SSBU|Kazuya}} in ''Ultimate'', some command input special moves can also be "unlocked" when reaching a certain [[damage]] threshold, known as [[Super Special Move]]s and [[Rage Drive]]s respectively. These moves often have far more complex inputs, but deal extremely high damage and [[knockback]], making usage extremely rewarding. | There are also some moves that can only be activated via command input, such as Shakunetsu Hadoken, which are often integral to their respective character's gameplay. These moves are often at their most useful during combos, with {{SSBU|Ken}} using his for combo purposes, enabling numerous kill confirms. With the addition of {{SSBU|Terry}} and {{SSBU|Kazuya}} in ''Ultimate'', some command input special moves can also be "unlocked" when reaching a certain [[damage]] threshold, known as [[Super Special Move]]s and [[Rage Drive]]s respectively. These moves often have far more complex inputs, but deal extremely high damage and [[knockback]], making usage extremely rewarding. | ||
Most command inputs have a 12-frame window (0.2 seconds) to be performed starting on and including the frame the first input is released. Using Hadoken as an example (↓ ↘ → + attack/special), ↓ can be held for as long as the player desires, but as soon as it is released the ↘, →, and attack/special have a total of 11 frames left. Terry's Super Special Moves have a 22-frame window, additionally [[Power Geyser]]'s input window will widen for each frame the ← input is held, up to an additional 15 frames (holding ← for 21 frames or more will cancel the command input). | Most command inputs have a 12-frame window (0.2 seconds) to be performed starting on and including the frame the first input is released. Using Hadoken as an example (↓ ↘ → + attack/special), ↓ can be held for as long as the player desires, but as soon as it is released the ↘, →, and attack/special have a total of 11 frames left. Terry's Super Special Moves have a 22-frame window, additionally [[Power Geyser]]'s input window will widen for each frame the ← input is held, up to an additional 15 frames (holding ← for 21 frames or more will cancel the command input). On the other hand, [[Electric Wind God Fist]] specifically has only a 2-frame window as a reference to it being a Just Frame attack in its home series. | ||
There are also some [[advanced technique]]s that can be utilized with command inputs, such as [[charge partitioning]] and [[Kara Canceling]]. All command input-related moves — except those that are related to {{SSBU|Kazuya}}'s [[Crouch Dash]] — can be [[drop cancel]]led, making them easier to use on [[platform]]s. | There are also some [[advanced technique]]s that can be utilized with command inputs, such as [[charge partitioning]] and [[Kara Canceling]]. All command input-related moves — except those that are related to {{SSBU|Kazuya}}'s [[Crouch Dash]] — can be [[drop cancel]]led, making them easier to use on [[platform]]s. |
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